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Neverness to Everness Brings Hethereau’s City Life to Anime Expo 2026 | INTERVIEW

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At Anime Expo 2026, VTuber Krystal Vee spoke with Perfect World Games’ Isabel Chung about NTE’s urban open world, chaotic side activities, character-driven exploration, and the team’s goal of making Hethereau feel like a place players can truly live in.

Anime Expo is always overflowing with worlds begging fans to step inside them. There are massive franchise displays, playable demos, character showcases, and enough upcoming games to fill an entire backlog before the weekend is over.

But Neverness to Everness arrived at Anime Expo 2026 with a particularly ambitious invitation:

Krystal at the NTE booth during Anime Expo 2026

Don’t just visit Hethereau. Live there.

Developed by Hotta Studio, Neverness to Everness—better known as NTE—is an anime-inspired urban open-world RPG set in Hethereau, a city where supernatural anomalies exist alongside traffic, apartments, movie theaters, police chases, and everyday city life.

NTE promotional image during its official launch

During the convention, VTuber Krystal Vee spoke with Isabel Chung, Marketing & Communications Manager for Perfect World Games, about what separates NTE from the growing crowd of anime-style, open-world, gacha games and why its unique features may also be some of its most important.

A Supernatural Anime RPG Built Around City Life

Anime-inspired live-service RPGs are hardly rare anymore. Between expansive fantasy worlds, collectible characters, and ongoing updates, players have plenty of options competing for their time. So what makes NTE different?

According to Chung, it starts with the urban setting.

Rather than sending players into a distant fantasy kingdom, NTE places them inside a modern city influenced by both Asian and Western architecture and culture. Supernatural events—known in the game as anomalies—aren’t separated from daily life. They exist right alongside roads, buildings, neighborhoods, businesses, and the people who call the city home.

© Hotta Studio, a Perfect World company. All Rights Reserved.

That combination gives NTE a different atmosphere from many of its genre peers. It can shift from anime action and paranormal danger to something closer to a city-life simulator without asking players to leave the open world behind.

Chung also highlighted the game’s summoning system, noting that NTE avoids the traditional “50/50” mechanic commonly associated with featured-character banners in other gacha titles.

Still, some of the game’s most memorable ideas have little to do with pulls or combat.

Yes, You Can Drive a Wheelchair Through the City

NTE’s open world gives players an unusual amount of freedom—and that freedom can get strange very quickly.

You can drive through the city.

You can commit crimes.

You can attract police attention.

You can get arrested.

You can break out of jail.

You can even end up in a prison fight.

And yes, you can drive a wheelchair down the street.

Driving through Hethereau with Mint

Chung recalled content creators reacting with complete disbelief when the wheelchair was added to the game. The feature became the kind of unexpected discovery that instantly communicates what NTE is going for: a world where experimentation and absurdity are just as welcome as carefully planned combat.

For players coming from more traditional gacha games, the character designs and anime presentation may be the immediate draw. But Chung said general gaming audiences have often been surprised by systems such as the wanted mechanic, jail sequences, and the different ways players can attempt to escape.

It is easy to see why NTE has frequently been described online as an “anime GTA.” When Vee brought up the comparison directly, however, Chung declined to define the game that way.

That hesitation makes sense. While the comparison captures NTE’s urban chaos, it does not fully account for the quieter side of the experience.

Because sometimes the game is not about causing trouble at all. Sometimes it is about going to the movies.

Dates, Movies, Apartments, and a Life Beyond Combat

In NTE, fighting supernatural threats is only one part of the player’s routine.

Players can go on dates, spend time with characters, watch movies, purchase and decorate a home, drive around town, or simply find a peaceful place to relax and take photos.

These activities are not being treated as throwaway diversions. Chung explained that they are meant to strengthen the player’s connection to both the cast and the city itself.

The characters are not supposed to feel like units that only appear when it is time to enter battle. Hotta Studio wants them to feel more like companions—people the player actually knows and chooses to spend time with.

“Some people, like, ‘I just wanna fight. I wanna drive,’” Chung said during the interview. Other players, she added, may simply want a game where they can “chill out.”

That contrast is central to NTE’s appeal.

One player may spend an evening hunting anomalies and mastering combat. Another may test the limits of the wanted system and see how much trouble they can cause. Someone else may decorate a house, go to the theater with a favorite character, or relax near the beach.

NTE is not asking every player to enjoy Hethereau in exactly the same way.

It is trying to give everyone a reason to stay.

Character Abilities Change the Way You See Hethereau

NTE’s characters are not defined only by how they perform during battle. Their individual abilities can also affect how players explore the open world.

Chung described characters with powers capable of changing movement and environmental interaction. One ability uses anti-gravity (Nanally), allowing the player to move across buildings in ways that would otherwise be impossible. Another can pause time (Hotori), creating new opportunities to explore the city, line up photographs, or simply observe Hethereau from a different perspective.

That means choosing a character is not only a matter of damage output, team composition, or combat strategy. It can change the way Hethereau itself feels.

A street that appears ordinary with one character may become a platforming route with another. A busy city scene may turn into the perfect frozen moment for photography. Exploration becomes another expression of character identity.

Hotori‘s pause time speical

Chung said this variety was one of the features that excited players during the game’s beta testing periods.

The tests also allowed Hotta Studio to update maps, improve characters and environments, and expand the activities available throughout the city. According to Chung, the biggest question from players afterward was simple:

When can we play more?

Hotta Studio Wants Players to Feel Like Residents, Not Visitors

The clearest explanation of NTE’s design philosophy came when Vee asked what new players should feel when they first enter Hethereau.

Chung’s answer was not about progression systems, rare characters, or difficult battles.

“I don’t want them to feel they are playing a game,” she said.

Instead, she wants players to feel as if they are actually living in Hethereau.

That goal can be seen in the attention placed on transportation, city activities, environmental details, and NPCs with routines of their own.

A convincing open world needs more than a large map. It needs movement, personality, and a sense that something is always happening—even when the player is not actively completing a mission.

NTE wants battles against anomalies, police chases, casual drives, dates, movies, and quiet moments to feel like parts of the same life rather than separate modes selected from a menu.

