Singer and composer Andrew Choi made a recent appearance at the Amazing Art Expo in Long Beach, where he met with fans and reflected on his role as the singing voice of Jinu in the Oscar-winning animated film KPop Demon Hunters.
Known for his work across the music industry, Choi’s contribution to KPop Demon Hunters showcases a distinct blend of performance styles, merging K-pop-inspired vocals with character-driven storytelling. During the event, Choi spoke with The Kitsune Network about his approach to shaping Jinu’s musical identity and bringing the character’s performances to life.
Connecting with Fans at Amazing Art Expo
Choi’s appearance at the Amazing Art Expo offered attendees the opportunity to meet him during autograph sessions and live interactions. The event, known for featuring artists, pop culture figures, and live showcases, provided an ideal setting to spotlight a project rooted in both visual and musical creativity.
Throughout the day, Choi engaged with fans, discussing his work and sharing behind-the-scenes insights into KPop Demon Hunters, which continues to resonate with audiences nearly a year after its release.
Interview with Andrew Choi
We sat down with Andrew Choi for a brief but insightful conversation about his experience working on KPop Demon Hunters, including his approach to Jinu’s vocals and the lasting impact of the film.
Looking Ahead
Nearly a year after its release, KPop Demon Hunters continues to maintain a strong cultural presence, bolstered by its two Oscar wins and a widely publicized collaboration with McDonald’s. At the center of its musical identity, Andrew Choi’s performance as Jinu remains a standout, helping define the film’s unique sound. By blending idol culture with action-driven storytelling, the project has continued to resonate with both anime audiences and K-pop fans, extending its impact well beyond its initial debut.
Subscribe to The Kitsune Network for more content!
Renowned anime creator Shoji Kawamori is ready to release his latest original feature film, Labyrinth in North America, marking a highly anticipated return to long-form storytelling from one of the industry’s most influential visionaries.
Best known for his work on the Macross franchise and his contributions to mechanical design and worldbuilding across decades of anime, Kawamori’s new project is already drawing attention for its ambitious concept and creative pedigree.
A New Original Vision
Labyrinth is described as an original anime film that explores complex themes through a visually immersive narrative. The film’s plot is described as follows; Shiori is a typical high school student who dreams of online stardom, but struggles to capture attention. After an embarrassing video of her goes viral, she gets trapped in her smartphone and replaced by a charismatic alter ego. As the doppelganger charms the internet and devises a nefarious plot to replace mankind with brainrot, Shiori must partner with other online outcasts to stop her digital counterpart and reclaim her life in the real world.
Additionally, Labyrinth stars globally popular Japanese girl group ATARASHII GAKKO!’s Suzuka as “Shiori Maezawa” in her voice acting debut, joined by Taizo Harada as “Komori” and Takuto Teranishi, from the boy group timelesz, in his debut acting role as “Suguru Kagami”. Fans of ATARASHII GAKKO! can also look forward to their performance of the film’s theme song “Sailor, Sail On,” with additional music by yonkey.
Kawamori has long been recognized for crafting narratives that balance spectacle with introspection, and Labyrinth appears poised to continue that legacy. The project is expected to feature intricate worldbuilding and symbolic storytelling elements, hallmarks of his past works.
INTERVIEW WITH SHOJI KAWAMORI
To learn more about the creative vision behind Labyrinth, our VTuber talent Krystal Vee, spoke directly with Shoji Kawamori about the film’s origins, themes, and what audiences can expect from this ambitious new project,
Kawamori’s Legacy in Anime
Over the course of his career, Kawamori has played a pivotal role in shaping modern anime, not only as a director but also as a designer and conceptual creator. In addition to Macross, his credits include work on titles such as Aquarion and AKB0048, where he explored themes of identity, music, and society.
His influence extends beyond storytelling—Kawamori is widely regarded as one of the pioneers of transforming mecha design, helping define the look and functionality of variable fighter systems that remain iconic today.
