Magic Repo Man: Dumped by My Party, I’ll Cash In With a Cute Support Fairy to Become the Strongest! Anime Premieres in 2026

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TV Asahi has officially announced the upcoming TV anime adaptation of Magic Repo Man: Dumped by My Party, I’ll Cash In With a Cute Support Fairy to Become the Strongest! Based on the manga written by Masakichi and illustrated by Shingou Iijima, the fantasy adventure series is set to begin broadcasting on the TV Asahi Network in 2026, accompanied by the release of a new teaser visual featuring the main cast and protagonist, Lent, alongside his party, The Skypiercers.

Visual Teaser

In the newly released visual, Lent wields his unique ability, “Magic Warehouse,” as he and his allies — Guy, Misa, and Elle — explore a dangerous dungeon. The series blends traditional fantasy with an economic twist, introducing viewers to a protagonist whose powers are as much about resource management as they are about magic.

©Masakichi, Singou Iijima, Flex Comix Inc./Magic Repo Man Committee

Adapted from the manga serialized on COMIC Meteor, the anime will follow Lent’s journey of revenge, redemption, and financial literacy — themes that the author says resonated strongly with readers from the beginning.

Author & Artist Comments

“Since the beginning of the web serialization, many readers have shared thoughts like, ‘I want younger audiences to read this,’ and ‘This should be used as high school finance education material.’ It made me really happy,” said Masakichi, the series’ original author. “Thanks to everyone’s support, the story was adapted into a manga and now it’s getting an anime adaptation! I hope viewers also find an interest in money and finance while enjoying the series.”

via press release

Manga artist Shingou Iijima also expressed excitement for the project’s expansion, releasing the illustration below. Seven Seas Entertainment confirmed the English release of the manga’s first volume for September 2026.

©Masakichi, Singou Iijima, Flex Comix Inc./Magic Repo Man Committee

Character Introduction

©Masakichi, Singou Iijima, Flex Comix Inc./Magic Repo Man Committee

 Lent, A gentle boy who grew up in a rural village. As a member of “The Sky Piercers”, he journeyed while lending magical abilities to his allies using his unique gift “Magic Warehouse”.

Synopsis (According to Seven Seas Entertainment’s official description)

Lent is part of the up-and-coming party known as the Skypiercers, and thanks to his unique Gift, he can loan massive amounts of magic to others. No MP? No problem with Lent around!

But when his companions grow too powerful and question his usefulness, Lent is kicked out of the group. Furious and betrayed, he discovers a hidden power within his Gift — and with the help of an adorably mischievous fairy partner, he’s ready to reclaim his magic from his former party… with interest!

Production Staff

  • Original Author: Masakichi
  • Manga Artist: Shingou Iijima
  • Director: Takahiro Tamano
  • Series Composition: Ryusuke Mori
  • Character Design: Kazue Mori
  • Animation Production: SynergySP

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JUJUTSU KAISEN: Execution Heads to IMAX for One-Night-Only Event Before Nationwide Release

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The Jujutsu Kaisen franchise returns to the big screen with a colossal new theatrical feature, JUJUTSU KAISEN: Execution. Fans across North America will get the first chance to witness the chaos when the film debuts exclusively in IMAX theatres for one night only on December 3, followed by a nationwide rollout beginning December 5, presented by GKIDS in both Japanese and English-dubbed versions.

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

For the first time ever, JUJUTSU KAISEN: Execution unites the franchise’s two most intense arcs—“Shibuya Incident” and “Culling Game Part 1”—into a single cinematic experience designed for the big screen. The feature serves as a special compilation of the Shibuya Incident saga, reimagined for theatrical presentation, and includes the world premiere of the first two episodes of Season 3, ahead of their January 2026 streaming debut.

The IMAX screening event will feature one exclusive showing across 100 screens nationwide on December 3, giving fans an early-access experience before the film opens widely. A new IMAX-exclusive poster was also unveiled in celebration of the announcement.

