Transforming Manga to Film: Ghost Cat Anzu’s Unique Adaptation

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Fans of the supernatural comedy manga Ghost Cat Anzu are in for a treat with the upcoming animated film adaptation. However, this film isn’t just a direct translation of the manga — it’s taking a bold new approach. While the original manga series charmed readers with lighthearted, comedic antics, the film adds a more adventurous twist to the familiar story of Anzu, the mischievous ghost cat.

Meet The Makers

The film is a collaboration between directors Kuno Yoko and Nobuhiro Yamashita. Kuno Yoko is responsible for the animated segments, while Nobuhiro Yamashita directs the live-action segments used in the rotoscoping process.

Often compared to Aki Kaurismäki, known for his films centering on characters who are usually left alone facing the consequences, Nobuhiro Yamashita is best known for his first 35mm film, Linda Linda Linda (2005), about a group teenagers who form a band to cover songs by the Japanese punk rock band the Blue Hearts. The film was a popular success that brought him squarely into the realm of commercial cinema.

Kuno Yoko is a talented animator and manga creator recognized both nationally and internationally. She began creating manga in high school, and her debut publication, The Horn and Love of Yuiko Amagi (2017), won second prize for debut works at the Japan Media Arts Festival, where she also became the first artist to win two First Work prizes in different categories.

Credit: John Salangsang for AIF

She was a rotoscoping animation director known for her work on Shunji Iwai’s The Case of Hana and Alice (2015) and for directing the opening film for the puppet show Gara Piko Pu in 2016. She also worked as a character designer for Shiriri in Alien Shiriri from the Crayon Shin-chan series, created animations for Crayon Shin-chan: Kung-fu Boys Ramen Scrimmage in 2017, and directed episodes of Houseki no Kuni / Age of Crystals, earning significant international recognition. Ghost Cat Anzu marks her feature film directorial debut.

Rotoscoping Ghost Cat Anzu

The film is stands out from most anime films as the production team used a technique called rotoscoping. Rotoscoping involves artists tracing over live-action footage, one frame at a time, to make the animations look more realistic.

This method helps animators capture lifelike movements and is often used to blend animated characters with live-action scenes. While time-consuming, rotoscoping is great for creating detailed, realistic animations.

As you watch the film, you can hear the actors’ voices as if they were recorded along with the live-action scenes, and that’s because they were! The characters’ voices were captured on-site, which enhances the authenticity of the film’s sound design. This blend of live-action and animation creates a unique viewing experience, with real locations being animated over to create a surreal effect.

INTERVIEW

We had the pleasure to briefly speak with director Kuno Yoko and producer Keiichi Kondo at this year’s Animation Is Film Festival,

The Kitsune Network © 2024 TKN MEDIA LLC, All Rights Reserved.

From Manga to Film: What’s Changed?

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

The Ghost Cat Anzu manga is loved for its fun, slice-of-life style, revolving around Anzu, a mischievous bakeneko (ghost cat), and the residents of his town. The lighthearted interactions between characters are shown with simple and defined artwork, where humor and charm come from Anzu’s everyday situations. The manga focuses on episodic stories instead of one continuous plot. But the film takes the story in a different direction…

A New Setting and Main Character

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

The film diverges from the manga by focusing on a complete, full adventure with Aznu and a new character, Karin, a precocious tween who unexpectedly moves to rural Japan to live with her grandfather.

Karin’s distrust of Anzu becomes a central theme in the movie, which contrasts with the lighter and more comedic tone of the manga. Karin actively resists Anzu’s attempts to help her, giving the film a more rebellious and adventurous feel. It’s essential to highlight that the film incorporates various short stories from the manga, adding Karin to the mix while significantly altering other pivotal characters like Anzu’s “mother” and Tetsuya.

