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AOASHI Producer Junichi Katsutani on the Heart, Strategy, and Growth Driving Season 2

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At Anime Expo 2026, The Kitsune Network spoke with AOASHI producer Junichi Katsutani about realistic soccer, Ashito’s defining moments, and how season two expands both the action and human drama.

Sports anime can turn a single pass, sprint, or last-second decision into the kind of moment that leaves fans holding their breath. But AOASHI has always aimed beyond the thrill of competition. Beneath its tactics and match-day intensity is a coming-of-age story about failure, family, ambition, and learning how to see the game differently.

During Anime Expo 2026, The Kitsune Network’s Krystal sat down with producer Junichi Katsutani to discuss what separates AOASHI from other sports anime, the emotional scene that convinced him the manga belonged on television, and what viewers can look forward to as the story continues into season two.

At the heart of his answer was a simple idea: AOASHI works because its technical authenticity and human storytelling are never treated as separate experiences.

Real Soccer With Real Human Stakes

For Katsutani, two qualities define the series.

“I think there are two major differences,” he explained. “First, the story incorporates realistic soccer techniques and strategies. Second, there is a strong element of human drama, not only between Ashito and his teammates, but also between him and his family, including his mother and brother. Those two elements are probably the series’ greatest appeals.”

Soccer fans can dig into the formations, positional responsibilities, and split-second decisions that shape each match. Viewers who have never followed the sport, however, still have an easy way into the story through Ashito Aoi’s relationships and personal growth.

Katsutani described the strategy as an added bonus rather than a barrier to entry. Ashito begins his journey as a slightly arrogant and inexperienced player, but his confidence is repeatedly tested as he discovers how much he still has to learn.

“You don’t need to understand the finer details of soccer to appreciate his journey,” Katsutani said. “Ashito begins as a slightly arrogant and very unskilled player. Over time, he is humbled, begins aiming higher, and works toward the Premier League. His personal growth is something anyone can relate to.”

Even viewers who could not explain an offside trap can understand the experience of trying to level up, entering a more competitive world, and realizing that raw enthusiasm is only the beginning.

The Letter That Made AOASHI Feel Ready for Anime

Before the tactical battles and major turning points, one quieter moment convinced Katsutani that AOASHI could become something special in animation: the episode-five scene in which Ashito, having left Ehime for Tokyo, reads a letter from his mother.

“He is deeply moved and cries after reading it,” Katsutani recalled. “When I saw that scene, I felt it would be wonderful to bring to life through animation.”

The scene captures the emotional cost of Ashito’s ambition. His dream requires him to leave behind the people and place that shaped him, making his journey about far more than winning matches.

“What makes it especially powerful is that you don’t need to be a soccer fan to appreciate it,” Katsutani added. “It’s a very human moment that many people can relate to: leaving home, family, and friends. That scene was particularly special to me, and it became an important motivation for adapting the series into an anime.”

It is a moment built around separation, gratitude, and the difficult realization that moving toward a dream sometimes means moving away from home. That emotional honesty gives AOASHI a connection to viewers who may have arrived for the soccer but stayed for Ashito and his family.

Turning Manga Panels Into Motion

Adapting a sports manga presents a particular challenge. The anime must preserve the detail that makes each play believable while transforming still panels into movement with speed, weight, and impact.

Katsutani said the production team never wanted the action to overshadow the relationships at the center of the manga.

“The manga places a strong emphasis on human drama, particularly Ashito’s relationships with the people around him: his friends, teammates, family, and love interest,” he explained. “Aside from the soccer itself, that is a very important part of the story’s appeal, so I wanted to make sure we portrayed it properly.”

At the same time, the matches needed to feel just as dynamic in animation as they did on the page.

“Even on the page, many of the match scenes feel like moving pictures,” Katsutani said. “In season two, as I mentioned during this morning’s panel, we placed even more focus on delivering strong action sequences.”