About JUJUTSU KAISEN: Execution

Released in Japan under the title JUJUTSU KAISEN: The Movie – Shibuya Incident Special Edition x Culling Game Advance Screening on November 7, 2025, the feature brings the franchise’s most ambitious story arc to life. Produced by TOHO animation and animated by MAPPA, the film continues the legacy of Gege Akutami’s best-selling manga published by Shueisha’s Weekly Shonen Jump.

Since its 2020 debut, JUJUTSU KAISEN has evolved into a global phenomenon—earning “Anime of the Year” at the 2024 Crunchyroll Anime Awards and amassing millions of fans worldwide. Earlier this year, GKIDS released JUJUTSU KAISEN: Hidden Inventory / Premature Death – The Movie, grossing over $3.25 million in North America. The previous film, JUJUTSU KAISEN 0, went on to exceed $188 million globally.

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

Synopsis

A veil abruptly descends over the busy Shibuya area amid the bustling Halloween crowds, trapping countless civilians inside. Satoru Gojo, the strongest jujutsu sorcerer, steps into the chaos. But lying in wait are curse users and spirits scheming to seal him away.

Yuji Itadori, accompanied by his classmates and other top-tier jujutsu sorcerers, enters the fray in an unprecedented clash of curses — the Shibuya Incident.

In the aftermath, ten colonies across Japan are transformed into dens of curses in a plan orchestrated by Noritoshi Kamo, the most wicked sorcerer in history. As the deadly Culling Game starts, Special Grade sorcerer Yuta Okkotsu is assigned to carry out Yuji’s execution for his perceived crimes.

The desperate confrontation between Satoru Gojo’s two beloved students comes to the big screen with an early preview. Be the first to experience Yuji and Yuta’s fateful battle with the hotly anticipated kickoff to Season 3 in theatres nationwide.

Early Fan Access Event

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

Fans can experience the ultimate Jujutsu Kaisen spectacle early with IMAX Fan Event screenings on December 3. The film then expands to standard theatres nationwide starting December 5.

Be among the first to witness JUJUTSU KAISEN: Execution — where the Shibuya Incident reaches its devastating climax and The Culling Game begins.

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Manga Mavericks Books Debuts Sci-Fi One-Shot GREAT METAL GOD | Iwakuni Kogyo

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Manga Mavericks Books, the newly established publishing division of Manga Mavericks LLC, has officially announced the debut of GREAT METAL GOD, a stunning sci-fi fairy tale one-shot by creator Iwakuni Kogyo. The manga launches digitally on November 19, followed by a print release on December 16, marking the publisher’s first major title for the North American market.

A Silent Ode to Giant Mecha Sci-Fi

GREAT METAL GOD pays homage to the golden age of mecha manga and anime, blending the majesty of giant robots with a mythic, near-wordless storytelling approach. Told through 64 pages of breathtaking, nearly textless art, the story follows the arrival of an otherworldly metallic visitor whose destructive power brings humanity to its knees — until a mysterious ancient ritual and a young girl’s courage offer one final chance for salvation.

Creator Comment

“I don’t think I can express how happy it makes me to have Great Metal God make its English debut,” said Iwakuni Kogyo. “The theme of this work was born from the giant robots on TV and in manga that I grew up with as a child. I hope readers in North America enjoy it.”

via press release

Preorders

Preorder GREAT METAL GOD below:

Print Edition | Digital Edition

Title: GREAT METAL GOD

Creator: Iwakuni Kogyo

Length: 64 pages

Digital Release: November 19, 2025

Print Release: December 16, 2025

Print SRP: $8.99 | Digital SRP: $4.99

ISBN: 9781968054137

Rating: 13+

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KILL BLUE Anime Casts Shunsuke Takeuchi as Legendary Hitman Jūzō Ōgami

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DMM.com LLC has officially announced that acclaimed voice actor Shunsuke Takeuchi will portray the adult version of the infamous hitman Jūzō Ōgami in the upcoming anime adaptation of KILL BLUE. Set for release in 2026, the series adapts Tadatoshi Fujimaki’s (Kuroko’s Basketball, ROBOT × LASERBEAM) hit manga and promises a thrilling blend of high-stakes action and coming-of-age drama.