According to directors Kuno Yoko and Nobuhiro Yamashita,

In the original work, Anzu is a ghost cat living with a monk in a temple. Unlike the typical expectations associated with ghost cats, which are supposed to surprise and scare people, Anzu behaves like an idle old man: he aimlessly sleeps, works part-time as a massage therapist, and is seen urinating in front of the temple. To present Anzu in a more appealing light, the film required a character to contrast with him. This is how we introduced the original character of Karin into the film, a girl as difficult to deal with as Anzu.

– Via Press Release

What Fans Can Expect from the Film

The film promises a blend of comedy, action, and emotional depth, with Karin and Anzu having to face the demonic consequences of Karin’s impulsive and rebellious actions. Fans can expect intense action scenes and dramatic tension that weren’t present in the manga while still holding onto the comedic elements that make Ghost Cat Anzu beloved.

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

Fans of the original manga will observe significant shifts in the tone, character dynamics, and stakes of the story. While the manga presents a relaxed, slice-of-life narrative, the film elevates the emotional stakes, infuses dramatic action, and establishes a more compelling plot arc. Despite these transformations, the film preserves the essence of Ghost Cat Anzu by maintaining its comedic core.

That being said, the film faces challenges with narrative coherence and structure; for a runtime of 97 minutes, the film would have been better as short film. However, for fans of the manga the film delivers a cinematic interpretation that skillfully balances humor, adventure, and emotional resonance. This new adaptation presents an innovative perspective on Ghost Cat Anzu, providing an enjoyable experience for both dedicated fans and those new to the series.

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

Prepare for a unique, supernatural adventure like never before when Ghost Cat Anzu hits theaters on November 15th!

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‘MAKE A GIRL’ Interview With Gensho Yasuda | ANIME EXPO 2024

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Gensho Yasuda, a member of Xenotoon Inc., is a rising star in the world of animation. With a social media following exceeding 6 million, Yasuda has captured the attention of a global audience through his innovative and captivating anime shorts. His breakthrough came with the self-produced anime “Make Love,” which garnered critical acclaim and won a prize at the prestigious 29th CG Anime Contest in 2020, Japan’s oldest CG animation contest. Building on this success, Yasuda has taken on the role of director for his latest project, “MAKE A GIRL,” further showcasing his talent and vision in the animation industry.

©安田現象/Xenotoon・メイクアガールプロジェクト

MAKE A GIRL is scheduled for release in Japan sometime in 2025. Film’s synopsis is as follows,

Akira Mizutamari, a scientific genius who succeeded in developing and commercializing SALT, a robot that supports people’s lives, finds himself stuck in a rut when all of his new inventions fail. After hearing from a friend that he can “power up” by creating a girlfriend, he does literally that and scientifically creates an “artificial” girlfriend named “No. Zero”. Torn between her programmed emotions and her growing feelings, No. Zero starts to waver. Is it “love” that buds between her and Akira, who is unaccustomed to communicating with others, or perhaps……?

The fascinating characters in this story are brought to life by Atsumi Tanezaki (No. Zero), known for her versatile performances as Anya in “SPY x FAMILY” and Frieren in “Frieren: Beyond Journey’s End,” and Shun Horie (Akira Mizutamari), who has captivated audiences in leading roles such as Kyoutarou Ichikawa in “The Dangers in My Heart.”

Interview With Gensho Yasuda

©安田現象/Xenotoon・メイクアガールプロジェクト

We had the opportunity to interview Yasuda-san regarding his latest project, “MAKE A GIRL” who Yasuda serves as the director. Before we could ask our questions, KADOKAWA promotion team had the following questions for Yasuda-san,

KADOKAWA PT:
Yasuda-san published many CG animations on SNS and YouTube. Total number of social media followers is more than 6 million followers. His works have been seen all over the world. What made you decide to create and post your own CG animation?

Gensho Yasuda: I enjoy reading and creating stories as a hobby. I work as a 3D animator, and I’ve been wanting to make 3D animations based on my own stories. In Japan, many creators, like mangakas, don’t frequently use social media to promote their work. Therefore, I’ve decided to use social media to promote my own creations.