“I hope they can feel themselves in NTE,” Chung told Vee.

Example of a police chase in NTE

For anime fans, that promise is especially appealing. The fantasy of stepping into an anime world is rarely limited to fighting villains or unlocking new powers. Sometimes the appeal is simply being there—walking through the streets, meeting the characters, and imagining what daily life inside that world might look like.

NTE is attempting to turn that fantasy into its core gameplay loop.

What Comes Next for Neverness to Everness?

Hotta Studio is not ready to reveal every detail about the game’s future, but Chung said the team intends to keep making the city more immersive. That includes adding more activities, improving character design and gameplay systems, and listening closely to community feedback.

“We do need more suggestions from players to help us make this game much greater,” Chung said.

She declined to share more specific development details, explaining that future plans remained confidential.

Her message to new players, however, was much more direct.

Players interested in combat can pursue combos, strategic encounters, and open-world action. Those looking for something more casual can buy and decorate a home, spend time with characters, watch a movie, or relax by the beach.

Looking for a hobby? Try fishing in NTE – Very relaxing

“Just give it a try,” Chung said, “and you will find yourself in it.”

That may be the best summary of NTE’s presence at Anime Expo 2026, where fans had the chance to meet members of the Hotta Studio team, take photos with NTE cosplayers, play the game, participate in booth activities, and giveaways.

Neverness to Everness is not only trying to build an anime open world filled with supernatural battles. It is trying to create a city where fighting, exploring, socializing, and causing ridiculous amounts of trouble all feel equally at home.

The anomalies may bring players to Hethereau. But if Hotta Studio succeeds, the life waiting between those battles may be what convinces them to stay.

Krystal Vee’s interview with Isabel Chung, Marketing & Communications Manager for Perfect World Games, was conducted during Anime Expo 2026 in Los Angeles.

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Scar-Lead Salvation – Sci-Fi Roguelite Shooter Review

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Scar-Lead Salvation is a new science-fiction, bullet hell third-person shooter developed by Compile Heart in collaboration with Neilo and published worldwide by Idea Factory International. It marks a bold departure for Compile Heart, a studio best known for JRPGs, as they venture into high-octane shooter territory. Released on May 29, 2025 for PlayStation 5, PlayStation 4, and PC (Steam) – with an Xbox Series X|S version slated for September 2, 2025 – Scar-Lead Salvation arrives with an intriguing premise and a blend of gameplay mechanics aimed at delivering a challenging, replayable experience. This article provides an official overview of the game’s story, features, and characters, along with a critical look at its innovation, appeal, and potential shortcomings.

Story and Setting

Scar-Lead Salvation is set within the confines of a mysterious military research facility where advanced weapons and experiments lurk. The story centers on Willow Martin, a young woman who awakens in an unfamiliar room with no memories of who she is or how she got there. She soon discovers the facility is crawling with hostile mechanized units and deadly apparatus. Guided only by an enigmatic AI voice over her comm device – an entity that offers advice but whose true intentions remain uncertain – Willow must fight her way through the complex in search of an escape. Every step of the journey is shrouded in questions: Who is Willow? Why was she brought here? Is the AI assistant truly an ally or a hidden adversary?

As Willow ventures deeper, the environmental storytelling hints at clandestine experiments and military secrets. The facility’s halls are sterile and mechanical, punctuated by combat encounters that reinforce the dire stakes of her situation. The facility is essentially a closed-loop battleground – an isolated compound where advanced technology has run amok. This claustrophobic backdrop serves the gameplay loop (described below) and underscores the story’s central tension: Willow is trapped in a lethal maze, racing to uncover “what truths lie at the end” of her ordeal. The narrative is delivered not through lengthy cutscenes but through in-game dialogue and discoveries. Notably, banter between Willow and the AI provides both guidance and character development, as the two form a curious relationship built on necessity and guarded trust. Their conversations add a human touch and occasional dark humor to an otherwise bleak fight for survival. Overall, Scar-Lead Salvation’s story setup is atmospheric and straightforward: a lone heroine with a blank past must survive a high-tech dungeon, and only by surviving its gauntlet will she piece together her identity and the facility’s purpose. It’s a classic “mystery box” premise with a mix of hack and slash, that lays the groundwork for both action and intrigue, though its originality may be limited – amnesia and secret labs are familiar tropes. The real test will be how engaging the revelations are as players push further into the game’s loop.

Gameplay Mechanics & Features

Scar-Lead Salvation’s gameplay is built around fast-paced, bullet hell third-person shooting with a rogue-lite twist. From moment to moment, players will engage in firefights against waves of robotic enemies, dodge through bullet barrages, and scavenge weapons – all while managing a cyclical death-and-rebirth progression.

  • “Live, Die, Repeat” Loop: Death is not a game over but a learning tool. When Willow is defeated, she resurrects back at the starting point of the facility, stripped of her equipped gear, and must attempt the escape again. Each run potentially reveals new clues or story bits, so the narrative advances through multiple playthroughs. This loop design injects tension and persistence – players are encouraged to improve with each try, turning failure into progress as they “discover the truth about the military facility and Willow’s past through repetition.
  • Procedurally Generated Floors: The layout of the facility changes with every run. “Each floor will present a procedurally generated layout complete with new enemies to face and equipment to grab,” according to Idea Factory International. This means no two escape attempts are exactly the same. Randomized maps and item drops aim to keep the experience fresh and unpredictable, forcing players to stay alert. It also enhances replay value – a core trait of the roguelite genre – though it remains to be seen if the room designs and enemy placements have enough variety to stave off monotony over many cycles.
  • Varied Weapons & Upgrades: Scattered throughout the facility are a wide range of armaments for Willow to collect. The game features mechanical foes and counters that with an arsenal of weapons to match. In fact, Willow can find and equip up to 10 different weapon types – from conventional guns to more exotic sci-fi arms – allowing players to adapt their play style. Weapons can also apply status effects (e.g. stagger, burn) and be enhanced via upgrades using in-game resources (called Elm Chips). Choosing the right loadout for a given run is critical; as the developers put it, “weapon selection is key to conquering the challenges”. The downside is that upon death you lose your weapons and must rearm from scratch on the next run – a punishing mechanic that reinforces the high stakes. With the release of Patch v1.02, players retain the secondary weapon which becomes the primary, explained below.
  • Exo Suit Abilities & “Onslaught” Mode: Willow isn’t just reliant on guns – her advanced combat suit grants special skills that can turn the tide. Players are encouraged to dodge and even parry enemy attacks with precision to build up “Exo Force” energy gauge. When the gauge is full, Willow can activate Onslaught Mode, unleashing her suit’s full power and becoming temporarily invincible. This ultimate ability lets skilled players cut loose in clutch moments, rewarding expert timing and aggression. In addition, the suit has other unique moves: for example, the Mirage Shift lets Willow phase herself into a separate space momentarily – effectively a short-range teleport or dash that can evade incoming fire or reposition her rapidly (even in mid-air). Another ability, the Striker, is a built-in powered punch that rockets her gauntlet forward to smash targets at close range. The Striker’s risk-reward is clear: it does massive damage but requires getting uncomfortably close to dangerous foes. Mastering these abilities (along with standard cover-and-shoot tactics) adds a layer of melee and mobility strategy atop the gunplay.

