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The battle is heating up this summer as TOMY Company, Ltd. brings the high-stakes action of BEYBLADE X to Anime Expo 2025! Set to take place on Saturday, July 5, at the Los Angeles Convention Center, the BEYBLADE X National Tournament (U.S. Open Class) will crown the top American bladerâwho will then go on to represent the U.S. at the BEYBLADE X World Championship 2025 in Japan this October.
Held at Booth E-25 in the Entertainment Hall, the tournament is open to competitors ages 13 and up, with on-site registration available on a first-come, first-served basis until the 128-player cap is reached. So if youâre planning to spin, be sure to get there early!
BEYBLADE X National Tournament (U.S. Open Class)
Date: Saturday, July 5, 2025 Time: 10:00 AM â 5:00 PM PDT Location: Anime Expo, Los Angeles Convention Center Booth: Entertainment Hall â E-25 Entry: Ages 13+ | Register on-site (first 128 participants) More Info:beyblade.com/worldchampionship2025
Winner Moves on to Worlds in Japan
The champion of the U.S. tournament will earn the ultimate honorâa spot at the BEYBLADE X WORLD CHAMPIONSHIP 2025, taking place this fall in Japan, the birthplace of Beyblade. In a statement, Masahiko Yamazaki, TOMYâs Head of Global Beyblade Business, said:
âWe are thrilled to hold the tournament in Los Angeles, the entertainment capital of the world, to determine the top blader. Just like in Japan, weâre eagerly looking forward to intense Bey battles in the U.S.â
Adding to the excitement, members of the official Beyblade development team from Japan will be present at Anime Expo to support the tournament and meet with fans.
Free Play Zone, Anime Highlights & Photo Ops!
The BEYBLADE X booth at Anime Expo (open July 3â6) isnât just for tournament players. Fans of all ages can enjoy:
Free play zones â Bring your own Beyblades or borrow one to try!
Upcoming product previews â See whatâs next in the world of BEYBLADE X.
Anime screen loops â Featuring scenes from the TV anime, returning this summer for Season 2 in North America.
Photo spots â Snap a pic with Beyblade-themed backdrops and share your fandom!
BEYBLADEâs Global Comeback
Since launching in 1999, BEYBLADE has become a multigenerational global phenomenon. With the 2023 debut of the BEYBLADE X seriesâits fourth generationâmore than 30 million units have shipped worldwide as of April 2025. In 2024, Beyblade was the #1 property in the battling toys category in over 11 countries, including the U.S.
You can find BEYBLADE products at major retailers like Walmart, Target, Amazon, and GameStop, with more spinning excitement on the way as BEYBLADE X anime Season 2 hits streaming platforms this summer.
For updates on the tournament, anime, and product news, follow:
Ready to let it rip? Then donât miss your chance to be part of the action this July at Anime Expo 2025âbecause in BEYBLADE X, every spin could be legendary.
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Summer nights are about to get bloodierâand steamier. AMC Networksâ HIDIVE is turning up the heat this July with the exclusive return of the hit vampire romance Call of the Night for its long-awaited Season 2, premiering as part of the Summer 2025 simulcast lineup.
Adapted from Kotoyamaâs award-winning manga, Call of the Night became an instant fan favorite with its atmospheric blend of late-night urban loneliness and electric supernatural chemistry between its lead coupleâKo, a high school insomniac, and Nazuna, the playful, unpredictable vampire whoâs anything but your average bloodsucker. Now, the next chapter in their story is ready to unfold.
A Love Story in the Shadows Deepens
Season 2 picks up as Ko finally comes to terms with his feelingsâand his fate. Accepting that he wants to become a vampire, Ko confesses he âlikesâ Nazuna. But Nazuna, still hilariously unfamiliar with the concept of love, responds the only way she knows how: by attempting to make Ko fall for her. Chaos, heartbeats, and late-night escapades ensue.
Meanwhile, Detective Anko Uguisu sharpens her fangsâfiguratively speaking. Determined to purge the vampire threat, she sets her sights on Nazuna and others like her. As the story dives deeper, dark truths begin to surface: What is Nazunaâs hidden past? What secret do Anko and Nazuna share? And what happens when a vampire forgets the human life they once lived?
First Look at Anime Expo 2025
Fans heading to Anime Expo 2025 wonât have to wait for the full premiere. HIDIVE is hosting an exclusive Call of the Night Season 2 panel on:
đ Saturday, July 5, 2025 đ 5:45â6:35 PM PT đ Location: Platinum Ballroom, JW Marriott at L.A. LIVE
The panel will feature a sneak peek at Episode 2 (first half) and a post-screening Q\&A session, giving fans a rare behind-the-scenes look at the characters, themes, and creative decisions that shape this mysterious, nocturnal world.
About the Series
Originally serialized in Weekly Shonen Sunday since 2019, Call of the Night concluded in early 2024 with 200 chapters collected across 20 manga volumes. The manga is available in English via VIZ Media.
Season 2 is helmed by returning director Tomoyuki Itamura (Monogatari Series, Call of the Night S1), written by Michiko Yokote, with character designs by Haruka Sagawa and animation production by LIDENFILMS.
Returning cast includes:
Sora Amamiya as Nazuna Nanakusa
Gen Sato as Ko Yamori
Yumiri Hanamori as Akira Asai
Haruka Tomatsu, Eri Kitamura, Shizuka Ito, and Naomi Ozora round out the ensemble of vampire misfits and nighttime mischief-makers.
New to the Series?
Catch up nowâSeason 1 is streaming on demand exclusively on HIDIVE. Whether youâre a first-time viewer or a returning fan ready to get bitten all over again, nowâs the time to dive in.
Follow HIDIVE on X (Twitter), Facebook, Instagram, and YouTube for more news, trailers, and sneak peeks leading up to Call of the Nightâs second season.
Because when the sun sets⊠the real love stories begin.