KADOKAWA PT:
For the production of the film “MAKE A GIRL,” you have set up a studio called Gensho Yasuda Studio.
Is there any difference between working alone and working with a studio?

Gensho Yasuda: so working on my own the freedom that I experience is really the best part. It really allows me to set up and think about the technical approach in detail before starting so it’s really the advantage is being able to research while I’m working. So it’s kind of like a two birds one stone situation. Working in teams, in contrast really it’s a strength in numbers. The workload is reduced. The research can be done much faster. And in terms of MAKE A GIRL we worked with that eight-person team and so it was kind of like eight times the work was done in a very short amount of time. The research was done eight times faster, but it wasn’t just that it was that each animator brought with them their unique careers and their unique ideas and techniques, they discovered new techniques and they even taught me new techniques as well. So the ideas that weren’t mine got to be incorporated into this as well, which was a huge strength of working with that team.


KADOKAWA PT:
What are some of the highlights of the film? What should the audience keep an eye out for?

Gensho Yasuda: So I’ve made a lot of short animes and in these short animes that were online I didn’t use any voice actors and it was just about the movement. It was simply only the visual that was involved which required some imagination from the audience and this time in this film, I’ve used voice actors and they really gave life to these characters so you can enjoy it a lot more like a classic anime. And in the sort of CG action scenes, that’s one of my strengths and one of my deeper wells of experience I would say so I think that will be a really fun and exciting part for audiences to watch as well.

Our Questions

Gensho Yasuda & Krystal during Anime Expo 2024

KRYSTAL: Usually your animations have little to no voiceover, for each character in this project has a voice actor. Do you think this project will resonate with your audience?

Gensho Yasuda: Yeah, I think so, but you know until now, imagination was such a big part of the shorts that hit, as you said, and people were just kind of free to imagine what they wanted based on their life experiences and what came to mind. This is a lot more like classic anime, so there isn’t as much that people can use their imagination with, so yeah. That’s a point that will be interesting to see how people relate to this.

KRYSTAL: Tell how you came up with initial story of MAKE A GIRL?

Gensho Yasuda: it’s literally ‘make a girlfriend’, is how you described when you get a girlfriend or that kind of thing. So thinking about the sentence written down I thought about how there could be a lot of different meanings to that sentence and the noun of girlfriend can be thought of in different ways. So I thought well what if there was a scientist that used science to create his girlfriend and I love science fiction and it’s sort of a meta expression of my love of SF that I put into this piece this film.’

©安田現象/Xenotoon・メイクアガールプロジェクト

KRYSTAL: What were some of the challenges that you faced in this project?

Gensho Yasuda: So the biggest challenge was really just making the film itself. There were 8 members including myself in this project and to get each of these people to become this fully fleshed-out animator was a process especially because I have a very unique know-how and I have some very interesting specialties that I taught these other people so that was the most challenging part was like creating the environment for that to happen before we even started making the film. However, at the same time, you know, six months or about a year in, each person focused on a different section, for example, like 3D modeling or background work, that sort of thing. And so each person kind of became a specialist in each area and so much so that their level of detail and expertise became deeper than mine in those areas. So I really came to rely on them and learn from them.

KRYSTAL: I know it’s probably too early to tell but you have created a numerous characters throughout your career releasing your shorts. Do you think you’ll create a film or a larger animations based on the other characters you’ve created?

Gensho Yasuda: In terms of characters I’d like to expand upon, definitely the cursed doll and the Miko character, I’d like to flesh out their stories. I have a clear image of how their stories end and how their journey ends but I don’t know exactly what medium would be best to tell that story. So it might be short, it might be long, I’m not too sure yet.

KRYSTAL: During the casting, was there a moment where you said to yourself, “Ah, There! There’s the voice of my main character”?

Gensho Yasuda: So I’d say yes, Akira’s- Yeah, I had an idea of what sort of acting I wanted to use for the character of Akira and then Shun Horie who played him really did an incredible job with like small nuances at the end of sentences or doing that sort of thing in bringing him to life because if you just read his dialogue, he’s not a very likeable character and yet he truly became Akira and even I think was somewhat likable and there were moments like that. That really made me think. Oh, yeah, this is this is Akira for sure.