Shunsuke Takeuchi

Speaking about his role, Takeuchi expressed both excitement and humor about bringing the character to life:

“Jūzō has the mind of an adult but the body of a child, so at first I thought I might need to do some detective work—but it seems that’s not the case! What a relief! I’ve often been told I seem a bit older than my age, so I feel a certain kinship with this character. All of the characters in KILL BLUE are incredibly expressive, and I’m excited to pop in from time to time and watch over their energetic interactions. Please look forward to KILL BLUE! ”

– via press release

Takeuchi’s impressive portfolio includes standout roles such as Producer in The Idolmaster Cinderella Girls, Alexander Yamato in King of Prism, Jūza Hyōdo in A3!, and Revolver in Yu-Gi-Oh! VRAINS. Known for his commanding voice and nuanced performances, he’s expected to bring both gravitas and emotional depth to Ōgami’s complex duality as a hardened assassin turned teenager.

First Look: The Silver-Haired Hitman

©Tadatoshi Fujimaki/SHUEISHA, KILL BLUE Production Committee

A legendary assassin at 39. Starting over… as a middle schooler.

Jūzō Ōgami, a notorious hitman with a flawless record, collapses after being stung by a mysterious wasp. When he awakens, the once-feared 39-year-old finds himself in the body of a 13-year-old boy. Ordered by his boss to infiltrate a middle school, Jūzō must now balance an unexpected student life with the deadly world he thought he left behind. As new enemies emerge, the question remains — can Jūzō reclaim his original body, or will his second chance at life be cut short?

©Tadatoshi Fujimaki/SHUEISHA, KILL BLUE Production Committee

Production Staff

Director: Hiro Kaburagi (GREAT PRETENDER, Kimi ni Todoke)

Character Design: Miho Daidōji (Kuroko’s Basketball, Kimi ni Todoke 3rd Season)

Animation Production: CUE

Manga Information

Title: KILL BLUE

Original Story: Tadatoshi Fujimaki (SHUEISHA / Jump Comics)

Current Volumes: 11

Next Release: Volume 12 – November 4, 2025

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Mori Calliope Drops Explosive Music Video for Gachiakuta’s Second Cour Opening “LET’S JUST CRASH”

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Hololive’s rap queen Mori Calliope has officially released the music video for “LET’S JUST CRASH” — the high-energy opening theme for the second cour of the hit anime Gachiakuta. The track showcases Calliope’s signature bilingual lyricism, fusing sharp English-Japanese wordplay with thunderous beats and attitude.

Directed by Yohei Kameyama, best known for Milky☆Subway: The Galactic Limited Express, the music video is a fast-paced visual spectacle, blending razor-sharp editing with stylized animation to match Calliope’s explosive performance.

“From the first time I heard ‘LET’S JUST CRASH,’ its explosive energy hit me like a powerful drug,” Kameyama said. “I’m extremely grateful to have been part of the production and put a lot of thought into expressing the track’s captivating sound visually.”

– via press release

The project also marks Mori Calliope’s first fully 3D-animated music video, produced by Kanaban Graphics, the acclaimed studio behind Usavich. The result is a kinetic, vividly stylized world that amplifies Calliope’s unique musical identity — a blend of idol charisma, street-style rap, and J-pop theatricality.