Subscribe to our articles, and donât miss upcoming, exclusive content!
Scar-Lead Salvation is a new science-fiction, bullet hell third-person shooter developed by Compile Heart in collaboration with Neilo and published worldwide by Idea Factory International. It marks a bold departure for Compile Heart, a studio best known for JRPGs, as they venture into high-octane shooter territory. Released on May 29, 2025 for PlayStation 5, PlayStation 4, and PC (Steam) â with an Xbox Series X|S version slated for September 2, 2025 â Scar-Lead Salvation arrives with an intriguing premise and a blend of gameplay mechanics aimed at delivering a challenging, replayable experience. This article provides an official overview of the gameâs story, features, and characters, along with a critical look at its innovation, appeal, and potential shortcomings.
Scar-Lead Salvation is set within the confines of a mysterious military research facility where advanced weapons and experiments lurk. The story centers on Willow Martin, a young woman who awakens in an unfamiliar room with no memories of who she is or how she got there. She soon discovers the facility is crawling with hostile mechanized units and deadly apparatus. Guided only by an enigmatic AI voice over her comm device â an entity that offers advice but whose true intentions remain uncertain â Willow must fight her way through the complex in search of an escape. Every step of the journey is shrouded in questions: Who is Willow? Why was she brought here? Is the AI assistant truly an ally or a hidden adversary?
As Willow ventures deeper, the environmental storytelling hints at clandestine experiments and military secrets. The facilityâs halls are sterile and mechanical, punctuated by combat encounters that reinforce the dire stakes of her situation. The facility is essentially a closed-loop battleground â an isolated compound where advanced technology has run amok. This claustrophobic backdrop serves the gameplay loop (described below) and underscores the storyâs central tension: Willow is trapped in a lethal maze, racing to uncover âwhat truths lie at the endâ of her ordeal. The narrative is delivered not through lengthy cutscenes but through in-game dialogue and discoveries. Notably, banter between Willow and the AI provides both guidance and character development, as the two form a curious relationship built on necessity and guarded trust. Their conversations add a human touch and occasional dark humor to an otherwise bleak fight for survival. Overall, Scar-Lead Salvationâs story setup is atmospheric and straightforward: a lone heroine with a blank past must survive a high-tech dungeon, and only by surviving its gauntlet will she piece together her identity and the facilityâs purpose. Itâs a classic âmystery boxâ premise with a mix of hack and slash, that lays the groundwork for both action and intrigue, though its originality may be limited â amnesia and secret labs are familiar tropes. The real test will be how engaging the revelations are as players push further into the gameâs loop.
Gameplay Mechanics & Features
Scar-Lead Salvationâs gameplay is built around fast-paced, bullet hell third-person shooting with a rogue-lite twist. From moment to moment, players will engage in firefights against waves of robotic enemies, dodge through bullet barrages, and scavenge weapons â all while managing a cyclical death-and-rebirth progression.
âLive, Die, Repeatâ Loop: Death is not a game over but a learning tool. When Willow is defeated, she resurrects back at the starting point of the facility, stripped of her equipped gear, and must attempt the escape again. Each run potentially reveals new clues or story bits, so the narrative advances through multiple playthroughs. This loop design injects tension and persistence â players are encouraged to improve with each try, turning failure into progress as they âdiscover the truth about the military facility and Willowâs pastâ through repetition.
Procedurally Generated Floors: The layout of the facility changes with every run. âEach floor will present a procedurally generated layout complete with new enemies to face and equipment to grab,â according to Idea Factory International. This means no two escape attempts are exactly the same. Randomized maps and item drops aim to keep the experience fresh and unpredictable, forcing players to stay alert. It also enhances replay value â a core trait of the roguelite genre â though it remains to be seen if the room designs and enemy placements have enough variety to stave off monotony over many cycles.
Varied Weapons & Upgrades: Scattered throughout the facility are a wide range of armaments for Willow to collect. The game features mechanical foes and counters that with an arsenal of weapons to match. In fact, Willow can find and equip up to 10 different weapon types â from conventional guns to more exotic sci-fi arms â allowing players to adapt their play style. Weapons can also apply status effects (e.g. stagger, burn) and be enhanced via upgrades using in-game resources (called Elm Chips). Choosing the right loadout for a given run is critical; as the developers put it, âweapon selection is key to conquering the challengesâ. The downside is that upon death you lose your weapons and must rearm from scratch on the next run â a punishing mechanic that reinforces the high stakes. With the release of Patch v1.02, players retain the secondary weapon which becomes the primary, explained below.
Exo Suit Abilities & âOnslaughtâ Mode: Willow isnât just reliant on guns â her advanced combat suit grants special skills that can turn the tide. Players are encouraged to dodge and even parry enemy attacks with precision to build up âExo Forceâ energy gauge. When the gauge is full, Willow can activate Onslaught Mode, unleashing her suitâs full power and becoming temporarily invincible. This ultimate ability lets skilled players cut loose in clutch moments, rewarding expert timing and aggression. In addition, the suit has other unique moves: for example, the Mirage Shift lets Willow phase herself into a separate space momentarily â effectively a short-range teleport or dash that can evade incoming fire or reposition her rapidly (even in mid-air). Another ability, the Striker, is a built-in powered punch that rockets her gauntlet forward to smash targets at close range. The Strikerâs risk-reward is clear: it does massive damage but requires getting uncomfortably close to dangerous foes. Mastering these abilities (along with standard cover-and-shoot tactics) adds a layer of melee and mobility strategy atop the gunplay.
All these mechanics coalesce into an experience that is challenging by design. Compile Heart tout a âhigh difficulty that even advanced players will find challenging,â warning that survival wonât come easily. Indeed, as players progress to higher floors, enemies grow stronger and more numerous, eventually including giant biological weapon bosses among the opposition (a stark contrast to the smaller robotic drones early on). This escalation ensures that the gameâs intensity ramps up the further you get in a run, keeping veterans on their toes. The combination of bullet-hell elements and tactical resource management (conserving ammo, choosing which weapon to carry forward) creates a tense, strategic shooter.