KRYSTAL: Have you given any thought to venturing into other mediums, such as 2D animation or hand-drawn animation?

Gensho Yasuda: No, I have not. I think the reason is that people who can’t draw enter 3D; that is really why I entered. The 3D that I create look like hand-drawn and feels hand-drawn animation, and to do that, there are interesting adjustments that need to be done over and over again, and in making these adjustments, I find myself learning a little bit more skills in drawing, but that doesn’t mean I can draw anime.

©安田現象/Xenotoon・メイクアガールプロジェクト

You can follow Gensho Yasuda on social media here. Visit the film’s official website. I would to special thanks to KADOKAWA and the MAKE A GIRL PR team for this wonderful interview opportunity.

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INTERVIEW | ‘My Deer Friend Nokotan’ Author Oshioshio

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With the recent popularity of My Deer Friend Nokotan anime, we have decided to republish our interview with the mangaka, Oshioshio. My Deer Friend Nokotan was initially published in Japan in Shōnen Magazine Edge in November 2019 and later made available on Kodansha’s Magazine Pocket website.

©Oshioshio/Kodansha/Hinominami High School Deer Club

The manga had its North Amoserican debut in 2022, and the English version of volume 3 was published almost a year later in 2023. During the same year, I interviewed Oshioshio to promote Pixiv’s Anime Expo 2023 booth.

This visual is protected by trademarks, copyrights, and other intellectual property rights owned by Seven Seas Entertainment or its subsidiaries, licensors, licensees, suppliers, and accounts.

OSHIOSHIO INTERVIEW

The interview was conducted via e-mail. Please note that the last question pertained to Anime Expo 2023.*

Krystal: Can you discuss your creative process and the influences you use for creating your artwork?

Oshioshio: I am influenced by everything I have experienced. The manga I read as a child, the anime I have watched, video games I have played, and the scenery I have traveled to, are all sources of my creativity. I will be drawing fan art of “Genshin Impact” at AX, and I have been very influenced by “Genshin Impact” recently. The beautiful landscapes and unique characters of Hara-Kami always make me think “I want to draw! I am always inspired by the beautiful landscapes and unique characters of “Genshin Impact”.

K: For fans, who might be reading this interview, what advice would you give them to become better artists?

O: Don’t hesitate to put in the effort. Keep drawing and keep trying. I believe that all the great artists I know are those who continue to practice these things. It takes courage to try anything, but people grow through repetition of trial and error. The results come when you keep trying, so let’s do our best together!

K: Your manga “My Deer Friend Nokatan” is currently being published in English; What inspired you to write the story, and why did you make Nokotan a Deer?

O: One day, by chance, I came up with the idea of a girl character whose antlers were stuck on a door. I thought this could be interesting, so I thought of a story and other characters, and the work “My Deer Friend Nokotan” was born. Nokotan was not just any creature with horns, but I wanted it to be familiar and new, so I decided on a deer. In Japan, there are tourist attractions where deer are famous, which everyone knows, so I thought it would be familiar.

K: You’re traveling to the U.S. for the annual Anime Expo; what are you most excited to see here in Los Angeles?*

O: This is my first time in the U.S., so I am looking forward to everything I see! I want to enjoy feeling the American air, food, people, and everything. I also love the Japanese Comic Market so much that I attend almost every year, and I am really looking forward to seeing Artist Alley, which has a similar atmosphere to Comiket. I am very interested to see how overseas otaku do their doujin activities.

Thank you for reading our interview with Oshioshio, you can read the full article from 2023 HERE, which also features an interview with anime illustrator, Modare.

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Truck-Kun’s Impact Hurts Transportation Industry, Says Manager

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Isekai, a popular anime subgenre, introduced fans to some of the most notorious villains of all time, often leading to high body counts, Truck-kun. The appearance of Truck-kun typically sets the stage for the events that viewers eagerly anticipate: the plot. However, a transportation manager in Shizuoka Prefecture, Japan, has voiced some strong opinions about the portrayal of truck in media.