Song Details

  • Title: LET’S JUST CRASH
  • Anime: Gachiakuta (Second Cour Opening Theme)
  • Director: Yohei Kameyama
  • CG Production: Kanaban Graphics (Usavich)
  • Listen on streaming: lnk.to/mc_ljc

Connect with Mori Calliope

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Anime Expo Chibi 2025 Returns to Ontario with Expanded Events, SPYAIR Concert & Godzilla Experience

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The Society for the Promotion of Japanese Animation (SPJA) has announced the return of Anime Expo Chibi (AXC) for its fourth year, taking place November 7–9, 2025, at the Ontario Convention Center. The fan-favorite mini-convention brings an even bigger celebration of anime, art, and community this year — complete with an additional event day, expanded footprint, and an exclusive live concert by Japanese rock band SPYAIR.

SPYAIR Live in Concert

Best known for their iconic anime themes from BLEACH, Gintama, Mobile Suit Gundam: Iron-Blooded Orphans, and Haikyu!!, SPYAIR will headline an exclusive outdoor concert on Saturday, November 8, followed by a panel and autograph session on Sunday, November 9. Their latest hit single “Orange” from Haikyu!! The Dumpster Battle has already surpassed 200 million streams worldwide, setting the stage for one of AXC’s most anticipated live shows to date.

Experience the World of Godzilla

Fans can step into a cinematic, post-apocalyptic Godzilla experience, featuring themed beverages, vehicles, props, audiovisual effects, and exclusive collectibles. This immersive installation promises jaw-dropping photo ops and the kind of large-scale spectacle that only Anime Expo events can deliver.\

Panels, Performances & Party Nights

Anime Expo Chibi 2025 will host over 60 guests and talents, including Mika Akitaka (Mobile Suit Gundam designer), Chiitan the fairy otter mascot, and voice actors SungWon Cho (ProZD) and Alan Lee (KPop Demon Hunter).

Programming highlights include:

Idol showcases, sumo exhibitions, and cosplay runways

Two rave events: the Kick-Off Party with We Touch Grass on Friday and the Anime Rave After Party with Senpai Squad on Saturday night

Workshops, creative panels, and family zones for all ages

The convention will also feature an expanded Artist Alley, Xeno’s Trading Post, and an 18+ zone in the Ontario Convention Center ballroom — offering fans everything from handcrafted merchandise to exclusive collectibles.

Japanese Food Festival & Family Fun

Partnering with Weekly LALALA, the event introduces a full Japanese Food Festival featuring 19 local restaurants serving authentic street food and desserts. Two cosplay-themed cafés, inspired by Akihabara’s maid and butler cafés, will also debut this year.

Kids under 13 can enter for free with a paid adult wristband, with family-friendly zones including the Chibi Cosplay Runway, Parent Lounge, and late-night karaoke, gaming, and food challenges that run until midnight.

This year’s Anime Expo Chibi expands beyond the Ontario Convention Center, incorporating the Delta Hotels Ontario Airport to accommodate larger audiences and more programming areas.

“We’ve put so much thought and care into how we’ve grown Anime Expo Chibi this year,” said Matthew Thomas, SPJA’s VP of Operations. “Every new feature and collaboration was designed with our attendees, artists, and exhibitors in mind. This event is a celebration of the community that makes AXC possible.”

via press release

Event Information

  • Dates: November 7–9, 2025
  • Location: Ontario Convention Center, Ontario, California
  • Website: axchibi.org

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The Kitsune Network Announces Exclusive Collaboration with Emerging VTuber Talent, Krystal Vee

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The Kitsune Network is excited to officially announce an exclusive collaboration with independent VTuber talent up-and-coming talent Krystal Vee, marking the beginning of a new chapter of engaging, creator-driven anime and pop-culture content.

This partnership will expand The Kitsune Network’s multimedia presence across YouTube and Twitch, introducing VTuber-hosted vlogs, interview coverage, in-depth product and content reviews, and exclusive interviews with figures from across the anime, gaming, and entertainment industries. Fans can also look forward to live-streamed gaming, community interactions, and future giveaway opportunities as part of this growing collaboration.

About Krystal Vee

Softly debuting in late 2024, Krystal Vee has steadily cultivated a small yet loyal following through a mix of gaming streams, YouTube videos, and casual vlog-style content. Known for their friendly personality and variety-driven approach, Krystal brings a fresh and interactive edge to anime and gaming discussions online.