All these mechanics coalesce into an experience that is challenging by design. Compile Heart tout a “high difficulty that even advanced players will find challenging,” warning that survival won’t come easily. Indeed, as players progress to higher floors, enemies grow stronger and more numerous, eventually including giant biological weapon bosses among the opposition (a stark contrast to the smaller robotic drones early on). This escalation ensures that the game’s intensity ramps up the further you get in a run, keeping veterans on their toes. The combination of bullet-hell elements and tactical resource management (conserving ammo, choosing which weapon to carry forward) creates a tense, strategic shooter.

From an innovation standpoint, Scar-Lead Salvation’s gameplay borrows from proven formulas – it’s very much in the vein of modern roguelite action games, with shades of titles like Returnal or Risk of Rain in its loop and layout. However, it tries to set itself apart with its anime-inspired presentation and a few unique twists (the Mirage Shift teleport and the heavy Striker punch, for instance, aren’t common in all shooters). The appeal here lies in replayability and mastery: players who enjoy overcoming tough odds through repeated practice will find a lot to sink their teeth into. Each death is meant to feel like a lesson rather than a loss, which can be highly satisfying for a certain audience. The game’s gunplay is complemented by those special abilities, potentially giving combat a stylish hack-and-slash flavor despite being a shooter. On the other hand, potential shortcomings in this design are apparent. Repetition could set in if the procedural generation doesn’t offer enough diversity or if the narrative revelations don’t come frequently enough to reward multiple runs. Likewise, the steep difficulty might alienate players who aren’t used to rogue-lites; frustration could trump fun if the early game is too punishing (a concern the developers themselves addressed with a post-launch patch, discussed later). Technically, the partnership with Neilo (who has action game experience) should help ensure solid mechanics.

Characters and Factions

As previously stated, Scar-Lead Salvation is more action-driven than story-driven, it does feature a few key characters and an implied faction conflict that give context to the combat. According to official descriptions, the major characters and adversaries include:

  • Willow Martin: The protagonist, a young woman with no memories of her past who finds herself trapped in the facility. Despite her amnesia, Willow exhibits exceptional combat skills, reacting on instinct when thrust into battle. She wears a high-tech exosuit that enhances her abilities, suggesting she may have a military or experimental background that she herself is unaware of. Willow’s journey is not just physical survival but also self-discovery – as she fights through the gauntlet, players uncover fragments of her identity and how she’s connected to this place. Personality-wise, she comes across as determined and a bit sardonic (especially in her quips with the AI). The question hanging over her character is whether she truly is an innocent victim or if her forgotten past ties directly into the facility’s dark secrets. Official info deliberately withholds her full backstory, positioning her as an avatar of the player’s progress and curiosity.
  • “AI” (Artificial Intelligence): A mysterious voice that suddenly speaks to Willow through her headset, claiming to be a military AI. This character has no known name – he is literally called “AI” in the dialogue – and has no visible form (voice-only), which heightens the ambiguity of his role. The AI offers guidance on how to navigate the facility and seems to possess extensive knowledge of the complex’s layout and systems. However, Willow (and the player) are kept guessing about his true motives. The official profile hints that Willow senses “some hidden agenda” in the AI’s words even as she can’t help but listen to them. Is this AI a part of the facility’s security system, a rogue program trying to help, or something/someone else entirely? That central uncertainty adds a layer of psychological tension: the ally might turn out to be an enemy. In their banter, the AI often references military protocols and even uses obscure idioms, which gives him a distinct personality – slightly snarky, perhaps even flirtatious in a machine-like way. This dynamic between a lone human and a possibly unreliable AI guide draws comparisons to Portal’s GLaDOS or System Shock’s SHODAN (though in this case the AI isn’t openly hostile… at least not overtly). How this relationship evolves is one of the narrative hooks of the game.
  • The Facility and Its Forces: The primary antagonistic force in Scar-Lead Salvation is essentially the facility itself – or more specifically, its legions of autonomous weapons and experiments. From the moment Willow wakes up, she is assaulted by “armed machines” of various types. These include robotic soldiers, turrets, drones, and other mechanized threats one would expect in a secret military complex. Each enemy type has distinct attack patterns (some might lay down suppressing fire, others charge with explosives, etc.), requiring the player to learn and adapt strategies for each. The official materials also reveal that deeper inside, bio-engineered monstrosities join the fray – “huge biological weapons” lurking as boss encounters. A released screenshot (see above) shows one such creature: a towering, glowing organism that confronts Willow in the depths of the facility. These bio-weapons suggest that the facility’s research goes beyond simple robotics, possibly into genetic or alien technology. In terms of story, no single mastermind or organization is explicitly named as the villain. We only know it’s a “military research facility”, so one can infer some shadowy military outfit or corporation is behind it, but official info keeps this vague. This deliberate choice means the foes remain faceless – Willow is essentially fighting an army of machines and monsters rather than a person she can reason with. The lack of a named antagonist puts the spotlight on survival itself as the motivator; at the same time, it could be seen as a narrative weakness if no compelling villain figure emerges by the end. For now, the mystery faction operating this base is an unseen character in its own right, and uncovering who or what orchestrated these lethal trials will likely be part of the endgame revelation.