According to the transportation and logistics industry news website Logistics Weekly News, a transportation manager in Shizuoka is upset about how frequent trucks are used to portray traffic accidents in major media. The manager believes that the media often depicts violent deaths, and this type of portrayal is creating a negative perception of the transportation industry.

When I count all the scenes I can remember in which an important character in a story dramatically loses his life in a traffic accident, the main role that effectively heightens the impact is certainly played by large vehicles such as trucks and dump trucks.

via weekly-net.co.jp

The manager pointed out that these depictions can function like subliminal messages, instilling a subconscious fear and aversion toward trucks in viewers. This impact is heightened when viewers emotionally connect with the characters involved. Furthermore, news coverage of serious accidents involving trucks often sensationalizes these incidents, further cementing negative stereotypes.

The manage cites these depictions as the leading cause of “parent blocking” and “wife blocking” in hiring drivers, as families are influenced by these ingrained fears. It all comes to down to ‘subliminal messages’, the unnamed manager states that audiences are “brain washed” in having a fear of trucks and subsequently, their drivers as well.

“In movies, TV dramas, manga, and anime, the car used in scenes where a character dies in a traffic accident is almost always a truck.”

via weekly-net.co.jp

The manger continued to state, that such negative depictions can’t be help due to freedom of expression in media, but that they would love to see a “balance” within major media, and depict the transportation industry in a more positive light.

Some commenters empathized with the manager, and some also express why trucks are prefect to depict a protagonist’s death stating, “If it were a passenger car, the scenes would lack impact. If it were a train, the connotation of suicide would be too strong, and buses are too safe to run over people, suggesting the accident rate for buses are lower than trucks. Others supported the manger’s statements by offering the media creators portray other transport vehicles for a change, while stating that truck were unfortunately the ‘go- to’ vehicles to portray deaths since its a common vehicle to find on streets of Japan.

According to the article, transportation companies remain dedicated to promoting a positive image of drivers and the logistics industry through social media. However, changing the negative perceptions of trucks and the transportation industry portrayed in media, continues to be a significant challenge.

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PANTY & STOCKING ARE BACK! | New PANTY & STOCKING with GARTERBELT

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TRIGGER Assembles All-Star Team for 2025 ‘Panty & Stocking with Garterbelt’ Anime, Teaser Visual and Director Revealed

©TRIGGER・今石洋之/NPSG製作委員会

After a 14-year hiatus since its original broadcast, the iconic MADE IN JAPAN cartoon anime ‘PANTY & STOCKING with GARTERBELT‘ is making a spectacular comeback. Alongside this announcement, the teaser visual and title logo have been unveiled, and the official website, X, and Instagram accounts are now live and buzzing with excitement.

©TRIGGER・今石洋之/NPSG製作委員会

The new series, officially titled ‘New PANTY & STOCKING with GARTERBELT,‘ promises to bring back all the characters we love. The teaser visual showcases PANTY, STOCKING, BRIEF, GARTERBELT, CHUCK, and their adversaries KNEESOCKS, SCANTY, and FASTENER, all in one stylish image. The new pop and stylish logo is sure to grab your attention.

Additionaly, the main staff for the new series has been revealed, and their first talk video has been uploaded on the TRIGGER YouTube channel. In the video, director Hiroyuki Imaishi, series composition and concept planner Hiromi Wakabayashi, character designer and art director Shigeto Koyama, and character designers/animation directors SUSHiO and Masaru Sakamoto discuss the visuals and their enthusiasm for the new series.

The animation will be produced by the renowned studio TRIGGER, famous for works like ‘KILL la KILL,’ ‘PROMARE,’ and ‘Cyberpunk: Edgerunners.’ Hiroyuki Imaishi returns as the director, with Atushi Nishigori back as the original character designer. Hiromi Wakabayashi will handle the series composition, and Shigeto Koyama, SUSHiO, and Masaru Sakamoto will lead the character design. Adding to the excitement, Yoh Yoshinari, a prominent creator at TRIGGER, will join as a special “specialist“.