Finding that balance required an ongoing conversation between the producer, writer, and director. The team wanted to retain the manga’s technical soccer elements without sacrificing the breathing room needed for its character drama.

“Our goal was to preserve the technical aspects that make AOASHI special while also giving the storytelling, especially the human drama, enough room,” Katsutani explained. “It was a constant discussion to find the right balance without losing the manga’s core appeal.”

Producer Junichi Katsutani during our interview at Anime Expo 2026

The Turning Point Where the Story Truly Begins

The following section discusses a major turning point from AOASHI season one.

The letter from Ashito’s mother was the first scene to leave a major impression on Katsutani, but another season-one moment became equally important: Coach Fukuda’s decision to move Ashito from striker to defender.

For a player who defines himself through scoring goals, the decision is devastating. It also overturns the destination many viewers may have expected for a sports-anime protagonist.

“That is a huge turning point,” Katsutani said. “In many ways, it is where the story truly begins. The decision is a tremendous shock to Ashito, and it was probably just as surprising for readers experiencing it for the first time.”

The moment forces Ashito to reconsider not only how he plays, but also who he believes he can become. What initially feels like the destruction of his dream becomes an invitation to evolve.

Katsutani also highlighted the support Ashito receives from his mother and Hana, who approach his struggle from outside the competitive world consuming him. One of his most memorable scenes comes when Hana attempts to pull Ashito out of his despair by telling him, bluntly, that it is “only soccer.”

“That is something only a person who isn’t directly involved in soccer could say, which is why it has such an impact,” Katsutani explained. “It’s a very memorable and dramatic scene.”

Season 2 Widens the Field

As Ashito rises through the ranks, season two will expand the series beyond its established group. New A-team players and rival teams will bring fresh personalities, challenges, and perspectives to the pitch.

Katsutani stressed that these additions are more than a larger roster of skilled opponents. The players may initially appear exceptional or even untouchable, but the story gradually reveals the pressure, weaknesses, and personal concerns each of them carries.

“Beyond Ashito’s central story, viewers will learn much more about these different players,” he said. “The human drama expands considerably from season one to season two, so I hope viewers pay attention to that and enjoy the series.”

For fans who love the character-focused arcs of ensemble sports anime, that broader perspective could become one of the new season’s biggest strengths. Every position brings a different responsibility, and every player has something to prove.

A Message That Reaches Beyond Soccer

Katsutani hopes newcomers and returning fans alike find motivation in Ashito’s refusal to remain defeated.

“His story isn’t limited to soccer,” he said. “It explores what it means to become a professional and to keep aiming higher.”

Ashito’s progress is rarely clean or comfortable. He makes mistakes, has his assumptions challenged, and is forced to rebuild his understanding of the game. What makes him inspiring is not perfection, but his willingness to stand back up and keep moving.

“It may not be easy to remain as positive and persistent as Ashito,” Katsutani said, “but I hope his journey gives someone the extra push they need to work harder and pursue their own goals.”

That may be AOASHI’s most universal strength. Whether viewers arrive as devoted soccer fans or simply love a strong character-driven anime, Ashito’s journey delivers the same reminder: aiming higher often means accepting that growth will change the way you play, the way you see yourself, and even the dream you thought you were chasing.

This article is based on The Kitsune Network’s interview with Junichi Katsutani at Anime Expo 2026. Interview responses have been lightly edited for clarity.

Watch our full interviews above, and stay tuned to The Kitsune Network for more anime coverage, cast interviews, and convention features.

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Thunder3 Director Hiroyuki Seshita and Scriptwriter Hiroshi Seko Break Down the Anime’s Two Worlds | INTERVIEW

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The director and scriptwriter discuss key visuals, character-first adaptation choices, and why hearing fans shout “No!” was exactly the reaction they wanted.