Watch Labyrinth Now
Tickets are now on sale for Labyrinth, and will be released in theatres for two nights only in Japanese with English subtitles and English-dubbed from May 10–11.
GKIDS, the acclaimed animation distributor and producer, also revealed a new English dub trailer for the film. The English dub voice cast stars Shay Rudolph as “Shiori”, Jesse Inocalla as “Komori”, Nicholas Leung as “Suguru”, Patrick Mealey as “Yamada”, and Brianna Gentilella as “Kirara”.
English Trailer
Japanese Trailer
For more content Subscribe to The Kitsune Network!
For decades, manga fans outside Japan have faced a persistent problem: the vast majority of Japanese manga has never received an official translation. While piracy has attempted to fill that gap, it has often done so at the expense of creators and publishers. Tokyo-founded localization startup Orange Inc. believes there is a sustainable alternative—one that combines respect for manga culture with carefully applied technology.
Founded in 2021 by Shoko Ugaki, Orange Inc. was built around a clear mission: “Every manga in every language.” That philosophy is embodied in emaqi, the company’s digital manga platform, which launched in North America with more than 13,000 volumes spanning approximately 1,700 series, including many titles never before officially available in English.
emaqi Homepage
From Fandom to Founding Vision
Orange Inc.’s origins trace back to Ugaki’s lifelong relationship with manga. A self-described otaku, Ugaki grew up surrounded by manga—more than 15,000 volumes in his family home—and continues to read extensively. While anime and games were part of that upbringing, manga remained the core medium that shaped his creative outlook.
A second influence was technology. After joining a mobile game development company in 2013, Ugaki began exploring what he describes as “the technologies that will define the next era.” That search took on new urgency when he discovered just how little of Japan’s manga catalog had been translated.
Industry estimates suggest that only about two percent of Japanese manga titles receive official English releases. According to Orange Inc., many readers turn to piracy not out of preference, but because legal alternatives do not exist.
“Creators pour their lives into their work,” Ugaki said. “If official editions don’t reach readers, manga culture itself is at risk.”
Shoko Ugaki via email
A Human-First Approach to AI Localization
Orange Inc. has drawn attention for its hybrid AI-assisted translation workflow—an approach that Ugaki emphasizes is designed to support, not replace, human professionals.
Each manga chapter moves through an extensive pipeline: preparation and glossary creation, AI base translation, human translation and quality control, AI-assisted retouching, professional typesetting, final review, and publication. At every stage, translators, editors, retouchers, and letterers refine the work to preserve tone, cultural nuance, and authorial intent.
The preparation phase is considered especially critical. Teams analyze character voices, world-building, recurring terminology, and stylistic patterns before translation begins. Shared glossaries and localization guidelines are used to ensure consistency across long-running series.
Orange Inc. also stresses the importance of its multicultural staff, which includes Japanese team members with overseas experience and non-Japanese staff deeply familiar with Japanese language and culture. Multiple rounds of independent quality control are used to reduce bias and catch subtle issues.
AI, Ugaki said, is used strictly for mechanical and repetitive tasks. “It’s about amplification, not replacement,” he noted, adding that human translators remain central to the process.
Manga titles exclusive to emaqi
Addressing Industry Concerns
AI-assisted localization has been met with skepticism across the manga industry, particularly amid concerns about job displacement and ethical use. Ugaki draws a clear distinction between language assistance and AI-generated artwork.
Orange Inc. states that it does not use AI for illustration and that its systems are not trained on copyrighted manga artwork. Its language models are used solely to assist with localization, leaving creative interpretation and final execution to human professionals.
Transparency, Ugaki believes, is essential to maintaining trust. The company has increasingly engaged directly with North American audiences through conventions, interviews, and community outreach. Ugaki relocated to the United States to better understand overseas readership and cultural expectations.
emaqi and a Different Monetization Model
Unlike many digital manga services, emaqi does not rely exclusively on an all-you-can-read subscription model. Instead, it uses a coin-based, pay-per-title system—a choice driven largely by publisher licensing realities.