From an innovation standpoint, Scar-Lead Salvationâs gameplay borrows from proven formulas â itâs very much in the vein of modern roguelite action games, with shades of titles like Returnal or Risk of Rain in its loop and layout. However, it tries to set itself apart with its anime-inspired presentation and a few unique twists (the Mirage Shift teleport and the heavy Striker punch, for instance, arenât common in all shooters). The appeal here lies in replayability and mastery: players who enjoy overcoming tough odds through repeated practice will find a lot to sink their teeth into. Each death is meant to feel like a lesson rather than a loss, which can be highly satisfying for a certain audience. The gameâs gunplay is complemented by those special abilities, potentially giving combat a stylish hack-and-slash flavor despite being a shooter. On the other hand, potential shortcomings in this design are apparent. Repetition could set in if the procedural generation doesnât offer enough diversity or if the narrative revelations donât come frequently enough to reward multiple runs. Likewise, the steep difficulty might alienate players who arenât used to rogue-lites; frustration could trump fun if the early game is too punishing (a concern the developers themselves addressed with a post-launch patch, discussed later). Technically, the partnership with Neilo (who has action game experience) should help ensure solid mechanics.
Characters and Factions
As previously stated, Scar-Lead Salvation is more action-driven than story-driven, it does feature a few key characters and an implied faction conflict that give context to the combat. According to official descriptions, the major characters and adversaries include:
Willow Martin: The protagonist, a young woman with no memories of her past who finds herself trapped in the facility. Despite her amnesia, Willow exhibits exceptional combat skills, reacting on instinct when thrust into battle. She wears a high-tech exosuit that enhances her abilities, suggesting she may have a military or experimental background that she herself is unaware of. Willowâs journey is not just physical survival but also self-discovery â as she fights through the gauntlet, players uncover fragments of her identity and how sheâs connected to this place. Personality-wise, she comes across as determined and a bit sardonic (especially in her quips with the AI). The question hanging over her character is whether she truly is an innocent victim or if her forgotten past ties directly into the facilityâs dark secrets. Official info deliberately withholds her full backstory, positioning her as an avatar of the playerâs progress and curiosity.
âAIâ (Artificial Intelligence): A mysterious voice that suddenly speaks to Willow through her headset, claiming to be a military AI. This character has no known name â he is literally called âAIâ in the dialogue â and has no visible form (voice-only), which heightens the ambiguity of his role. The AI offers guidance on how to navigate the facility and seems to possess extensive knowledge of the complexâs layout and systems. However, Willow (and the player) are kept guessing about his true motives. The official profile hints that Willow senses âsome hidden agendaâ in the AIâs words even as she canât help but listen to them. Is this AI a part of the facilityâs security system, a rogue program trying to help, or something/someone else entirely? That central uncertainty adds a layer of psychological tension: the ally might turn out to be an enemy. In their banter, the AI often references military protocols and even uses obscure idioms, which gives him a distinct personality â slightly snarky, perhaps even flirtatious in a machine-like way. This dynamic between a lone human and a possibly unreliable AI guide draws comparisons to Portalâs GLaDOS or System Shockâs SHODAN (though in this case the AI isnât openly hostile⊠at least not overtly). How this relationship evolves is one of the narrative hooks of the game.
The Facility and Its Forces: The primary antagonistic force in Scar-Lead Salvation is essentially the facility itself â or more specifically, its legions of autonomous weapons and experiments. From the moment Willow wakes up, she is assaulted by âarmed machinesâ of various types. These include robotic soldiers, turrets, drones, and other mechanized threats one would expect in a secret military complex. Each enemy type has distinct attack patterns (some might lay down suppressing fire, others charge with explosives, etc.), requiring the player to learn and adapt strategies for each. The official materials also reveal that deeper inside, bio-engineered monstrosities join the fray â âhuge biological weaponsâ lurking as boss encounters. A released screenshot (see above) shows one such creature: a towering, glowing organism that confronts Willow in the depths of the facility. These bio-weapons suggest that the facilityâs research goes beyond simple robotics, possibly into genetic or alien technology. In terms of story, no single mastermind or organization is explicitly named as the villain. We only know itâs a âmilitary research facilityâ, so one can infer some shadowy military outfit or corporation is behind it, but official info keeps this vague. This deliberate choice means the foes remain faceless â Willow is essentially fighting an army of machines and monsters rather than a person she can reason with. The lack of a named antagonist puts the spotlight on survival itself as the motivator; at the same time, it could be seen as a narrative weakness if no compelling villain figure emerges by the end. For now, the mystery faction operating this base is an unseen character in its own right, and uncovering who or what orchestrated these lethal trials will likely be part of the endgame revelation.
Overall, the character setup in Scar-Lead Salvation is minimalistic but functional for the genre. Thereâs the lone hero with hidden depth, the questionable guide, and a horde of impersonal enemies. This allows players to jump into the action without lengthy introductions, but it also means the emotional investment hinges on how the story payoff is handled later. From a critical perspective, this approach can be double-edged: on one hand, itâs refreshing to have a focused cast and not be bogged down by dozens of NPCs or convoluted lore in an action shooter; on the other, if the two main characters (Willow and the AI) donât have compelling development, the game might struggle to make its story memorable. The sparring dialogue between them, as evidenced in official excerpts, is entertaining and establishes their personalities, so thereâs promise that their relationship will drive the narrative forward. Fans of Compile Heartâs previous titles might notice a familiar touch in Willowâs character design and attitude â sheâs depicted in key art as a stylish, strong-willed anime heroine â but unlike many JRPG protagonists, sheâs isolated rather than part of a party, which gives Scar-Lead a more solitary, introspective vibe.