Thunder3 looks like two different anime – or two different game engines – collided inside the same frame. For the creative team, that reality-bending contrast is not a gimmick. It is the key to bringing Yuki Ikeda’s singular science-fiction manga to life.

The Small Three are not exactly the heroes most worlds would choose. Pyontaro Tezuka, Hiroshi Ochanomizu, and Tsubame Azuma are ordinary middle schoolers who play a mysterious disc borrowed from their teacher, Doc. When Pyontaro’s younger sister, Futaba, disappears into the other universe shown on the screen, the trio follows – and discovers that the visual rules, power levels, and dangers of that world are very different from their own.

During Anime Expo 2026, The Kitsune Network spoke with Thunder3 chief director Hiroyuki Seshita and series composition and scriptwriter Hiroshi Seko about the unusual challenge of adapting those clashing realities. Their answers revealed a production driven as much by affection for the characters as by high-concept visual experimentation.

A Manga That Had to Move

Asked why Thunder3 needed to become an anime, Seshita did not overcomplicate the answer: “It is very simple: I read the original manga and found it incredibly interesting.”

Seko responded with the kind of dry joke that immediately established the pair’s easy rapport. “Because Mr. Seshita told me, ‘Do it,'” he said before laughing and clarifying that Seshita had simply invited him to join the project.

Beneath the joke is a serious adaptation problem. Thunder3 is not merely a manga with two settings; it is built around two dramatically different visual languages. The Small Three and their familiar world carry an overtly manga-like charm, while the universe beyond the screen is rendered with a much harsher sense of reality. Animation had to preserve that collision without making either side feel like it belonged to a completely different production.

No Spoilers, No Homework

For newcomers wondering how much they should learn before pressing play, Seshita and Seko offered the same advice: nothing at all.

“They do not need to know anything,” Seshita said. “I would like them to simply enjoy it without any prior knowledge.” Seko agreed, adding that he would actually prefer viewers not seek out advance information before starting the series.

That is a refreshing instruction in an era when seasonal anime arrives surrounded by trailers, character videos, manga comparisons, and frame-by-frame fan theories. Thunder3 wants the first encounter to feel like finding a strange disc yourself: familiar for a moment, then suddenly impossible to predict.

When the Characters Outgrow the Storyboards

The most exciting surprise for Seshita was not a giant action sequence or a technical breakthrough. It was watching the characters become even more charming once they moved and gained color.

He explained that the cast’s appeal grew far beyond what the team expected, to the point that they added shots that had not been part of the original plan. The potential had always existed in Ikeda’s manga, but animation made the production team see the characters differently.

Futaba and her dog Pusuke stood out to both Seshita and Seko. Seshita was surprised by how lovable the pair became on screen, while Seko said their simple presence could sustain a moment even when the plot was not advancing. For anyone who has ever watched a game companion steal an entire scene through a tiny idle animation, the feeling should be instantly recognizable. “Their presence alone can carry a scene, and that helped us enormously.” said, Seko.

Designing the Collision Between Two Worlds

Finding the right visual boundary between the manga world and the realistic universe became one of Seshita’s greatest challenges. Early experiments pushed the contrast in obvious directions. The team considered presenting the realistic world in black and white. They also tested an extremely detailed, realistic approach.

Neither solution worked. Making the world too realistic stripped away its appeal as animation. Turning it black and white created separation, but it weakened the drama taking place there. The goal was more delicate: the realistic world needed to remain visually engaging while the arrival of the manga-like characters still felt strange and disruptive.

The answer came from the original manga covers. Seshita’s team surrounded the manga-world characters with halftone dots inspired by older American comics and the limitations of early printing technology. The effect lets the characters carry a trace of their home medium into the other universe, creating a boundary without breaking the image apart.

“That became the visual rule that defined the style,” Seshita said. It is the kind of elegant visual solution that anime and video game fans love to dissect: a simple effect that communicates world-building before a character says a word.