Many rights holders decline subscription-based distribution, meaning a subscription-only approach would exclude a significant number of titles. The coin model allows emaqi to offer a broader catalog while still supporting creators. A “Wait Until Free” feature also lets readers legally access select chapters over time.
Orange Inc. has indicated that it may explore hybrid models in the future, balancing accessibility, user choice, and creator compensation.
Coin model on emaqi
Creators at the Center
Feedback from creators has been a key measure of success for Orange Inc. At events such as Anime Expo, the company has showcased localized works through trailers and sample displays. Some visiting manga creators have expressed surprise and gratitude at seeing overseas fans engage directly with their work.
Beyond publishing, Orange Inc. has invested in cultural initiatives including its Manga Truck project across the United States, donations to UC Berkeley’s East Asian Library, and sponsorship of museum exhibitions highlighting manga as an art form.
While emaqi currently focuses on Japanese-to-English releases, Ugaki said Orange Inc. is actively developing multilingual expansion. The company’s long-term goal is to reduce language barriers and allow readers worldwide to experience manga in their native languages.
“If people around the world can read manga as naturally as they do in Japan,” Ugaki said, “then manga can become part of everyday life everywhere.”
Shoko Ugaki via email
Building Trust Beyond Technology
For readers who remain skeptical about AI’s role in manga translation, Ugaki is clear that technology is not the company’s driving force—manga is.
“While AI translation tends to attract attention, our roots lie in loving manga and wanting to deliver it to the world,” Ugaki said. “AI is simply one means toward that end. Human hands complete the key stages, and our stance of prioritizing narrative fidelity and reader experience remains unchanged.”
Rather than focusing on promoting AI itself, Orange Inc. has concentrated its efforts on expanding access to manga that global audiences have never had the opportunity to read. According to Ugaki, building trust takes time, and actions matter more than explanations.
“We want to help more people discover manga’s appeal,” he said, “and contribute to the expansion of manga culture itself.”
Shoko Ugaki via email
For more content Subscribe to The Kitsune Network!
Shinichirō Watanabe is a renowned Japanese anime director, writer, and producer celebrated for his unique storytelling, music-blending, and unforgettable characters. Best known for his groundbreaking works Cowboy Bebop (1998) and Samurai Champloo (2004), Watanabe masterfully fuses action, music, and philosophy, creating timeless anime that continue to inspire fans worldwide.
His portfolio also includes acclaimed titles like Kids on the Slope (2012), Space Dandy (2014), and Carole & Tuesday (2019), each showcasing his signature style of deep narratives and genre-defying creativity. Most recently, he is making waves with his highly anticipated sci-fi thriller, Lazarus which is set to premiere this year exclusively on Netflix.
Watanabe was a Guest of Honor at this year’s Anime Los Angeles in Long Beach, California, and we had the incredible opportunity to sit down with him! In this exclusive interview, we dive into his latest project, Lazarus, and uncover the creative vision behind his newest masterpiece. Don’t miss this must-watch conversation with one of anime’s greatest storytellers!
Special thanks to Jo Ann Faustino, Takayuki Karahashi of The Green Room International, and Otaku Hourly for making this interview possible! I would also like to extend my gratitude to Vincent Reyes for their ongoing dedication and hard work as our Field Production Assistant, ensuring our interviews run seamlessly.
Subscribe to our articles, and don’t miss upcoming, exclusive content!
We had the honor of interviewing voice actress, Dorothy Fahn during Ronin Expo‘s Otaku Market Gathering in Orange County! This mark Dorothy’s first on-camera interview, all other interviews she’s previously done have been in audio format only. Dorothy is known for voicing Lilymon in Digimon, Meryl Stryfe in Trigun and Chihiro Fujisaki in Danganronpa
She’s married to voice actor Tom Fahn (Voice of Agumon) and is one of four family members to become voice actors, family members include, Jonathan Fahn (Brother-in-law) and Melissa Fahn (Sister-in-law). We’re honored to share Dorothy’s on-camera, interview debut and we hope to interview the rest of the Fahn family.