Vee streams on Twitch and posts additional content on YouTube. Their growing online presence and genuine connection with viewers make them an ideal collaborator for The Kitsune Network’s mission to celebrate anime culture from both the professional and fan perspectives.

As part of this collaboration, Krystal Vee will work exclusively with The Kitsune Network as an independent partner, helping to bring more personality-driven, community-oriented experiences to viewers worldwide.

Follow Krystal Vee

Twitch: krystalvee
YouTube: @Krystal_Vee
Twitter: @Kry_Vee
BluSky: https://bsky.app/profile/krystalvt.blog
Kick: @krystal-vee
IG: @kry_vee

I Spent an Hour in Electronics Supermarket Simulator (So You Don’t Have To) | VTUBER

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I just clocked in for my first one-hour shift in Electronics Supermarket Simulator, and boy, do I have thoughts. Imagine a game where you run an electronics store: stocking shelves, selling gadgets, living the retail dream (or nightmare). It’s mildly amusing and definitely entertaining enough to kill time between your real games, but it’s also jankier than a bargain-bin USB cable. Strap in, fam – we’re going into Electronics Supermarket Simulator, the good, the bad, and the hilariously awkward in this game. Let’s go!

In-game ‘days’ lasted about 20 minutes, which is actually a pretty solid intro pace. In that short time, I set up shop; furniture, order products, and met a couple of polygonal customers. Pretty much everything is extremely straightforward, specially for those with IRL retail experience, though I wouldn’t put ESS in your resume just yet. This sim is almost too easy – it’s basically Retail 101 with training wheels. There’s a certain simple satisfaction to it, though. It’s the kind of game you boot up when you’re waiting for a huge AAA game to download – a time-killer where you can zen out arranging virtual electronics on virtual shelves.

Entertaining enough? Sure, for an hour or so. But don’t expect depth or any surprises; by Day 3 I felt like I’d seen it all. The gameplay loop is so simple that I was wondering if the target audience was literally former cashiers in need of flashbacks.

“Whyy??”

Now, simplicity isn’t inherently bad. The game does nail some basics: the 20-minute day cycle kept things moving so I never got bored in that first hour. It’s quick enough that you get a taste of opening up shop, selling stuff, closing up and analyzing the market to keep your store profitable, without the game dragging on. On the upside, if you have worked in retail, you’ll slide right in and probably chuckle at how straightforward everything is. On the downside, you might also roll your eyes and say “Been there, done that,” because it’s all very surface-level.

Let’s address the controls. Oh my goodness. The mouse sensitivity in this game is slower than a grandma on dial-up. Seriously, the camera movement around feels so sluggish and there’s no setting to fix it. None. One frustrated Steam reviewer basically said they “can’t play more than 30 minutes without wanting to rip [their] hair off” due to not being able to adjust the molasses-slow mouse look. Another player chimed in that an option to change mouse sensitivity is desperately needed. Note to devs: patch a sensitivity slider in ASAP, I beg you.

Trying to grab an item that apparently I can’t grab…

Then there’s the object interaction, which is, how do I put it… awkward at best. Ever play a sim where you’re fighting the controls more than the actual challenges? Yeah, that’s this game when you try to stock a shelf. I attempted to add more products to a shelf and the game just flashes a cryptic message “can’t interact” and refuses to let me place the item. No explanation, no hint if I was doing something wrong, had an uncompleted task, nothing. This lack of feedback had me wandering the store wondering if I missed a step. (Spoiler: I didn’t. The game just doesn’t tell you how or when you can restock properly.) The shelving and restocking mechanics need serious work – even a simple pop-up saying “Shelf full” or “restock” would’ve saved me from running around the store confused.

By day 2 I was already feeling like an Amazon pallet reseller.