Giving Segami Room to Breathe

Adaptation also meant knowing when the anime needed more material. Seko pointed to Teichi Segami, the constantly complaining college student whose internal monologue became one of Seshita’s favorite elements in the realistic world.

The manga material surrounding Segami was not long enough to fill an entire episode exactly as written, so Seko expanded his scenes and dug deeper into his personality. That decision is especially visible in the anime’s fourth episode, “MR. SEGAMI.”

Seko was careful to distinguish the expansion from filler. “It was not background material or simple filler; we used the additional time to give his character more depth,” he explained. The added material gave the anime room to communicate Segami’s charm and oddness instead of treating him as a bridge between larger plot points.

Protecting the Manga Without Freezing It in Place

For Seko, the central responsibility of adaptation is preserving the appeal of the original work without treating manga panels as untouchable storyboards. Manga, he noted, is constructed from connected still images on paper. Anime has to transform those images into movement in the most interesting way possible.

That transformation requires choices about pacing, episode length, comedy, action, and where a scene needs more breathing room. Yet one rule remains constant. “The greater challenge – and this is true of any adaptation, not only Thunder3 – is never losing the appeal of the original work,” Seko said. “That is the foundation of everything.”

It is a philosophy visible throughout the interview: fidelity is not measured by recreating every panel at the same speed. It is measured by whether the anime can reproduce the feeling that made the manga worth adapting in the first place.

The Best Kind of “No!”

The director and scriptwriter had just returned from an Anime Expo screening when Krystal asked about their favorite audience reaction. Seshita said viewers responded emotionally to the same moments that moved the production team, creating the sense that their intentions had reached the room exactly as planned.

Then episode two ended – and the audience loudly objected.

“It was a very audible ‘no,'” for Seshita and Seko, that was a victory. The cliffhanger had landed. Seko was equally pleased that the crowd laughed at the moments designed for comedy before shouting when the episode stopped. “Hearing everyone shout ‘No!’ made me incredibly happy,” he said.

That reaction may be the clearest sign that Thunder3’s complicated mixture is working. The show can jump between meta-comedy, hard science fiction, alien danger, and character-driven absurdity, then still make a room full of fans demand the next episode in unison.

The Cliffhangers Are Just Getting Started

Seshita hopes manga readers will appreciate how movement makes the cast feel more alive and emotionally accessible, allowing viewers to travel through the story alongside them. For everyone else, his advice remains simple: avoid overthinking it and start watching.

He also had a warning for the fans who shouted at the end of the Anime Expo screening: “Be prepared, because the cliffhangers are going to keep coming.”

Seko made the final pitch even more direct. Watch the first episode, he said, and you will want to continue. Considering the reaction at Anime Expo, plenty of viewers have already discovered that stopping may be the hardest part.

Where to Watch and Read Thunder3

Thunder3 began airing July 8, 2026, on Fuji TV’s +Ultra programming block in Japan and is available on Netflix. Kodansha publishes Yuki Ikeda’s original manga in English in print and digital formats.

This article is based on The Kitsune Network’s interview with director Hiroyuki Seshita and scriptwriter Hiroshi Seko at Anime Expo 2026. Interview responses have been lightly edited for clarity.

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Crunchyroll Expo 2023 ‘PAUSED’

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Crunchyroll’s annual anime convention, Crunchyroll Expo has been put on pause for 2023. The announcement was made via CRX’s home page,

Thank you for your support of Crunchyroll Expo. This year we decided to hit pause on CRX to focus on attending a growing roster of expos and festivals around the world.

Crunchyroll Expo Website

Crunchyroll did not state when they would return. Crunchyroll Expo, or CRX was schedule for August 4-6 in San Jose, California. This announcement comes just as CRX returned from its covid-19 hiatus, in August 2022. CRX 2022 was a hybrid version of the expo with both a physical location and online event.

CRX 2022 attendee in the San Jose Conc

In 2020 and 2021, CRX cancelled its physical events and went completely virtual to adapt to the covid19 state regulations.