Graphics and Performance Issues (STEAM)
Graphics and PC performance settings are another sore point in early Steam feedback. Players report that the game has surprisingly limited configuration options for a 2025 PC title. Notably, Scar-Lead Salvation appears hard-capped at 60 FPS, which frustrates users with high-refresh monitors. Some players complained that even with VSync off the frame rate wonât go higher. Additionally, basic graphics settings are lacking â one plater pointed out thereâs âno way to change resolutionâ in-game and very few toggles beyond the bare minimum. Advanced features like framerate uncapping or upscaling (DLSS/FSR) are missing, making the PC port feel bare-bones. Scar-Lead Salvation also does not impress visually, according to many early players. Its graphics are described as serviceable but not on par with modern AAA standards. As compared earlier, several Returnal fans expected a similar level of visual polish and atmosphere, but noted that Scar-Lead âdoesnât have the same level of visual finesseâ and comes off looking like a budget title. While performance is generally stable at 60fps due to the modest graphics, the lack of options and polish gives the impression of a rushed or low-effort PC release. Overall, PC enthusiasts feel let down by the locked frame rate and limited graphical settings.
Early Steam reviews highlight several design decisions that players found unappealing or puzzling. A major complaint is the launch price of $60, which many consider far too high given the gameâs quality and scope. In the forums, players balked at the AAA price tag, comparing it to bigger-budget titles: âHow is this $60? ⊠It looks interesting but not for the full price of a AAA game,â one user wrote, noting that similarly priced games offer much more content. This sentiment is echoed across reviews â the content feels thin for the cost, making the purchase hard to justify unless deeply discounted.
Another criticized design element is the gameâs reliance on anime fanservice gimmicks (a hallmark of Idea Factory/Compile Heart titles) which do little to enhance gameplay. For example, the female protagonistâs armor visibly breaks away/gets skimpier as she takes damage, a feature some players found unnecessary or even immersion-breaking. âAnime and progressively stripped clothes donât make this worth it at $60. Gameplay is not that good,â a player noted. Many agreed that such fanservice felt tacked-on, adding no real value to the experience (and in the eyes of some, detracting from it). Combined with reports of limited enemy variety and simplistic bosses, the overall design has been characterized as uninspired. To add to the disappointment, its new DLC soundtrack and artwork requires steam instead of external applications such as MP3 and PDF. A common refrain is that Scar-Lead Salvation feels like a mishmash of ideas from better games, but without the cohesion or balance to make it stand out.
In summary, early community feedback paints a clear picture of Scar-Lead Salvationâs shortcomings. Common complaints include a lackluster gameplay loop (fun combat undermined by poor roguelike depth), dated graphics and technical constraints on PC, questionable design choices, and an overall lack of polish or content for the price. These themes appear repeatedly in Steam reviews and discussions, providing a cautionary tale for interested buyers. While a few fans find some enjoyment in the game, the prevailing sentiment is that Scar-Lead Salvationmisses the mark and fails to justify its cost, especially when compared to the higher-quality titles it tries to emulate.
Platforms and Release Timeline
Scar-Lead Salvation has been released across multiple platforms,
PlayStation 5, PlayStation 4, and PC (Steam): These versions launched simultaneously on May 29, 2025 in both Japan and the West. Idea Factory International handled the worldwide publishing duties, meaning the game was available in English (and other languages) right out of the gate. Notably, in Japan the PS4 edition is digital-only (no physical disc), whereas PS5 received both physical and digital releases â and in the West, physical editions were also made for PS5. The PC version on Steam is likewise available worldwide and supports multiple languages (English, Japanese, French, Spanish, and both Traditional and Simplified Chinese, according to official specs). The choice to include PC from day one reflects Idea Factoryâs growing focus on global markets, as in the past some Compile Heart games were console-exclusive at launch.
Xbox Series X|S: The game is scheduled to hit Xbox Series consoles on September 2, 2025. This release will come a few months after the initial launch, presumably to allow extra development and testing time for the port. Itâs confirmed that on Xbox the title will be available both digitally and with a physical release (at least in North America/Europe via IFIâs online store). The Xbox version should include all updates made to the game since the May launch, and being on the modern Series X|S hardware, it will likely be on par with the PS5 versionâs performance. There is no Xbox One version mentioned, implying itâs targeting the current-gen hardware only. The slight delay for Xbox isnât unusual for smaller Japanese studios, as they often prioritize platforms with larger domestic audiences first (PlayStation and PC).
Nintendo Switch (and others): As of now, no Switch version has been announced. The gameâs engine and performance requirements (itâs a 3D Unreal Engine shooter with lots of effects) might be a bit beyond what the Switch can comfortably handle without significant downgrades. Compile Heart has also historically been less active on Nintendo platforms for their 3D titles. Similarly, thereâs no mention of a PS5-specific enhanced edition beyond the base game (the PS5 version is essentially the same game with probably higher resolution/frame rate compared to PS4). Itâs strictly PS4/PS5, PC, and upcoming Xbox Series â covering the major current platforms except Switch. This platform strategy should give the game a wide reach among core gaming audiences.
In terms of release timeline, the approach is interesting: the game hit PlayStation and PC just in time for early summer 2025, and will hit Xbox at the tail end of summer. The staggered Xbox launch could serve to reignite marketing later in the year, keeping Scar-Lead Salvation in the news beyond its initial release window. It also suggests that Idea Factory International is committed to expanding their audience, since an Xbox release (especially physical) is somewhat rare for mid-tier Japanese titles. From a critical perspective, having a slightly later Xbox release isnât likely to affect the gameâs content, but it does mean early reviews (which all come from the PS5/PC version) will shape public opinion well before the Xbox crowd gets the game. Those picking it up on Xbox will benefit from any post-launch patches and possibly have a smoother experience from day one.