Let’s talk presentation, because a VTuber’s gotta comment on the aesthetics, right? Graphics in Electronics Supermarket Simulator are… how to put this nicely… low-quality. We’re talking low quality models, stiff movements, and textures that look straight out of a 2010 bargain game. The store environment could have been charming and more spacious, but instead it feels a bit lifeless, like an empty warehouse with some gadget props tossed in. Customers walk like robots, and don’t even get me started on the character models – one of the NPCs had a stare that bored into my soul with all the emotion of a spreadsheet.

Simply put, the visuals need improvement, big time. Store aesthetics are another lacking feature. Though you have the ability to “design” your store with the necessary furniture to display your merchandise, there is zero personalization. No in store decor, no option to choose flooring designs, no color customizations. The devs have acknowledged they plan on improving the game’s visuals and UI during Early Access, so here’s hoping they give the graphics a much-needed glow-up. Because right now, it ain’t winning any beauty contests in the sim genre. Did I also mention the game’s currency is in Euros? Yeah! there’s no way to change it to the player’s country currency.

Environmental sounds were surprisingly alright too! The distant chatter of customers, traffic sounds, the beep of a checkout scanner – the ambient sound actually made me feel like I was in a small electronics shop. HOWEVER, the NPC voice lines leave a lot to be desired. As store simulator, you’d probably expect, your customers interacting with you (via text or small OV lines) but instead, you get robotic interactions and zero conversations bits like “Wow, I’ve been looking for this” or “thank you”. You do however get a random NPC laughing “Ah HAHA”, in the same awkward way every five minutes for no reason. If the devs are reading: please either hire some better voice actors or add text interactions, even thought bubbles would work, they might actually help us run things better if we might get hints on what our customers want.

The unintentional comedy of the voices is the only thing keeping me from muting the game, not that I could find a volume slider anyway. Did I forget to mention? There’s no way to control the in game music or Environmental sounds, no slider. It’s these little quality-of-life oversights that give the game that rough, unpolished vibe.

The gameplay loop is as basic as it gets: open shop, analyze the market, stock items and furniture, wait for customers, rinse, repeat. The developers tout it as an “ultimate sandbox” where you grow a tech empire, but let’s be real – at least in the first hour, it’s more like a tiny sandbox with one shovel and no sand bucket. You unlock a few products, you put them on shelves, customers come in and grab stuff, and you collect money (Which btw its in ERUOS and no way to change it). You can eventually expand your store, get new stock, but early on it’s pretty linear. For Day 1-3 (about an hour of play), I didn’t really need to strategize or plan. Just keep the shelves from being empty and you’re golden.

“FINALLY! PROFIT!”

The pacing, as mentioned, is decent for an intro. A 20-minute day cycle means you won’t be stuck waiting forever for closing time. It was kind of fun hustling through a day, making what felt like a handful of sales, then seeing the “Day End” summary. It gives you a sense of completion and readiness for the next day. By Day 3, I had the routine down pat: open up, maybe order a couple more items, restock, close shop, repeat. I kept expecting something new to happen – like maybe a rush hour of customers or a random event (shoplifter? power outage? anything!) – but nope. The game sticks to safe and simple. On one hand, that makes it accessible. On the other hand, it can get repetitive fast. If you’re hoping for wild sandbox chaos or creative freedom early on, you might be disappointed. At least there’s a “hiring” feature that allows you to employ a few, robotic but helpful NPCs to help with the store’s sales goal.

The game feels like shovelware in its current state. The low-rent graphics, clunky controls, minimal content, and that overall feeling of “we slapped this together, have fun” – all the signs of a quick cash-grab sim are there. It reminds me of those random simulator games that pop up out of nowhere, get a little attention, then vanish into Steam obscurity. Harsh? maybe, but that’s my snarky gut feeling after an hour of play. If you asked me right now if it’s worth buying, I’d say not yet unless you’re really hard-up for a little retail role-play.