We’ll keep you updated on the return of Crunchyroll Expo, meanwhile, subscribe to our articles below, and don’t miss any upcoming exclusive content!

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Anime Expo – SPINOFF CONVENTION COMING THIS NOVEMBER

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During the closing ceremonies, the SJPA thanked all attendees for coming to Anime Expo 2022 and introduced the very first ‘anime expo ontario’ in California.

Introduced as “anime expo” (all lower case letters), a smaller-scale spinoff convention that will allow fans an additional opportunity to celebrate Japanese pop culture this November in Ontario, California.

Smaller-Scale “anime expo” Focused on Exhibit Hall and Artist Alley to
be Hosted at Ontario Convention Center November 12-13, 2022

The event, which will be focused primarily on the exhibit hall and artist alley experience, will take place November 12-13, 2022 at the Ontario Convention Center; ticket sales will be announced in the upcoming months.

“Seeing our Anime Expo family once per year simply isn’t enough, which is why we’re incredibly excited to bring the brand-new ‘anime expo’ event to Ontario, California,[. . .]Anime Expo 2022 was a success, and we look forward to carrying that positive momentum into this smaller-scale show that provides a unique, more intimate opportunity for fans of Japanese pop culture to come together a second time this year.”

– Ray Chiang, CEO of SPJA

The first in-person Anime Expo since 2019 welcomed fans back to the Los Angeles Convention Center with over 1,000 hours of programming, including Japanese musical guests SG5 and Travis Japan, renowned DJs Steve Aoki and TeddyLoid, and Guests of Honor including Studio MAPPA CEO Manabu Otsuka and JUJUTSU KAISEN Script Writer Hiroshi Seko, as well as Ranking of Kings Director Yosuke Hatta and Animation Producer Maiko Okada of WIT Studio; Mika Akitaka, the creator of Anime Expo’s iconic mascot, MAX, also joined in the festivities in honor of the event’s 31st year.

Anime Expo will once again return in-person to the Los Angeles Convention Center next year from July 1-4. Ticket sales for Anime Expo 2023 will be announced in fall 2022. Ray added,

“After three long years away from the Los Angeles Convention Center, it was incredibly important to all of us at SPJA that our community be welcomed home with a truly unforgettable convention experience and, thanks to all the participants–including exhibitors (small and big alike), artists, industry and sponsors–and the incredibly hard work and dedication shown by each and every volunteer and staff member, we’re proud to say that this year’s show not only met, but exceeded our expectations. We can’t wait to show you what we have in store for next year!”

– Ray Chiang, CEO of SPJA
Los Angeles Convention Center two days before day zero

Anime Expo celebrated its 31st annual convention by returning to the Los Angeles Convention Center live and in-person, bringing together fans and industry professionals for the largest celebration of Japanese pop culture in North America. Hosted by The Society for the Promotion of Japanese Animation (SPJA), the sold-out four-day convention saw attendees from over 70 countries descend upon the city of Los Angeles to generate an estimated positive economic impact of over $100 Million for local hotels and businesses. Anime Expo fans that were unable to attend Anime Expo 2022 also had the opportunity to catch a glimpse of AX virtually through Anime Expo Lite through Twitch and YouTube.

For more updates on anime expo Ontario, visit the official Anime Expo website.

Anime Expo Announced the First ever ‘AX Cinema Nights’ with the screening of ‘RYOMA! THE PRINCE OF TENNIS’

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Anime Expo & Iconic events have partnered up to bring anime fans the first ever AX cinema Nights featuring a new full-length anime film adventure, RYOMA! THE PRINCE OF TENNIS!

What is AX Cinema Nights?

AX Anime Expo Cinema Nights is an in-person movie event series celebrating the best new and classic anime films by bringing them to theaters across North America. Leveraging the brand power of Anime Expo, the largest Japanese culture event in North America, AX Cinema Nights will bring passionate fans together for immersive and unforgettable community experiences. Beginning with the newest addition to The Prince of Tennis franchise.