DLC and Post-Launch Support
Idea Factory/Compile Heart have supplemented Scar-Lead Salvationâs base game with a few extras and updates right at launch, and they seem prepared to continue supporting the game post-release:
Deluxe Edition & Bonus DLC: Alongside the standard release, a Digital Deluxe Edition was offered that includes the game plus digital bonuses. Notably, this edition grants access to two DLC weapon packs â the âSeeker Glowâ and âPhoton Strikeâ weapons â which are also available as free DLC downloads for all players at launch. These appear to be bonus guns that players can use in-game, possibly as a thank-you to early adopters. Being free, they ensure no split in the player base or âpay-to-winâ concerns; itâs simply extra content. In addition to the weapons, the Deluxe bundle comes with a 44-page digital art book and a 32-track digital soundtrack album, catering to fans who want to dig into concept art or enjoy the gameâs music outside of play. Physically, in Japan there was also a special limited edition for PS5 with physical goodies (artbook, soundtrack CD, etc.), but for the purposes of this review, the key point is that all gameplay-affecting DLC is free and available from day one. There are no announced paid expansions or microtransactions beyond the initial purchase â a relief for players who might worry about content being held back for DLC later.
Patches and Balance Updates: Very shortly after launch, the developers released Patch v1.02 (the game version at release was v1.0 or 1.01, so this was a quick update) which implemented several gameplay adjustments based on early feedback. According to official patch notes, this update added a âRetry Portalâ at the base camp (the hub area) that players can use to return to the last floor they died on. This is a significant quality-of-life change â originally, a death meant restarting completely from the first floor of the facility; with the Retry Portal, there is now an option to effectively continue progression from a later checkpoint. It suggests the developers recognized the difficulty might have been too punitive, and they introduced a way to mitigate the frustration of losing all progress. The patch also changed the death penalty: now, when you die, you retain your secondary weapon into the next run (it becomes your new primary) while only the original primary is lost. This again softens the blow of failure, allowing players to carry over at least one weapon they had found. On the other hand, to keep the game challenging, the patch increased enemy and boss HP and attack power slightly, balancing out the new player advantages. They also reduced the cost of weapon upgrades (using the in-game currency) to encourage players to make use of the upgrade system more frequently. All these changes indicate a responsive approach to game balance â the developers are clearly watching how players experience the game and are willing to tweak mechanics to hit the sweet spot between âbrutalâ and âfair.â For a game so centered on difficulty, such post-launch tuning is crucial. The quick rollout of patch 1.02 (within a week of release) shows a commitment to post-launch support and an acknowledgment of community feedback.
Future Support: Beyond the initial patch and bonus weapons, no additional DLC packs or expansions have been officially announced as of this writing. Itâs possible that if the game performs well, the developers could consider content updates (for example, new weapons, extra modes, or story extensions) down the line, but nothing has been confirmed. The focus in the short term is on polishing the base game experience and delivering the Xbox port in September. Idea Factory International is known to sometimes add cosmetic DLC (like costume packs) to their games, but Scar-Lead Salvation being a shooter makes that less of a focus than it would be in, say, a Neptunia RPG. One area to watch will be whether they introduce any challenge modes or leaderboards for the roguelite aspect â currently, no mention of an endless mode or scoring system has been made. If players engage heavily, the devs might patch in additional gameplay options (this is speculative, of course). For now, players can be satisfied that all content is accessible in-game without extra purchases, and the developers are actively working to improve the gameâs balance and stability.
In summary, post-launch support for Scar-Lead Salvation looks solid so far, with free content and timely fixes. The inclusion of free DLC weapons from day one is a nice gesture that adds value, and the rapid patch suggests the team is dedicated to making the game the best it can be, rather than releasing and forgetting it. This bodes well for the community â it means early adoptersâ criticisms are being heard. However, one could also view the need for a balancing patch so soon as evidence that the gameâs initial tuning might not have been perfect out of the box (e.g. perhaps it was too hard or progression was too unforgiving initially). The silver lining is that these issues are being addressed before the wider Xbox audience jumps in. Prospective players can expect a challenging experience at launch, but with the comfort that the toughest edges have been slightly sanded down by updates â without dulling the overall difficulty that is integral to the gameâs identity.
Scar-Lead Salvation presents an interesting case of a developer stretching outside its comfort zone to deliver something new. It combines Compile Heartâs familiar anime aesthetic and character-centric storytelling with gameplay mechanics more akin to Western rogue-lite shooters. The result is a game that aims to provide intense action and replayability while weaving a light sci-fi mystery in the background. Thereâs a lot that works in theory: the looping death mechanic tied to story progression is a compelling hook (when done well, it can make each failure feel meaningful rather than frustrating), and the procedural generation promises fresh challenges on each run, enhancing longevity. The combat toolkit â guns galore plus special moves like dashes and power punches â suggests a satisfying depth, letting players experiment with playstyles and rewarding skillful execution. Furthermore, the proactive post-launch support indicates that the developers are invested in refining the experience and addressing player concerns, which is a positive sign for the gameâs ongoing quality.
That said, some caution flags are worth noting. Scar-Lead Salvationâs ambition to be a hardcore rogue-lite shooter could limit its appeal to a niche audience. The very features that distinguish it â high difficulty, run-based progression, lack of hand-holding â can also alienate gamers who prefer more narrative-driven or forgiving experiences. The story, while intriguing, appears to be intentionally sparse and slow-burn, which might leave story-focused players wanting more payoff between the bouts of combat. It will be crucial that the moment-to-moment gameplay stays engaging enough to motivate repeat runs; otherwise the loop can become tiring. Repetition is enjoyable when the core gameplay is stellar, but if enemy variety or level variety is insufficient, even a rogue-lite can feel grindy. The fact that the first batch of players prompted a rebalancing patch implies the initial difficulty curve might not have been perfectly tuned â an aspect to keep an eye on as more feedback comes in. Technically, the game doesnât boast cutting-edge graphics, so its success really hinges on gameplay and design rather than spectacle.