And yet… there’s a spark of something here. Dare I say, potential? The concept is solid – running your own tech store could be a blast with enough depth and polish. A couple of players on Steam even pointed out that the game is “promising” despite the rough edges, and I agree. I found myself oddly engaged, envisioning how cool it would be if the devs leaned into the sandbox promise. The developers themselves call it the ultimate sandbox of electronics retail, and they plan to expand the management features, product range, and improve the economy as development continues. They’re aiming to implement more store management features and even improve visuals and performance as they go. If they commit to regular updates and really flesh out the gameplay, this could graduate from “time-killer shovelware” to “legit fun simulator” in a few months after release.

Electronics Supermarket Simulator is the kind of game you play when you’re bored and have 30 minutes to kill; you’ll chuckle at the weirdness, maybe enjoy the chill vibe of running a tiny store, and then likely shelf it (pun intended) until it improves. As one frustrated player said, “I’ll try this game again if they update it often”, and that’s exactly my sentiment. Keep an eye on it. The devs seem aware of the issues and are gathering feedback. If they hustle on those patches and deliver some major updates to controls, polish, and content, this could be worth a revisit down the line.

Store design NEVER changes, No color customizations.

Electronics Supermarket Simulator isn’t ringing up a sale from me today. But with some major updates and a cleanup on Aisle Everywhere, it might just become a checkout-worthy sim in the future. I’ll definitely be back to see if they turn this discount store into a premium experience – but only after a few patches (and maybe after they hire a new voice actor or two or give NPC some text lines). Until then, I’ll be in the break room sipping coffee and waiting for this potential sandbox to actually become the ultimate tech retail adventure it promises.

TL;DR: A janky yet oddly amusing retail sim that’s okay for killing time, but seriously needs polish and improvements. Might be worth picking up after a couple of big updates – for now, consider it “early access” in every sense and maybe let it sit on the shelf until it’s cleaned up.

Join me over on my Youtube & watch my 6min, playthrough of Electronics Supermarket Simulator,

Disclosure: I received a free review copy of this product from https://www.game.press

Be on the look out for more VTUBER content from TKN!

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Gundam Takes Over New York Comic Con 2025 With “Barbatos Rises at NYC” Visual, Screenings, and Citywide Gundam festivities

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Gundam fans, prepare for liftoff. Bandai Namco Filmworks has revealed a brand-new commemorative visual, “Barbatos Rises at NYC,” as the centerpiece of an unprecedented Gundam celebration at New York Comic Con 2025 and across New York City. Illustrated by Naohiro Washio, the artwork depicts the mighty Gundam Barbatos standing tall against the Manhattan skyline—an image that will symbolize this fall’s Gundam festivities.

Illustration by Naohiro Washio

From October 4–19, 2025, Gundam will transform New York into a fan paradise, combining exclusive convention events with city-wide activations, screenings, pop-ups, and giveaways.


NYCC Highlights: Meet Gundam Legends

One of the most anticipated events is the exclusive director autograph session with Tatsuyuki Nagai (Mobile Suit Gundam Iron-Blooded Orphans).

  • Date/Time: Thursday, October 9 @ 2:00 PM
  • Location: TAMASHII NATIONS Booth #2417
  • Tickets: Free (first 70 attendees, distributed starting at 10:00 AM)
  • Bonus: Signed commemorative poster featuring the Barbatos Rises at NYC visual

Attendees will also receive a generous giveaway bundle, including a Gundam Card Game promo card, headbands, balloons, an intro booklet, an Iron-Blooded Orphans mini-poster, and even a GUNPLA Trial Kit RX-78-2 Gundam.

Later that evening, fans can keep the momentum going with the Gundam Fan Meet Up (7:30 PM, Room 1E05), a casual gathering for cosplay, photos, and community bonding.


Gundam Film Festival at Japan Society

On October 11–12, Japan Society will host a two-day Gundam Film Festival, featuring English-dubbed screenings, cast appearances, and exclusive giveaways.