“Over the course of Anime Expo’s 31-year history, one of the greatest lessons we’ve learned is that anime has an incredible gift for bringing people together. [. . .] That’s why we’re so thrilled to team up with Iconic Events and Eleven Arts to kick off AX Anime Expo Cinema Nights with Ryoma! The Prince of Tennis and create even more opportunities for anime fans nationwide to grow their communities and share their love of the artform with friends both new and old.”

– Ray Chiang, CEO of Society for the Promotion of Japanese Animation (SPJA).

RYOMA! THE PRINCE OF TENNIS is a new feature film about tennis prodigy Ryoma Echizen and is based on the acclaimed manga series, The Prince of Tennis, and its sequel, The New Prince of Tennis, written and illustrated by renowned manga author, Takeshi Konomi.  This will be the franchise’s first ever CG film and features an all-new story that takes place between the original manga series’ timeline and its sequel. Creator Takeshi Konomi personally supervised the film’s production and wrote the music and lyrics for all the featured songs.

Eleven Arts is very excited to be a part of this partnership with Iconic Events Releasing and Anime Expo’s AX Cinema Nights to bring forth a new theatrical experience for anime fans to enjoy [. .. ] We are honored to kickstart this experience with Ryoma! The Prince of Tennis , a title from such an iconic franchise.

-Ko Mori, CEO and President of Eleven Arts

Inspired by his tennis champion father, Ryoma is determined to take his game to the next level and train in the US. But in the middle of an intense tennis battle to save his classmate Sakuno from dangerous villains, they somehow find themselves transported to the past, just as Ryoma’s father is about to face his final championship match at the US Open – when he was mysteriously forced to retire. The innovative 3D digital animation brings the magnificent and colorful world of The Prince of Tennis to life on the big screen in this captivating film.

Cover of Prince of Tennis manga Volume 1 as released by Shueisha on January 7, 2000 in Japan. Cover by Takeshi Konomi

Over 60 million copies of The Prince of Tennis manga have been sold since the series debuted in 1999 in Shueisha’s Weekly Shōnen Jump magazine. The sequel rekindled the series in 2009 in Shueisha’s Jump Square magazine. Over the past 20+ years, the blockbuster franchise has spawned a hit anime series, animated feature films, live action films, stage plays, radio shows, music collaborations, and video games.

Ryoma! The Prince of Tennis is a quintessential and beloved property among anime and manga fans. We are excited to join with Anime Expo and Eleven Arts to present this exciting film to American audiences as part of AX Cinema Nights, and to expand our anime theatrical programming and continue the collaboration with Anime Expo.

-steve Bunnell, CEO of Iconic Events Releasing.

Screenings will take place beginning May 12 at theaters nationwide. On-sale dates and theaters will be announced shortly.

Don’t miss the announcement! Subscribe to our website below!

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Anime Expo Lite announces “Discover Little Tokyo” Event

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Anime Expo Lite 2021 ticketholders will have the opportunity to partake in a special promotion event being offered by a dozens retailers and restaurants in Little Tokyo, Los Angeles!

Little Tokyo’s famous Yagura or Tower

Beginning Friday, June 25 thru Sunday, July 11, 2021, Anime Expo Lite Ticketholders are invited to discover the historic Little Tokyo district and visit each of the participating establishments listed below to receive a custom designed Anime Expo coaster.

There are 6 different full color coasters available to collect, each may be assembled to create the above artwork designed by, Collateral Damage Studios commemorating Anime Expo’s partnership this year with Hate Is A Virus.

The list of participating establishments are as follows:

Although held virtually the past two years, Anime Expo Lite 2021 marks the 30th Anniversary of the long-running annual convention. Anime Expo Lite begins on July 3-4, 2021 from 12pm – 8pm (PST).