On the innovation front, Scar-Lead Salvation is more evolutionary than revolutionary. It doesnât reinvent the shooter genre, but it does transplant Compile Heartâs style into a genre they havenât fully explored before. For fans of the developer, this could be a refreshing change of pace â a chance to enjoy their flair for character design and quirky ideas in a new format. For fans of rogue-lite shooters, the game offers another entry in a growing subgenre, one that might distinguish itself with its narrative framework and Japanese sci-fi flavor. If it manages to strike the right balance of challenge and reward, Scar-Lead Salvation could become a cult hit, the kind of game that speedrunners and hardcore enthusiasts rally around to conquer its highest difficulties. If it falls short (for example, if the story payoff is weak or the runs feel too repetitive), it may be remembered as an experimental curiosity in Compile Heartâs catalog.
Conclusion
Scar-Lead Salvation comes across as a bold, if not wholly unorthodox, fusion of anime-style game with hack and slash mechanics. Its story and setting provide just enough intrigue to set the stage, its gameplay systems promise depth and intensity for those willing to master them, and its developersâ support post-launch shows a dedication to making the game as good as it can be. The gameâs innovation lies in this cross-pollination of ideas and the courage to challenge players; its appeal will depend on how satisfying that challenge turns out to be.
For now, Scar-Lead Salvation stands as one of 2025âs more unique releases â a title that both previews and early impressions suggest could thrill a particular segment of gamers looking for a tough, loop-driven action experience, even as it cautiously invites a broader audience to step out of their comfort zone and give it a shot. As Willow Martin fights to escape her labyrinth, players will be testing their own mettle â and if the official tagline âLive. Die. Repeat.â holds true, they might just keep coming back for one more run.
A stunning fusion of cyberpunk culture and centuries-old Japanese craftsmanship is on the horizon. Japanese creative label U/M/A/A Inc. has announced the 2026 release of âTechnoByobu: TB-02 â The Ghost in the Shell,â a visually striking art piece that reimagines Masamune Shirowâs legendary Ghost in the Shell in the form of a traditional byĆbu, or folding screen.
This marks the second installment in the TechnoByobu series, which fuses electronic aesthetics with traditional artistry using golden brass leafâa foil technique refined over 500 years of Japanese craftsmanship. The announcement follows the success of the first TechnoByobu piece, âElectronic Fan Girl,â based on the iconic Yellow Magic Orchestra (YMO) album cover.
âTB-02â will feature Major Motoko Kusanagi and the Fuchikoma mecha unit from Shirowâs original 1991 manga, recreated in vibrant color on a brass-leaf folding screen. Blending cyberpunk visuals with traditional materials, the piece is crafted using a specialized multi-layered pigment transfer technique (Kasane Graphica) and archival pigment printing.
Technique: Kasane Graphica Multi-Layered Pigment Transfer Technique
The artwork will be a limited-edition release, complete with a serial number and digital certificate. Fans can register early interest via technobyobu.jp.
First Look At Design Shanghai 2025
The prototype for âTB-02â will make its global debut at Design Shanghai 2025, one of the worldâs most prestigious design exhibitions. From June 4â7, visitors at the âBeyond Craft Japanâ showcase (3F81, Hall 3) will be the first to experience the blend of cybernetic philosophy and traditional form in person.
Stay tuned to The Kitsune Network for more updates on this one-of-a-kind collaboration between anime heritage and high art.
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Aniplex of America is celebrating 20 years of anime magic, and theyâre pulling out all the stops at Anime Expo 2025! From exclusive panels to star-studded appearances and a massive booth experience, this yearâs Aniplex festivities are shaping up to be one of the biggest highlights of the convention.
Fans attending AX 2025 can immerse themselves in a celebration of the past, present, and future of Aniplexâs greatest hitsâincluding Demon Slayer: Kimetsu no Yaiba, Fate/Grand Order, Lycoris Recoil, and Solo Leveling.
Anniversary Panels & Events
July 3 (Day 1):
Aniplex of America 20th Anniversary Industry Panel Time: 2:00 PM | Location: Petree Hall Reflecting on two decades of storytelling, the Aniplex team will look back at their legacy and tease whatâs ahead.
Aniplex Games Panel Time: 5:30 PM | Location: Petree Hall Expect game updates, developer insights, and maybe even a few surprises.
July 4 (Day 2):
Demon Slayer: Kimetsu no Yaiba 6th Anniversary Celebration Time: 10:30 AM | Location: Peacock Theater With a musical ensemble performance and a live appearance by Tanjiroâs Japanese voice actor Natsuki Hanae, this event is a must-see for Demon Slayer fans.
A-1 Pictures 20th Anniversary Industry Panel Time: 3:45 PM | Location: JW Diamond Meet the creative minds behind Solo Leveling, Lycoris Recoil, and Eisen FlĂŒgel, including director Seiji Mizushima and top producers from A-1 Pictures.
July 5 (Day 3):
FGO 8th Anniversary Ă TYPE-MOON Projects Panel Time: 1:30 PM | Location: Petree Hall Join Fate/Grand Order voice stars Ayako Kawasumi, Satoshi Tsuruoka, and FGO staff as they look back on eight years of summoning and storytelling.
A Massive Booth Experience
Located at Booth #1920, the 9,300 sq. ft. Aniplex of America booth will be packed with:
Romantic comedy fans, prepare your hearts: The Dangers in My Heart is returning to the spotlight at Anime Expo 2025âthis time on the big screen.
HIDIVE, in collaboration with TV Asahi, has announced an exclusive preview panel for The Dangers in My Heart Movie, taking place Friday, July 4 at the JW Marriott Los Angeles L.A. LIVE during North Americaâs largest anime convention, Anime Expo. Fans can expect a first look at the highly anticipated film, which blends key moments from Seasons 1 and 2 of the anime with brand-new animation that continues Kyotaro and Annaâs offbeat love story.