Expectations are sky-high for this new project from the globally acclaimed TRIGGER. Stay tuned for more updates and prepare for an explosive return of ‘New PANTY & STOCKING with GARTERBELT’!

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McDonalds X JUJUTSU KAISEN | Here’s The Sauce

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Inspired by the iconic Black Garlic Sauce from McDonald’s Japan, this limited release offers a unique blend of garlic and soy sauce, balanced with a tangy sweetness. Marking the first-ever garlic sauce to hit McDonald’s USA menus, this release re-engages anime fans and McDonald’s fans, following the successful WcDonalds campaign earlier this year.

Get ready to harness the immeasurable power of our favorite jujutsu sorcerers as McDonald’s partners with “JUJUTSU KAISEN” to launch the new Special Grade Garlic Sauce, available exclusively on the McDonald’s App starting July 9. Inspired by the iconic Black Garlic Sauce from McDonald’s Japan, the Special Grade Garlic Sauce introduces a new arc in the U.S. sauce lineup, featuring notes of garlic and soy sauce balanced with a slight tangy sweetness.

Collectible Sauce Packaging:

The new sauce packaging features eight unique lid designs starring fan-favorite characters from the hit anime series. Grab the Special Grade Garlic Sauce for free with any order of Chicken McNuggets®, or pair it with your go-to order on the McDonald’s App to make a meal fit for any sorcerer. Collect them all to reach your peak strength.

Yuji Itadori – A rare talent not seen in a thousand years, able to withstand the poison of Sukuna and become his human vessel.
Megumi Fushiguro – A genius who enrolled as a 2nd-grade sorcerer, the only first-year student allowed to carry out solo missions.
Nobara Kugisaki – A strong-willed 3rd-grade jujutsu sorcerer from the countryside.
Satoru Gojo – The strongest special-grade sorcerer and teacher at Tokyo Jujutsu High.
Kento Nanami – A junior of Gojo who became a salaryman but later returned to Tokyo Jujutsu High to become a 1st-grade sorcerer.
Suguru Geto – A villain special-grade sorcerer aiming to create a paradise for sorcerers, free of humans.
Mahito – A curse originating from humans, capable of changing a person’s appearance by touching their soul.
Sukuna – A king from over a thousand years ago, still threatening the world after his death.
A Sorcerer-Worthy Meal and Deal

Use the slideshow below to preview the sauce packaging.

1 / 8

Free Crunchyroll Subscription

Each purchase of the sauce also unlocks a 30-day free trial of Crunchyroll! Those who order the Special Grade Garlic Sauce on the McDonald’s App will receive a free 30-day Crunchyroll trial, allowing them to watch full episodes of their favorite anime content. Crunchyroll trial offer terms apply.

Starting July 9, activate your domain expansion and head to the McDonald’s App to order a taste of the Special Grade Garlic Sauce and snag all your favorite “JUJUTSU KAISEN” characters for a limited time while supplies last.

Additionally, NASCAR has also entered the collaboration.

Sukuna x NASCAR Driver Bubba Wallace

This weekend, Bubba Wallace will race in the second annual Chicago Street Race with a Sukuna-themed paint scheme from “JUJUTSU KAISEN.”

McDonald’s Fan Zone at Chicago NASCAR Street Race

Racing fans in Chicago who download the McDonald’s App will gain access to the McDonald’s Fan Zone, including a look at the 23XI Show car, McDonald’s Sampling, and the Golden Access Break Room—a retro-inspired, JUJUTSU KAISEN and NASCAR-themed pop-up featured at this year’s race.

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Gloria Garayua Dives into Her Role in CYBERPUNK EDGERUNNERS on ANIME Journeys Podcast

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In our latest episode of ANIME Journeys, Episode Seven, we discussed Latino characters in anime in honor of Cinco de Mayo and Mexican Mother’s Day on May 12th. We specifically focused on the main characters from the anime series El Cazador De Brujas, Nadie and Ellis, and Ricardo Martínez from Hajime no Ippo.