Tickets for Anime Expo Lite 2021 are just $5 (+ processing fees) with all proceeds to benefit the Hate Is a Virus commUNITY Action Fund. Purchase your tickets here and take a trip to Los Angeles to ‘Discover Little Tokyo’ and get exclusive access to Anime Expo Lite (Live stream).

Lucasfilm + Anime Expo Lite: STAR WARS: VISIONS Panel & Sneak Peak

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Anime Expo announced that Lucasfilm will bring a galaxy far, far away to Anime Expo Lite this July with Star Wars: Visions – Sneak Preview panel!

Join host Chastity Vicencio and Lucasfilm executive producers, Jacqui Lopez, James Waugh Josh Rimes and Qubic Pictures’ Co-Executive Producer, Justin Leach and Kanako Shirasaki for an inside look at Star Wars: Visions before the series debuts on Disney+ later this year.

Star Wars: Visions is an upcoming anthology of animated shorts celebrating
Star Wars through the lens of the world’s best anime creators and storytellers.

Concept Visual

According to Kathleen Kennedy, President of Lucasfilm Ltd, Star Wars: Visions “[is an] anthology collection [that] will bring ten fantastic visions from several of the leading Japanese anime studios, offering a fresh and diverse cultural perspective to Star Wars.”

The upcoming novel Ronin written by Emma Mieko Candon, will tie into one of the shorts. Ronin is set to release on October 12, 2021. There is no current release date for Star Wars: Visions.

Cover not final

Full Panel Details:

Star Wars: Visions – Sneak Preview
Date: July 3, 2021 / 3:00PM PST
Duration: 30 minutes

Where:  Anime Expo Lite

Tickets to access this year’s Anime Expo Lite programming are $5 each, with all proceeds benefiting the Hate Is A Virus commUNITY Action Fund. After the stream concludes on July 4th, ticketholders can re-watch the content, as well as access additional programming, on a VOD basis from July 5th -16th, 2021.

COVID-19 Coronavirus outbreak effects on Conventions

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Japan’s biggest anime convention of the year, AnimeJapan was canceled four days before the event was set to take place. Prior to that, the city of Osaka canceled its annual anime festival, Nipppombashi Street Festar which draws over 200K+ people to city’s Denden Town neighborhood. All this in fear of spreading the COVID-19 virus.

Taking the seriousness of the situation into consideration, Olympic 2020 travelers have been wondering if the 2020 Olyimics will suffer the same fate. On March 3rd, an International Olympic Committee spokesperson stated, that there are no plans to postpone or move the Olympics, adding “We made a decision and the decision is the Games go ahead”. The 2020 Olympics is set to take place from July 24th to August 9th 2020 in Tokyo, Japan.

In the U.S., the first confirmed case of the COVID-19 coronavirus disease was announced on January 21st, Since then there have been over 230 cases reported and growing. Due to fear of infection, popular industry expo, Game Developers Conference was postponed to the Summer of 2020.  GDC was supposed to take place at the Moscone Center in San Francisco, CA.

California’s biggest anime convention Anime Expo is scheduled to still take place in July of this year. The SPJA (Society for the Promotion of Japanese Animation) released the following statement regarding Anime Expo status:

With the community taking its precautions, are guest cancellations are unavoidable? For now, we’ll have to wait and see.

We encourage our viewers/readers to take precautions and help reduce the spreading of the COVID-19 virus by washing your hands and keeping general germ reduction in mind when going out in public. The following are prevention guidelines by the CDC:

  • Avoid close contact with people who are sick.
  • Avoid touching your eyes, nose, and mouth.
  • Stay home when you are sick.
  • Cover your cough or sneeze with a tissue, then throw the tissue in the trash.
  • Clean and disinfect frequently touched objects and surfaces using a regular household cleaning spray or wipe.
  • Follow CDC’s recommendations for using a facemask.

For more information, please visit the CDC website.