Voice actor Mike Pollock has been in Radio, eBooks, and commercials, but you might recognize him in animation. He’s the Narrator of Pokemon and the notorious Doctor Eggman in the Sonic The Hedgehog franchise. He’s also done numerous other characters in anime such, Meat from Ultimate Muscle, Deus Prometh in GKid’s Promare, and most recently, Yasui in Weathering with You.
This interview will be recorded live during Ronin Expo’s Otaku Market Gathering at the source OC. For event information Click here.
Interview with voice actress, Dorothy Fhan voice of Naru Narusegawa in Love Hina, Meryl Stryfe in Trigun, Chihiro Fujisaki in Danganronpa and much more!
Furthermore, we’ll be interview a VERY special guest at the end of this month, her voice was featured in only two games, Jak II and Jak 3 as Tess!
We’re pleased to announce, former voice actress, Britton Arey will be on our upcoming interview list, if you have any questions for her, please submit them by commenting below or by contacting us using any of these platforms!
AniManga (Not to be confused with AniManga held in Melbourne, Australia) is a summer oriented, 3 day anime convention held at Fairplex in Pomona, California. AniManga, Founded in 2017, is combines Anime & Manga AND gaming into a fun weekend and was first held on August 3rd – 5th 2018.
AniManga’s Entrance
A relatively low-key convention, AniManga began with a slow start however it rapidly picked up on Saturday with many cosplayers and guests joining the fun.
AniManga’s interactive Inflatable Wrecking Ball & Maze Game
For those whom never been to Fairplex, Fairplex is compose of different ‘halls’ and sections. AniManga was held in Hall 4 which is a fairly big hall:
AniManga’s voice actor Guests included: Max Mittelman, Kyle McCarley, Zach Aguilar & Josh Grelle.
Me, Zach Aguilar & Cosplayer: Mystic Taku
While at there, we had the honor of interviewing voice actor Josh Grelle:
Josh Grelle and I
Overall, our experience at AniManga was good. It began slow and picked up Saturday. Only time will tell if they’ll become bigger and better. We will most definitely return next year. Take a look at their website for upcoming detail for AniManga 2019.
I would like to personally thank my assistant, Alondra for helping me during the interview, Addie, as always, for setting up this interview, Cristina Vee for letting us interview her in this exciting and hilarious interview. Finally, thanks to Jared Wolfson & Jeremy Zag for allowing us to do this interview in the most appropriate setting; Zag Studios!
GIVEAWAY
That’s right another giveaway!
Cristina Vee autographed collage
Autographed Miraculous Ladybug poster – autographed by Jeremy Zag & Jared Wolfson
There will be TWOwinners; one person per item.
How To Win:
Subscribeto our channel, Share this interview to any social media site & send us the link via E-mail or facebook message!
Winners will be randomly selected to win either item & will be announced on: April 23rd
That’s right, we’ve booked another interview with KIRA VINCENT-DAVIS!
Kira Vincent-Davis
We will be interviewing Kira Vincent-Davis on Thursday, February 11th 2016. She has voice numinous characters, from video games to anime. And again, If you have any questions for Kira, please submit them by commenting below, E-mailing us OR posting your question on our Facebook page! The following are a few of the most popular characters she’s voiced:
-Izuna Hatsuse (No Game No Life)
-Petralka Anne Eldant III (Outbreak Company)
-Kanzashi Sarashiki (Infinite Stratos 2)
-Mio Sakamoto (Strike Witches)
-Kokoa Shuzen (Rosario + Vampire Capu2)
-Eluluu/Mikoto (Utawarerumono )
-Rino Rando/Pucchan (Best Student Council)
-Lucy/Nya (Elfen Lied)
Please send in your questions BEFORE Thursday, February 11th 2016