The panel wonât just screen contentâitâs set to feature a live Q&A with three special guests from the Japanese production team: Director Hiroaki Akagi, and Producers Yosuke Sakurai and Kazuki Endo. Fans will have the rare opportunity to hear behind-the-scenes insights from the creators themselves.
âWeâre thrilled to partner with TV Asahi on this very special The Dangers in My Heart Movie panel at Anime Expo 2025,â said HIDIVE President John Ledford. âThe seriesâ heartfelt story became a fan-favorite since its debut in Spring 2023, earning numerous awards for both its original and sequel seasons.â
Based on the manga by Norio Sakurai, The Dangers in My Heart follows the morbidly imaginative Kyotaro Ichikawa, a loner with a dark obsession with murder⊠or so he believes. When he starts interacting with Anna Yamada, the bubbly and secretly clumsy school idol, his grim fantasies give way to awkward crushes and unexpected connections. The result? A twistedly sweet rom-com that flips high school romance tropes on their head.
The film, first announced in September 2024 during the âFan Appreciation Project!!â event in Tokyo, offers a new chapter for Kyotaro and Annaâone fans wonât want to miss. HIDIVE expects the ballroom to be packed, so arrive early!
Anime Expo 2025 â The Dangers in My Heart Movie Panel
Date: Friday, July 4, 2025
When: 8:00 PM â 8:50 PM PT
Where: Diamond Ballroom, JW Marriott Los Angeles L.A. LIVE
Canât wait until July? Seasons 1 & 2 of The Dangers in My Heart are streaming now on HIDIVE.
For more Anime Expo 2025 coverage, stay tuned to The Kitsune Network!
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In a major move that further signals the growing demand for manga and webtoon content among younger readers, Random House Graphic has announced the launch of Ink Pop, a new imprint dedicated to English-language editions of manga, manhwa, and popular webtoons aimed at kids and teens. The line will debut in July, marking a significant expansion in the publisherâs global comic offerings.
Leading the launch isI WANNA BE YOUR GIRL, a poignant and inclusive coming-of-age story by Umi Takase, originally a hit webtoon that evolved into a successful manga. The English edition will make its print debut on July 1, 2025, with Volume 1 diving into the heartfelt relationship between Hime and her best friendâand longtime crushâAkira, who comes out as a girl just before starting high school. This tender exploration of identity, friendship, and allyship is already drawing comparisons to fan favorites like Heartstopper and Blue Flag.
Image courtesy of Penguin Random House (c) 2025 Umi Takase
âInk Pop is our love letter to young comic fans who are hungry for diverse stories told through dynamic art,â said Whitney Leopard, Executive Editor at Random House Graphic. âItâs about celebrating global voices and giving younger audiences access to the kinds of stories they see themselves in.â
Following closely behind in the Ink Pop lineup is the YA manhwa MY LIFE AS AN INTERNET NOVEL, launching September 2, 2025. Created by Han Ryeo Yu and A Hyeon, this romantic comedy is set in a surreal world where a student finds herself living out the tropes of a fantasy web novelâcomplete with new schoolmates and unexpected love triangles.
The Ink Pop initiative is part of a broader strategy to meet the rising demand for manga and visual storytelling among younger readers.
âWe hear from parents, teachers, and librarians all the time about wanting more manga for young readers,â said Michelle H. Nagler, SVP & Publisher of Random House Brands & Graphic. âInk Pop is our answer to that call.â
Both titles will be available in hardcover, paperback, and ebook formats, and additional releases from Ink Pop are expected to span genres from fantasy and romance to slice-of-life and comedy. The imprintâs mission is clear: to be a welcoming gateway for kids and teens into the world of global comics.
Stay tuned to The Kitsune Network for further coverage of Ink Pop and upcoming manga and webtoon releases.
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Powered by Unreal Engine 5, Silver Palace was unveiled alongside a cinematic trailer and an extended 10-minute gameplay walkthrough that highlights fast-paced combat, intricate character design, and story-rich exploration. The game is now open for pre-registration via the official website.
*The game is still in development, and the current build does not represent the final quality*
Welcome to Silvernia: A City Fueled by Silverium and Secrets
Set in an industrial-age metropolis glimmering with Victorian elegance, Silver Palace casts players as a âDetectiveâ navigating a city built on the miraculous element known as Silverium. This discovery launched Silvernia into a golden age of inventionâbut beneath the mechanical marvels lie conspiracies, crimes, and chaos.
As corporate monopolies, underground syndicates, royal houses, and cults all fight to control Silveriumâs immense power, players must team up with a cast of diverse anime-style partners to solve mysteries and combat shadowy forces lurking in the cityâs underbelly.
Real-Time Combat with Stylish Anime Action
Silver Palace delivers fluid real-time action where players can switch between characters mid-combat, execute flashy QTE (Quick Time Event) combos, and master devastating skill chains. The gameplay focuses on both high-impact battles and rich story-driven investigation sequences.
From elegant ballrooms to neon-lit alleyways, players will:
Explore sprawling urban districts
Investigate crime scenes and collect evidence
Face off against powerful enemies with unique movesets
Uncover the hidden lore of Silvernia through interactive storytelling
All of it is wrapped in a visually polished, anime-style presentation that feels both familiar and refreshingly new for fans of the ARPG genre.
There is no set release date yet, however, global pre-registration is live now at the official website and as of May 23, 2 millions users have preregistered. Fans can also follow Silver Palace for updates, trailers, and behind-the-scenes peeks at:
Stay tuned as Elementa brings Silvernia to life with full throttle action, immersive storytelling, and the kind of aesthetic that turns heads and melts hard drives.