Of course, no episode on Latino characters in anime would be complete without mentioning David Martinez from Cyberpunk: Edgerunners. Although David is officially American, his origins from Santo Domingo, Night City, suggest his nationality is Dominican.

While we didn’t delve deeply into David himself, we celebrated Dominican Mother’s Day by interviewing actress Gloria Garayua, who voiced David’s mother, Gloria Martinez.

The character of Gloria Martinez is pivotal in motivating David throughout the series, especially evident in the first and final episodes. In Episode 1, David’s mother expresses her hope to see David reach the top floor of Arasaka Tower, a sentiment that resonates in David’s memories during the series’ conclusion.

Join us as Gloria Garayua and I discuss her experiences with her anime roles and revisit Cyberpunk: Edgerunners. Please note that this episode contains spoilers, so we highly recommend watching the entire Cyberpunk: Edgerunners series before listening.

 © 2024 TKN MEDIA, LLC· All Rights Reserved

VIDEO INTERVIEW

You can also watch our exclusive video interview with Gloria Garayua, in which she provides further insights into her anime roles, including Quetzalcoatl in Fate/Grand Order—Absolute Demonic Front: Babylonia and Maria in the remastered GKids English dub of Tokyo Godfathers.

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Beloved Kawaii Shop JAPANLA Reopens!

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JapanLA Reopens Flagship Store for Daily In-Person Shopping

Earlier this month, JapanLA, the beloved boutique renowned for its collection of Japanese Kawaii brands like Hello Kitty, had its grand reopening of its flagship store on La Brea Avenue. The store is now open daily for in-person shopping, bringing back the vibrant and immersive retail experience that fans have dearly missed.

Founded in 2006 by Jamie Rivadeneira, JapanLA has long been a cornerstone of the Kawaii community in Los Angeles. The store has not only offered a unique selection of adorable merchandise but also hosted numerous pop-up shops, curated events, art shows, and fashion shows. It has even produced licensed Sanrio products, creating a magical space for fans of all ages.

In 2020, JapanLA closed its physical doors due to COVID-19 restrictions. However, the store quickly adapted by pivoting to a digital business model, introducing livestream shopping shows that allowed customers to engage and shop together from the safety of their homes. This innovative approach kept the community spirit alive and thriving, even during the most challenging times of quarantine.

Despite the success of their digital model, JapanLA knew that nothing could replace the joy of in-store shopping. In June 2022, they began to reopen on weekends for in-person shopping and hosted monthly mascot events. Their popular live streams expanded to TikTok Shop, earning them a spot among the top 10 shows on the platform.

Responding to the growing demand for real-life shopping experiences and their viral popularity on TikTok, JapanLA has decided to open its doors every day of the week. This exciting development means that fans can now visit the store whenever they wish, enjoying the whole JapanLA experience once again.

JapanLA remains a vibrant gathering place where fans can celebrate their favorite characters, make new friends, and create lasting memories with their loved ones. The JapanLA team expresses immense gratitude for the unwavering support of their loyal customers and the wider community.

Come and visit JapanLA at:
233 S La Brea Ave, Los Angeles, CA 90036

  • Mon – Fri: 11am – 5pm
  • Sat: 11am – 7pm
  • Sun: 11am – 6pm

Whether you’re a long-time fan or new to the Kawaii world, JapanLA looks forward to welcoming you back to their magical store. Stay tuned for upcoming event coverage from events hosted by JapanLA.

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Harvest Moon Comes to Mobile Devices For The Frist Time – Home Sweet Home | Natsume Inc

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Natsume Inc. Announces Harvest Moon: Home Sweet Home for Mobile Devices!

Exciting news for Harvest Moon fans! Natsume Inc., the renowned developer and publisher of beloved family-oriented video games, has officially announced Harvest Moon: Home Sweet Home, set to launch on iOS and Android this August 2024.