Sources: Link 1, Link 2, Link 3, Link 4, Link 5

Time to CHECK IN | Hazbin Hotel

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The long wait is finally over! HAZBIN HOTEL made its premiere on Oct 28th!

The pilot episode “That’s Entertainment” was released on YouTube by its creator, Vivienne Medrano (Vivziepop). The episode was an instant hit, getting over 7M views in nearly two weeks. During an interview we had with Vivienne Medrano, she spoke about having the series air on a major studio network, depending on how well the pilot episode is received and what type of deal they are offered.

Though the pilot episode became an instant hit among fans, the future of the series is still up in the air. Medrano and her team want to develop an entire season of Hazbin Hotel but for this, as Medrano puts it in our interview, they would need a bigger budget, suggesting a Kickstart campaign to help create an entire season.

Many may know about the characters inside the amazing world of Hazbin Hotel, but very few know who is their voices are. It goes without saying that Hazbin Hotel has a unique and original concept to the story, the same could be said about the cast.

Jill Harris As Charlie the Princess of Hell

Born on 1994 in Clarksville, Tennessee, Jill began her voice acting career with her first game, Loren The Amazon Princess as Myrth. She went on to become a regular voice actor for Funimation projects such as SSSS.Gridman, Overlord III, Black Clover & KanColle: Kantai Collection.

Charlie’s singing voice is Britsh singer and actress, Elsie Lovelock.                                                                     


Monica Franco As Vaggie, Charlie’s love interest.

According to her IMDB profile, she’s worked on various web series such as JonTron, Final Fantasy VII: Machinabridged, Vampire Pixel in the Neon City alongside, HotDiggedyDemon’s Luigi’s Day Out and Pony.Mov                                                                                                                                                                                                                                                                                                                                                                                                                                                              


Michael Kovach As Angel Dust, a resident of Hell and former gay porn star.

According to his IMDB profile, Kovach began his professional career in 2014 with his first project being, Danganwrestling as Monokuma, Goldust & Paul Heyman. He later went on to voice numerous characters in video games such as Lucid9: Inciting Incident, Highway Blossoms, and an upcoming 3D platformer/puzzle game, Billie Bust Up.                

                                                                     


           

                                                                                  Edward Bosco As Alastor, also know as ‘The Radio Demon’

Born on 1986 in Chicago, Illinois, Edward began his career with MMORPG video game, Vindictus. He went on to voice Aharah in Dust: An Elysian Tail and in later years worked on Bang! Zoom Entertainment projects such as Sword Art Online, Hunter x Hunter, Gods Eater Burst and B: The Beginning.

Alastor’s singing voice is voice actor, Odell Atkinson.

 

Other voice actors include Joshua Tomar (Tom Trench), Krystal LaPorte (Cherry Bomb), and Vivienne Medrano (additional voices).

During Anime Expo 2019, we interviewed voice actress Faye Mata voice of Katie Killjoy, who spoke with us about her career and her role in Hazbin Hotel.

Now that pilot episode is completed and released, its only matter of time before it gets picked up by a major network or if, Vivienne and her team will continue to Self-produce the series with the help of loyal fans. For more updates, exclusive Hazbin Hotel content and other exciting news, follow Vivienne on Twitter. Watch the pilot episode below, make to read till the end of this article for a special giveaway:

In the meantime, fans can rejoice in Hazbin Hotel merchandise that is now available. Pins, sketchbooks, and shirts are all available on VivziePop’s official SharkRobot account.

GIVEAWAY

Share our post on social media and Win!

Just share this post on ANY social media platform using #HazbinHotelTKN, and you’ll be automatically entered to win this, Portrait of Angel Dust Pin designed by artist, CalMoray. The winner will be announced on Dec 1st on our FACEBOOK page.

Don’t wanna wait? You can purchase the very limited stock, portrait of Angel pin, on Vivziepop’s shop here.