Overall, the character setup in Scar-Lead Salvation is minimalistic but functional for the genre. There’s the lone hero with hidden depth, the questionable guide, and a horde of impersonal enemies. This allows players to jump into the action without lengthy introductions, but it also means the emotional investment hinges on how the story payoff is handled later. From a critical perspective, this approach can be double-edged: on one hand, it’s refreshing to have a focused cast and not be bogged down by dozens of NPCs or convoluted lore in an action shooter; on the other, if the two main characters (Willow and the AI) don’t have compelling development, the game might struggle to make its story memorable. The sparring dialogue between them, as evidenced in official excerpts, is entertaining and establishes their personalities, so there’s promise that their relationship will drive the narrative forward. Fans of Compile Heart’s previous titles might notice a familiar touch in Willow’s character design and attitude – she’s depicted in key art as a stylish, strong-willed anime heroine – but unlike many JRPG protagonists, she’s isolated rather than part of a party, which gives Scar-Lead a more solitary, introspective vibe.

Graphics and Performance Issues (STEAM)

Graphics and PC performance settings are another sore point in early Steam feedback. Players report that the game has surprisingly limited configuration options for a 2025 PC title. Notably, Scar-Lead Salvation appears hard-capped at 60 FPS, which frustrates users with high-refresh monitors. Some players complained that even with VSync off the frame rate won’t go higher. Additionally, basic graphics settings are lacking – one plater pointed out there’s “no way to change resolution” in-game and very few toggles beyond the bare minimum. Advanced features like framerate uncapping or upscaling (DLSS/FSR) are missing, making the PC port feel bare-bones. Scar-Lead Salvation also does not impress visually, according to many early players. Its graphics are described as serviceable but not on par with modern AAA standards. As compared earlier, several Returnal fans expected a similar level of visual polish and atmosphere, but noted that Scar-Lead “doesn’t have the same level of visual finesse” and comes off looking like a budget title. While performance is generally stable at 60fps due to the modest graphics, the lack of options and polish gives the impression of a rushed or low-effort PC release. Overall, PC enthusiasts feel let down by the locked frame rate and limited graphical settings.

Early Steam reviews highlight several design decisions that players found unappealing or puzzling. A major complaint is the launch price of $60, which many consider far too high given the game’s quality and scope. In the forums, players balked at the AAA price tag, comparing it to bigger-budget titles: “How is this $60? … It looks interesting but not for the full price of a AAA game,” one user wrote, noting that similarly priced games offer much more content. This sentiment is echoed across reviews – the content feels thin for the cost, making the purchase hard to justify unless deeply discounted.

Another criticized design element is the game’s reliance on anime fanservice gimmicks (a hallmark of Idea Factory/Compile Heart titles) which do little to enhance gameplay. For example, the female protagonist’s armor visibly breaks away/gets skimpier as she takes damage, a feature some players found unnecessary or even immersion-breaking. “Anime and progressively stripped clothes don’t make this worth it at $60. Gameplay is not that good,” a player noted. Many agreed that such fanservice felt tacked-on, adding no real value to the experience (and in the eyes of some, detracting from it). Combined with reports of limited enemy variety and simplistic bosses, the overall design has been characterized as uninspired. To add to the disappointment, its new DLC soundtrack and artwork requires steam instead of external applications such as MP3 and PDF. A common refrain is that Scar-Lead Salvation feels like a mishmash of ideas from better games, but without the cohesion or balance to make it stand out.

In summary, early community feedback paints a clear picture of Scar-Lead Salvation’s shortcomings. Common complaints include a lackluster gameplay loop (fun combat undermined by poor roguelike depth), dated graphics and technical constraints on PC, questionable design choices, and an overall lack of polish or content for the price. These themes appear repeatedly in Steam reviews and discussions, providing a cautionary tale for interested buyers. While a few fans find some enjoyment in the game, the prevailing sentiment is that Scar-Lead Salvation misses the mark and fails to justify its cost, especially when compared to the higher-quality titles it tries to emulate.

Platforms and Release Timeline

Scar-Lead Salvation has been released across multiple platforms,

  • PlayStation 5, PlayStation 4, and PC (Steam): These versions launched simultaneously on May 29, 2025 in both Japan and the West. Idea Factory International handled the worldwide publishing duties, meaning the game was available in English (and other languages) right out of the gate. Notably, in Japan the PS4 edition is digital-only (no physical disc), whereas PS5 received both physical and digital releases – and in the West, physical editions were also made for PS5. The PC version on Steam is likewise available worldwide and supports multiple languages (English, Japanese, French, Spanish, and both Traditional and Simplified Chinese, according to official specs). The choice to include PC from day one reflects Idea Factory’s growing focus on global markets, as in the past some Compile Heart games were console-exclusive at launch.
  • Xbox Series X|S: The game is scheduled to hit Xbox Series consoles on September 2, 2025. This release will come a few months after the initial launch, presumably to allow extra development and testing time for the port. It’s confirmed that on Xbox the title will be available both digitally and with a physical release (at least in North America/Europe via IFI’s online store). The Xbox version should include all updates made to the game since the May launch, and being on the modern Series X|S hardware, it will likely be on par with the PS5 version’s performance. There is no Xbox One version mentioned, implying it’s targeting the current-gen hardware only. The slight delay for Xbox isn’t unusual for smaller Japanese studios, as they often prioritize platforms with larger domestic audiences first (PlayStation and PC).
  • Nintendo Switch (and others): As of now, no Switch version has been announced. The game’s engine and performance requirements (it’s a 3D Unreal Engine shooter with lots of effects) might be a bit beyond what the Switch can comfortably handle without significant downgrades. Compile Heart has also historically been less active on Nintendo platforms for their 3D titles. Similarly, there’s no mention of a PS5-specific enhanced edition beyond the base game (the PS5 version is essentially the same game with probably higher resolution/frame rate compared to PS4). It’s strictly PS4/PS5, PC, and upcoming Xbox Series – covering the major current platforms except Switch. This platform strategy should give the game a wide reach among core gaming audiences.