Silver Palace is shaping up to be a must-play for fans of detective drama, anime-style action, and atmospheric worldbuilding. The Kitsune Network will be keeping close tabs on this title as it developsâbecause in Silvernia, nothing is ever what it seems.
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Get ready, sweet tooth gamersâyour summer just got a lot sweetier! Beard Papaâs, the globally loved Japanese cream puff chain, is joining forces with HoYoverseâs action-RPGZenless Zone Zerofor a nationwide collab thatâs bringing fresh flavor and fan service to dessert lovers across the U.S.!
From June 8 through July 15, 2025, participating Beard Papaâs locations will offer Zenless Zone Zero-themed cream puffs, limited-edition merch, and even exclusive in-game rewards to celebrate the crossover.
Straight from the streets of New Eridu to your local bakery, this collab introduces two limited-time-only cream puff creations:
Key Lime Crumble Puff â A zesty, tangy crumble topping layered over silky vanilla bean custard.
Royal Raspberry Puff â A rich raspberry glaze with a smooth vanilla custard centerâberry bright and perfectly sweet.
Beard Papaâs Original Vanilla Puff Royal Raspberry Puff Key Lime Crumble Puff
đ Collectible Puff Sets & Game Codes
Three puff set options offer a combo of flavors, merch, and Zenless Zone Zero in-game goodies:
2-Puff Set: Includes one of each collab flavor, a limited-edition badge, and a unique in-game code card.
4-Puff Set: Adds two original cream puffs and your choice of Anby or Burnice acrylic standee.
6-Puff Set: Double up on all flavors, plus the badge, acrylic standee, and a code card.
Tin Badge (Handed out at random)Anby or Burnice acrylic standee.in-game code card
Each code unlocks exclusive content in Zenless Zone Zero, perfect for fans looking to sweeten their loadout.
đ Beard Papaâs @ Anime Expo 2025
Heading to Anime Expo? Stop by Beard Papaâs Little Tokyo location (333 Alameda St Ste 106, Los Angeles) from July 3â6 for an on-site celebration featuring:
Collab puff flavors available for purchase
Special photo ops with life-sized Anby and Burnice standees
A Zenless Zone Zero treasure hunt event
Exclusive collab sets just for AX attendees
âWeâre thrilled to partner with HoYoverse and bring the energy of Zenless Zone Zero into our bakeries,â said Beard Papaâs Marketing Director, Mark Nathan. âItâs a fun blend of fandom, food, and gaming cultureâand itâs delicious.â
The teaser visual for the new series introduces two new angel brothers, sent from heaven to Daten City. These characters, Polyester (voiced by Junya Enoki) and Polyurethane (voiced by Yuto Uemura), will add a unique dynamic to the story.
Iâm ecstatic to be able to take part in this off-the-walls series of refined taste! Since the audition, I was directed to âbe cuter!â, so placing my complete trust in Enoki-san as the role of my older brother, I tried my best to portray the cuteness of a new angel during the recordings. I have so many things to learn from my seniors that thereâs no time to be embarrassed by the vulgar language. Iâm having lots of fun voicing Polyurethane! Thank you for all your support!
Iâm a fan of Director Imaishi, so Iâm very happy to be able to participate in PANTY & STOCKINGâs new series! The story is, as usual, something Iâm worried about whether it can actually be aired, but itâs really interesting! To order to see the smiles of all the PANTY & STOCKING fans and Director Imaishi, Iâll give it my all!
â Via Press Release
Panty & Stocking with Garterbelt will return with its signature blend of hyper-crazy battle action and human comedy drama, following the misadventures of the fallen angel sisters, Panty and Stocking. Set in Daten City, a realm between heaven and hell, the show will continue to explore the sistersâ struggle to purify the world from sinister spirits known as âGhosts.â
The cast for the new series includes:
Panty: Arisa Ogasawara
Stocking: Mariya Ise
Garterbelt: Koji Ishii
Polyester: Junya Enoki
Polyurethane: Yuto Uemura
And moreâŠ
Directed by Hiroyuki Imaishi, Panty & Stocking with Garterbelt will feature the return of co-directors Hiromi Wakabayashi and Akira Furukawa, with music by Taku Takahashi, TeddyLoid, and more. Animation production is handled by TRIGGER, known for its unique style and boundary-pushing creativity.
STORY
The bitch angel sisters stir up a hyper-crazy battle action human comedy drama!
In Daten City, a realm between heaven and hell, sinister spirits known as âGhostsâ prowl the streets, feeding on human desires and resentment. Yet, in the darkest moments, two figures emerge to obliterate these vengeful beings with a divine light beyond human understanding. Their names? Panty & Stocking!
These fallen angel sisters have been tasked with purging the darkness engulfing the earth. But who are they, really? Are they truly messengers of God⊠or agents of the Devil?
Staff:
Created by:ăGEEKFLEET Director:ăHiroyuki Imaishi Co-Directors:ăHiromi Wakabayashi / Akira Furukawa Series composition:ăHiroyuki Imaishi / Hiromi Wakabayashi Original character designer:ăAtushi Nishigori Character designer:ăShigeto Koyama / SUSHiO / Masaru Sakamoto Art director:ăShigeto Koyama Special specialist:ăYoh Yoshinari Concept planner:ăHiromi Wakabayashi Title logo design:ăAi Nonaka Color coordinator:ăYukiko Kakita Background Director:ăMasanobu Nomura Editor:ăJunichi Uematsu Composite Director:ăKatsunori Shiradou Recoeding director:ăHiroki Urakari Music producer:ăâTaku Takahashi In-between supervisor:ăNahoko Kosugi Animation producer:ăNaoko Tsutsumi Animation studio:ăTRIGGER
Music: âTaku Takahashi / TeddyLoid / m-flo / TAKU INOUE / 80KIDZ / KM / TAAR / MONJOE / Yackle / Mitsunori Ikeda / Junji Chiba / and more