Highlights include:

  • Mobile Suit Gundam GQuuuuuuX -Beginning- (Oct. 11)
  • Mobile Suit Gundam Wing: Endless Waltz Special (4K remaster, Oct. 12) with a talk show featuring Mark Hildreth (voice of Heero Yuy)
  • Mobile Suit Gundam Hathaway (Oct. 12) with Megan Shipman (Gigi Andalucia) & Aaron B. Phillips (Kenneth Sleg) joining a live discussion

Tickets go on sale Sept. 22 via Japan Society’s website.


Gundam Beyond the Con: Buses, Pop-Ups & More

  • Gundam-Wrapped Buses: From Sept. 28–Oct. 12, specially wrapped Gundam buses will roam Manhattan, with select routes offering free rides.
  • The Gundam Base Pop-Up World Tour: From Oct. 4–19 at American Dream Mall (NJ), fans can enjoy exclusive merch, hands-on Gunpla building, Gundam card game workshops, and model-painting activities.
  • TAMASHII NATIONS Store New York (Times Square): Special Iron-Blooded Orphans displays, giveaways, and collectibles will be featured during the event.

What’s Next for Gundam

The NYC celebration also teases Gundam’s upcoming Japanese theatrical releases, including:

  • Mobile Suit Gundam Hathaway: The Sorcery of Nymph Circe (Winter 2025)
  • Mobile Suit Gundam Iron-Blooded Orphans Urdr-Hunt -Path of the Little Challenger- (Special Edition, Oct. 31, 2025)

With a striking new visual, exclusive fan signings, city-wide screenings, and immersive pop-ups, NYCC 2025 is set to be a Gundam experience like no other. From Barbatos towering over Manhattan to buses wrapped in Gundam glory, fans across New York will feel the series’ legendary impact like never before.

For updates and full schedules, fans can follow Gundam Info and Gundam Info NA on social media.

For more interviews and coverage Subscribe to The Kitsune Network!

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Friendship Bonds Blur in “Sabae is Just a Friend, Maybe” — New Manga Hits North America

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Manga fans searching for their next slice-of-life obsession can now dive into Sabae is Just a Friend, Maybe, the latest work from author Keigo Hayasaka, now digitally available in North America through emaqi.

Originally released in Japan under the title Sabae to Yattara Owaru and later adapted into a hit 2024 live-action series, the story humorously unravels the fragile balance between friendship and desire.

The manga follows Uji, an easygoing college student, and Sabae, his tomboyish, rough-around-the-edges best friend. When an evening of casual drinks and dating advice turns unexpectedly intimate, their bond is thrown into question. Suddenly, Uji finds himself navigating uncharted waters of attraction, uncertainty, and college chaos.

Hayasaka injects comedy into these moments, turning classroom life into a stage for witty banter, awkward missteps, and playful confrontations. Fans of coming-of-age and romantic comedies will find themselves grinning at every scene that pushes the line between innocent mischief and something more.

From PAGE to SCREEN

©早坂啓吾・新潮社/ヤッたら終わる製作委員会

The manga’s quirky yet relatable storytelling already proved its universal appeal when it was adapted into a 2024 live-action series, introducing its characters and humor to an even wider audience. With this official English release, Hayasaka’s story is now poised to reach readers across North America for the first time.

Localization

The localization and international release are spearheaded by Orange Inc., a Tokyo-based startup founded in 2021 by CEO Shoko Ugaki. Through their digital platform emaqi, Orange aims to reduce piracy, expand official manga accessibility, and ensure fair compensation for creators worldwide.

Is this manga worth reading?

If you’ve ever had a college friendship that felt “a little more than just friends,” or simple love quirky drama this manga might hit close to home. With humor, heart, and just the right dose of awkward tension, Sabae is Just a Friend, Maybe is a fresh addition to the slice-of-life genre worth adding to your digital library today. Now available!

For more interviews and coverage Subscribe to The Kitsune Network!

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