In terms of release timeline, the approach is interesting: the game hit PlayStation and PC just in time for early summer 2025, and will hit Xbox at the tail end of summer. The staggered Xbox launch could serve to reignite marketing later in the year, keeping Scar-Lead Salvation in the news beyond its initial release window. It also suggests that Idea Factory International is committed to expanding their audience, since an Xbox release (especially physical) is somewhat rare for mid-tier Japanese titles. From a critical perspective, having a slightly later Xbox release isn’t likely to affect the game’s content, but it does mean early reviews (which all come from the PS5/PC version) will shape public opinion well before the Xbox crowd gets the game. Those picking it up on Xbox will benefit from any post-launch patches and possibly have a smoother experience from day one.

DLC and Post-Launch Support

Idea Factory/Compile Heart have supplemented Scar-Lead Salvation’s base game with a few extras and updates right at launch, and they seem prepared to continue supporting the game post-release:

  • Deluxe Edition & Bonus DLC: Alongside the standard release, a Digital Deluxe Edition was offered that includes the game plus digital bonuses. Notably, this edition grants access to two DLC weapon packs – the “Seeker Glow” and “Photon Strike” weapons – which are also available as free DLC downloads for all players at launch. These appear to be bonus guns that players can use in-game, possibly as a thank-you to early adopters. Being free, they ensure no split in the player base or “pay-to-win” concerns; it’s simply extra content. In addition to the weapons, the Deluxe bundle comes with a 44-page digital art book and a 32-track digital soundtrack album, catering to fans who want to dig into concept art or enjoy the game’s music outside of play. Physically, in Japan there was also a special limited edition for PS5 with physical goodies (artbook, soundtrack CD, etc.), but for the purposes of this review, the key point is that all gameplay-affecting DLC is free and available from day one. There are no announced paid expansions or microtransactions beyond the initial purchase – a relief for players who might worry about content being held back for DLC later.
  • Patches and Balance Updates: Very shortly after launch, the developers released Patch v1.02 (the game version at release was v1.0 or 1.01, so this was a quick update) which implemented several gameplay adjustments based on early feedback. According to official patch notes, this update added a “Retry Portal” at the base camp (the hub area) that players can use to return to the last floor they died on. This is a significant quality-of-life change – originally, a death meant restarting completely from the first floor of the facility; with the Retry Portal, there is now an option to effectively continue progression from a later checkpoint. It suggests the developers recognized the difficulty might have been too punitive, and they introduced a way to mitigate the frustration of losing all progress. The patch also changed the death penalty: now, when you die, you retain your secondary weapon into the next run (it becomes your new primary) while only the original primary is lost. This again softens the blow of failure, allowing players to carry over at least one weapon they had found. On the other hand, to keep the game challenging, the patch increased enemy and boss HP and attack power slightly, balancing out the new player advantages. They also reduced the cost of weapon upgrades (using the in-game currency) to encourage players to make use of the upgrade system more frequently. All these changes indicate a responsive approach to game balance – the developers are clearly watching how players experience the game and are willing to tweak mechanics to hit the sweet spot between “brutal” and “fair.” For a game so centered on difficulty, such post-launch tuning is crucial. The quick rollout of patch 1.02 (within a week of release) shows a commitment to post-launch support and an acknowledgment of community feedback.
  • Future Support: Beyond the initial patch and bonus weapons, no additional DLC packs or expansions have been officially announced as of this writing. It’s possible that if the game performs well, the developers could consider content updates (for example, new weapons, extra modes, or story extensions) down the line, but nothing has been confirmed. The focus in the short term is on polishing the base game experience and delivering the Xbox port in September. Idea Factory International is known to sometimes add cosmetic DLC (like costume packs) to their games, but Scar-Lead Salvation being a shooter makes that less of a focus than it would be in, say, a Neptunia RPG. One area to watch will be whether they introduce any challenge modes or leaderboards for the roguelite aspect – currently, no mention of an endless mode or scoring system has been made. If players engage heavily, the devs might patch in additional gameplay options (this is speculative, of course). For now, players can be satisfied that all content is accessible in-game without extra purchases, and the developers are actively working to improve the game’s balance and stability.

In summary, post-launch support for Scar-Lead Salvation looks solid so far, with free content and timely fixes. The inclusion of free DLC weapons from day one is a nice gesture that adds value, and the rapid patch suggests the team is dedicated to making the game the best it can be, rather than releasing and forgetting it. This bodes well for the community – it means early adopters’ criticisms are being heard. However, one could also view the need for a balancing patch so soon as evidence that the game’s initial tuning might not have been perfect out of the box (e.g. perhaps it was too hard or progression was too unforgiving initially). The silver lining is that these issues are being addressed before the wider Xbox audience jumps in. Prospective players can expect a challenging experience at launch, but with the comfort that the toughest edges have been slightly sanded down by updates – without dulling the overall difficulty that is integral to the game’s identity.

Conclusion

© Idea Factory International, Inc.

Scar-Lead Salvation presents an interesting case of a developer stretching outside its comfort zone to deliver something new. It combines Compile Heart’s familiar anime aesthetic and character-centric storytelling with gameplay mechanics more akin to Western rogue-lite shooters. The result is a game that aims to provide intense action and replayability while weaving a light sci-fi mystery in the background. There’s a lot that works in theory: the looping death mechanic tied to story progression is a compelling hook (when done well, it can make each failure feel meaningful rather than frustrating), and the procedural generation promises fresh challenges on each run, enhancing longevity. The combat toolkit – guns galore plus special moves like dashes and power punches – suggests a satisfying depth, letting players experiment with playstyles and rewarding skillful execution. Furthermore, the proactive post-launch support indicates that the developers are invested in refining the experience and addressing player concerns, which is a positive sign for the game’s ongoing quality.

That said, some caution flags are worth noting. Scar-Lead Salvation’s ambition to be a hardcore rogue-lite shooter could limit its appeal to a niche audience. The very features that distinguish it – high difficulty, run-based progression, lack of hand-holding – can also alienate gamers who prefer more narrative-driven or forgiving experiences. The story, while intriguing, appears to be intentionally sparse and slow-burn, which might leave story-focused players wanting more payoff between the bouts of combat. It will be crucial that the moment-to-moment gameplay stays engaging enough to motivate repeat runs; otherwise the loop can become tiring. Repetition is enjoyable when the core gameplay is stellar, but if enemy variety or level variety is insufficient, even a rogue-lite can feel grindy. The fact that the first batch of players prompted a rebalancing patch implies the initial difficulty curve might not have been perfectly tuned – an aspect to keep an eye on as more feedback comes in. Technically, the game doesn’t boast cutting-edge graphics, so its success really hinges on gameplay and design rather than spectacle.

On the innovation front, Scar-Lead Salvation is more evolutionary than revolutionary. It doesn’t reinvent the shooter genre, but it does transplant Compile Heart’s style into a genre they haven’t fully explored before. For fans of the developer, this could be a refreshing change of pace – a chance to enjoy their flair for character design and quirky ideas in a new format. For fans of rogue-lite shooters, the game offers another entry in a growing subgenre, one that might distinguish itself with its narrative framework and Japanese sci-fi flavor. If it manages to strike the right balance of challenge and reward, Scar-Lead Salvation could become a cult hit, the kind of game that speedrunners and hardcore enthusiasts rally around to conquer its highest difficulties. If it falls short (for example, if the story payoff is weak or the runs feel too repetitive), it may be remembered as an experimental curiosity in Compile Heart’s catalog.

Conclusion

Scar-Lead Salvation comes across as a bold, if not wholly unorthodox, fusion of anime-style game with hack and slash mechanics. Its story and setting provide just enough intrigue to set the stage, its gameplay systems promise depth and intensity for those willing to master them, and its developers’ support post-launch shows a dedication to making the game as good as it can be. The game’s innovation lies in this cross-pollination of ideas and the courage to challenge players; its appeal will depend on how satisfying that challenge turns out to be.

For now, Scar-Lead Salvation stands as one of 2025’s more unique releases – a title that both previews and early impressions suggest could thrill a particular segment of gamers looking for a tough, loop-driven action experience, even as it cautiously invites a broader audience to step out of their comfort zone and give it a shot. As Willow Martin fights to escape her labyrinth, players will be testing their own mettle – and if the official tagline “Live. Die. Repeat.” holds true, they might just keep coming back for one more run.

Disclosure: TKN received a free review copy of this product from https://www.game.press

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Silver Palace, a Victorian Fantasy ARPG with Anime Flair and Detective Drama | Elementa

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Step aside, steampunk clichés—Silver Palace is here to dazzle with its gorgeously dark Victorian world, anime-inspired aesthetics, and detective-noir action. The newly announced action-RPG from Elementa has officially opened global pre-registration, giving fans a first look into the mysterious metropolis of Silvernia.

Copyright © Elementa. All Rights Reserved

Powered by Unreal Engine 5, Silver Palace was unveiled alongside a cinematic trailer and an extended 10-minute gameplay walkthrough that highlights fast-paced combat, intricate character design, and story-rich exploration. The game is now open for pre-registration via the official website.

*The game is still in development, and the current build does not represent the final quality*

Welcome to Silvernia: A City Fueled by Silverium and Secrets

Set in an industrial-age metropolis glimmering with Victorian elegance, Silver Palace casts players as a “Detective” navigating a city built on the miraculous element known as Silverium. This discovery launched Silvernia into a golden age of invention—but beneath the mechanical marvels lie conspiracies, crimes, and chaos.

As corporate monopolies, underground syndicates, royal houses, and cults all fight to control Silverium’s immense power, players must team up with a cast of diverse anime-style partners to solve mysteries and combat shadowy forces lurking in the city’s underbelly.

Real-Time Combat with Stylish Anime Action

Silver Palace delivers fluid real-time action where players can switch between characters mid-combat, execute flashy QTE (Quick Time Event) combos, and master devastating skill chains. The gameplay focuses on both high-impact battles and rich story-driven investigation sequences.

From elegant ballrooms to neon-lit alleyways, players will:

  • Explore sprawling urban districts
  • Investigate crime scenes and collect evidence
  • Face off against powerful enemies with unique movesets
  • Uncover the hidden lore of Silvernia through interactive storytelling

All of it is wrapped in a visually polished, anime-style presentation that feels both familiar and refreshingly new for fans of the ARPG genre.

Pre-Registration Now Open

There is no set release date yet, however, global pre-registration is live now at the official website and as of May 23, 2 millions users have preregistered. Fans can also follow Silver Palace for updates, trailers, and behind-the-scenes peeks at:

Office Game Site

X (formerly Twitter) @SilverPalace_EN

Facebook @SilverPalaceOfficial

YouTube @SilverPalace-Official

Stay tuned as Elementa brings Silvernia to life with full throttle action, immersive storytelling, and the kind of aesthetic that turns heads and melts hard drives.

Silver Palace is shaping up to be a must-play for fans of detective drama, anime-style action, and atmospheric worldbuilding. The Kitsune Network will be keeping close tabs on this title as it develops—because in Silvernia, nothing is ever what it seems.

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Nintendo Switch 2 Set to Release in 2025, First-Look Trailer Unveiled

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Get ready for the next evolution in gaming! Nintendo has officially announced that the highly anticipated Nintendo Switch 2 will be released in 2025. The successor to the beloved Nintendo Switch, the new console promises to bring even more innovative gaming experiences to players around the world.

© Nintendo

Today, Nintendo dropped the first-look trailer for Nintendo Switch 2, showcasing the next-gen hardware and giving fans a glimpse of what to expect. The Nintendo Switch 2 will be compatible with exclusive games designed specifically for the system, as well as a wide range of Nintendo Switch games—both physical and digital. However, some titles may not be fully compatible or supported on the new hardware, with further details to be shared at a later date on Nintendo’s website.

“Nintendo Direct” Event Scheduled for April 2025

Nintendo will host a special Nintendo Direct event on Wednesday, April 2, 2025. This broadcast will showcase in-depth information about the new console and reveal more details about its features and capabilities. Make sure to tune in for all the latest updates!

Nintendo Switch 2 Experience Events: Hands-On Across the Globe

Nintendo is also offering fans the chance to experience Nintendo Switch 2 firsthand with exclusive Nintendo Switch 2 Experience events in major cities worldwide. These events will allow attendees to go hands-on with the new system and try out the latest games and features before the official launch.

Here’s a look at the Nintendo Switch 2 Experience event schedule:

North America:

  • New York: April 4-6, 2025
  • Los Angeles: April 11-13, 2025
  • Dallas: April 25-27, 2025
  • Toronto: April 25-27, 2025

Europe:

  • Paris: April 4-6, 2025
  • London: April 11-13, 2025
  • Milan: April 25-27, 2025
  • Berlin: April 25-27, 2025
  • Madrid: May 9-11, 2025
  • Amsterdam: May 9-11, 2025

Oceania:

  • Melbourne: May 10-11, 2025

Asia:

  • Tokyo (Makuhari): April 26-27, 2025
  • Seoul: May 31-June 1, 2025
  • Hong Kong: Date TBD
  • Taipei: Date TBD

To attend a Nintendo Switch 2 Experience event, a Nintendo Account is required. Registration for tickets will open soon. For more information and to sign up for updates, visit Nintendo Switch 2 Experience.

© Nintendo

Mark your calendars and get ready for the next generation of gaming with Nintendo Switch 2, coming in 2025!

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Harvest Moon Comes to Mobile Devices For The Frist Time – Home Sweet Home | Natsume Inc

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Natsume Inc. Announces Harvest Moon: Home Sweet Home for Mobile Devices!

Exciting news for Harvest Moon fans! Natsume Inc., the renowned developer and publisher of beloved family-oriented video games, has officially announced Harvest Moon: Home Sweet Home, set to launch on iOS and Android this August 2024.

© 2024 Natsume Inc. All Rights Reserved.

Hiro Maekawa, President and CEO of Natsume, shared the company’s enthusiasm,

“We are excited to bring a fresh new Harvest Moon experience back to mobile gamers with Harvest Moon: Home Sweet Home. Featuring the traditional Harvest Moon style that fans know and love, along with some familiar faces, we hope this will be a cozy farming adventure favorite for all mobile gamers. We look forward to welcoming you home this summer!”

– Hiro Maekawa, President and CEO of Natsume via Press Release

In Harvest Moon: Home Sweet Home, home is truly where the heart is! After a decade of city living, players are ready to return to their roots. Your childhood friend has convinced you to move back to your quaint hometown with the goal of revitalizing it. However, the town of Alba has seen better days, and not all its residents are thrilled to see a city slicker like you return. Will you be able to win over the skeptical villagers and breathe new life into Alba? With the support of your childhood friend and other villagers, anything is possible!

Stay tuned for more updates and prepare for a heartwarming farming adventure this summer!

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“Witch & Lilies” – Exciting Dungeon Crawler Game with ‘Girl Romantic Relationships’, Coming to AnimeNYC!

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Witch & Lilies is a highly anticipated dungeon crawler game designed for Steam, centered around “romantic relationships between girls.” This exciting game is currently in development by the up-and-coming game studio Stromatosoft, in collaboration with the renowned Bandai Namco Music Live.

© Stromatosoft / © Bandai Namco Music Live

Egdared fans will have a chance to experience a sneak peek of the game at Anime NYC 2023, at booth #621. The booth will offer an exclusive pre-release build for attendees to enjoy. To add to the excitement, those who try the game will receive a special novelty item, the “Make your own! Self-cut character paper stand.”

© Stromatosoft / © Bandai Namco Music Live

Witch & Lilies is a 3D dungeon crawler with the theme of “romance between girls.” Players form a party of five girls from 10 different job classes as they navigate dungeons to unravel the mysteries of the witch who created the world. While it maintains a classic dungeon crawler format, it also allows players to savor various types of romantic relationships between girls. This game conducted crowdfunding in September 2022, attracting significant attention among gamers and surpassing its funding goal by over 2100%. It is slated for release in early 2024.

© Stromatosoft / © Bandai Namco Music Live

A unique partnership between the emerging game company Stromatosoft and the well-established anime song label Lantis! accomplished the game’s music. The soundtrack, which aims to heighten the romance of the game’s storyline, is being created by AstroNoteS, known for their work on The Idolm@ster Million Live! and the TV anime Wandering Witch: The Journey of Elaina.

Witch & Lilies is written by Makoto Kedouin, who, as part of Team Grigri is known for his masterpiece, the Corpse Party series. The game’s character designs are by magodesu best known for his work in Space Patrol Luluco and SD character illustrations for “Kill la Kill.

© Stromatosoft / © Bandai Namco Music Live

Prepare to embark on a thrilling adventure as Witch & Lilies unveils a mesmerizing world filled with action, romance, and enchanting gameplay. Stay tuned for further updates, and don’t miss the opportunity to be one of the first to witness this incredible gaming experience coming soon in 2024.

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Bridget RETURNS to Guilty Gear | Kelly Ohanian Interview

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Late last month, Guilty Gear Strive began trending on Twitter after fan-favorite character Bridget was announced at EVO 2022 as part of the game’s season 2 roster, with additional characters yet to be revealed!

Bridget in Guilty Gear x2

Bridget was introduced as a twin, male character with a unique upbringing in which Bridget needed to be raised as a girl to avoid a superstition in her village that believed that a family who gave birth to same-sex twins would bring an omen or bad luck to the village; because of this, Bridget came a very memorable character. Although there was much excitement about Bridget’s return after nearly a decade of hiatus, Bridget began trending on Twitter for a different reason.

In STRIVE, Bridget fully embraced her feminine side and ‘came out’ as a transwoman. Throughout STRIVE, Bridget hints at self-doubt and the feeling of wanting to admit to something but being afraid to do so. Conflicted, Bridget seeks Ky Kiske out, and he encourages her to decide for herself how she wants to live. Her conversations with Ky and Goldlewis lead her to admit to being scared of losing what she has, but she no longer wants to lie to herself and asserts that she is a girl, and finally finds the strength to live as her true self no matter what others think.

Bridget’s new design in Guilty Gear STRIVE

Although a handful of fans were not happy about this decision, most fans came out in support of Bridget. Throughout Twitter, fans showed their support for Bridget with tweets, fanart, and fan videos; sharing their enthusiasm and their opinions as to why Bridget coming out as a trans individual is an important highlight in the Guilty Gear series. Furthermore, Arc System Works confirmed Bridget’s gender, In an article published this morning, (9/14/22) in which Daisuke Ishiwatari (Creator of the Guilty Gear series) states:

Daisuke Ishiwatari at Fanime Con

“We’ve received many inquiries about Bridget’s gender. After the events of Bridget’s story in Arcade Mode, she self-identifies as a woman. So, as to whether “he” or “she” would be the correct pronoun for Bridget, the answer would be “she.” Ishiwatari continues “Bridget tries living as a man, but it doesn’t feel right. This is where the Arcade Mode story begins. After her exchanges with Goldlewis and Ky, Bridget faces parts of herself she has tried to ignore and makes a big decision for herself. I hope that all of you will watch over her path after her courageous choice to stay true to her own feelings.”

We also wanted to hear from the English voice actor of Bridget and get their opinion on the matter and their experiences voicing Bridget. We had the wonderful opportunity to interview the voice of Bridget, KELLY OHANIAN. Join us for this very special interview as we speak about her experience voicing Bridget in Guilty Gear strive and her experience with the fandom!

Purchase Bridget’s Guilty Gear theme song by Aisha for only .99 cents

Click here to stream it or purchase it via Amazon Music

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Exclusive XAIO Interview – Genshin Impact

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Ever since the release of Genshin Impact 1.3 in February 3, 2021, XIAO’s design and character traits made him an instant fan favorite. From his character stats to his mysterious demeanor, XIAO draws in fans from around the world.

Join me and voice actor Laila Berzins, as we discuss her career origins and experiences voicing XIAO in Genshin Impact. Get to know the voice behind everyone’s favorite “angsty, emo teenager” in our most recent Genshin Impact interview:

Learn how you can win an autographed print, signed by Laila Berzins!

Watch our interview above for instructions on how to enter. Deadline to enter the giveaway:
May 7th, 2022

Exclusive Yae Miko Interview – Genshin Impact 2.5

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Ever since her appearance as an NPC, Yae Miko has been among the top, fan-favorite characters in Geshin Impact. With the release of 2.5 at the of end February, fans finally got a glimpse of the voice behind the mysterious editor-in-chief & shrine maiden of Grand Narukami Shrine!

Watch our exclusive interview with voice actor, Ratana and get to know the voice behind YAE MIKO!

GIVEAWAY

HOW TO ENTER

Subscribe to our YouTube channel here, and answer the following questions on the video’s comment section (on YouTube):

What would be the name of Ratana’s Publishing House AND Why do you like Yae Miko?

Winner(s) will be contacted via YouTube and email using their YouTube usernames. Deadline is April 2nd 2022.


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Rocket Panda Games Reveals Opening Theme Song for Phantom Breaker: Omnia

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Rocket Panda Games and developer MAGES are excited to reveal the opening theme song for Phantom Breaker: Omnia, “Let it All Burn with vocals by singer, voice actor, YouTuber, and streamer, Amanda Lee, composed and arranged by Epsilon Zero with lyrics by Jamison Boaz (English singing voice of Aggrestuko):

“Hope you all enjoy “Let it All Burn”! The entire team worked incredibly hard on this song, and I had an absolute blast tracking the vocals, so rock it on repeat!!” – AmaLee

you may recognize Amanda Lee from her roles as Elimine (Fire Emblem Heroes), Akiho Shinomoto (Cardcaptor Sakura: C.C.), Junko Konno (Zombie Land Saga), and recently as Marin Kitagawa (My Dress-Up Darling).

Lee is also a well-known vocalist for her English cover of anime songs. Her cover videos have gathered a following of 1.9 million subscribers and 900+ million views, as well as 1.3 million monthly listeners on Spotify. You can also hear her on the official soundtracks for League of Legends, Dragon Ball Super, Tokyo Ghoul: Re, and Umineko When They Cry: Gold Edition, and has also been featured on records for world-renowned American rapper Eminem (Kamikaze – “Good Guy”) and for American DJ Porter Robinson (Worlds – “Fellow Feeling”).

About Phantom Breaker Game:

The first Phantom Breaker game was developed and published by Mages Inc, formerly known as 5pb, for the Xbox 360 in June 2011. Two years later, in 2013 an arcade version of the game was released titled, “Phantom Breaker: Another Code“.

On February 27, 2013, a spinoff titled “Phantom Breaker: Battle Grounds” was released and sold over 400,000 copies. On September 19, 2013, a new updated version of Phantom Breaker titled “Phantom Breaker: Extra” was released for the PS3. Though it was released in Japan, unliked the initial console version, this title was completely region-free. It also featured a rebalanced gameplay, new characters, new techniques, a new “Extra” fighting style, new stages, renewed background effects, and an online spectator mode.

Fast-forward to 2020, Rocket Panda Game announced it’ll be publishing a ‘massive updated version’ of the game, Phantom Breaker: Omnia. The game will feature the ability to choose between 3 fighting styles that will appeal to seasoned gamers while making the game accessible to newcomers. The game will feature 2 guest characters, Kurisu Makise from Steins; Gate and Rimi Sakihata from Chaos; Head, as well as 2 brand new characters created specifically for Phantom Breaker: Omnia.

Phantom Breaker: Omnia will be released on March 15th, 2022 for the following platforms: PlayStation 4, Nintendo Switch, Xbox One, Steam (PC), with physical copies on PlayStation 4 & Nintendo Switch.

To learn about updates and the game head over to Rocket Panda Games.