© 2024 Natsume Inc. All Rights Reserved.

Hiro Maekawa, President and CEO of Natsume, shared the company’s enthusiasm,

“We are excited to bring a fresh new Harvest Moon experience back to mobile gamers with Harvest Moon: Home Sweet Home. Featuring the traditional Harvest Moon style that fans know and love, along with some familiar faces, we hope this will be a cozy farming adventure favorite for all mobile gamers. We look forward to welcoming you home this summer!”

– Hiro Maekawa, President and CEO of Natsume via Press Release

In Harvest Moon: Home Sweet Home, home is truly where the heart is! After a decade of city living, players are ready to return to their roots. Your childhood friend has convinced you to move back to your quaint hometown with the goal of revitalizing it. However, the town of Alba has seen better days, and not all its residents are thrilled to see a city slicker like you return. Will you be able to win over the skeptical villagers and breathe new life into Alba? With the support of your childhood friend and other villagers, anything is possible!

Stay tuned for more updates and prepare for a heartwarming farming adventure this summer!

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NEOPETS Debuts at LACC 2023 | INTERVIEW

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For over 25 years, Neopets has taught adults to care for virtual pets online. It’s one of the few games played exclusively on the internet, alongside Club Penguin and Gaia Online. Developed by Adam and Donna Powell, Neopets revolves around Neopia, where users care for and play with Neopets.

In comparison to Japan’s Tamagotchi, Neopets was solely online. Adam and Donna Powell created Neopets to entertain college students and generate advertising revenue. By the end of 1999, Neopets had over 600,000 registered users. From 1999 to 2005, Neopets was independently owned until Viacom purchased it for $160 million. Shortly after, Adam and Donna left the company due to creative differences.

In 2014, JumpStart Games bought Neopets. In 2017, JumpStart Games was acquired by the Chinese company NetDragon. Under this new management, new material was produced for the first time since the JumpStart purchase.

Neopest current logo | NEOPETS and all related indicia are trademarks of Neopets, Inc., © 1999-2024

Currently, after a failed attempt to create a 3D version with NFTs called Neopets Meta, Neopets is led by former Neopets Meta CEO Dominic Law. Neopets is now independently owned by World of Neopia, Inc. Since 2023, the new team has been revitalizing Neopets with a new homepage and a mobile game, Neopets: Tales of Dacardia, among other upcoming updates.

At Los Angeles Comic Con 2023, I had the pleasure of speaking with Casey Sinclair, Project Manager and Senior Writer at World of Neopia, Inc. We discussed the newly released Neopets: Tales of Dacardia and reminisced about Neopets. Please note that this interview was conducted on December 3, 2023, so some information may already be outdated.

NEOPETS Interview with Casey Sinclair

Krystal Kitsune interviews Casey Sinclair at Los Comic Con 2023

Krystal: I’m here at LA Comic Con 2023, and I’m here at the NEOPET booth where they’re celebrating their 25th year anniversary. And I’m here with Casey. You are the senior writer and project manager, correct?

Casey Sinclair: Yeah, I work with a marketing team. My TNT (The Neopets Team) handle is TNTOneOfTwelve. You probably haven’t seen me. I’m not super active on the forums, but behind the scenes, work with a marketing team, work with narrative, work in licensing. And we’re really just here to grab the brand and really just engage with the community. We love our fans. We’ve got such an amazing reception here. It’s really great to just see people’s reactions with this amazing IP.

Krystal: -And at LA Comic Con, no less, you’re not only here celebrating the 25th anniversary, it’s also Neopet’s debut at La Comic Con, correct?

Casey Sinclair: This is our first LA Comic Con presence. We did San Diego and New York last year, but we figured, ‘yeah, we should show up at LA and see our fans in the Southern California area’.

Krsytal: We were discussing earlier about the positive reputation of Neopets and the longtime fans who played, such as myself, who played a long time ago, and now fast forward 25 years later, the Neopet brand is still alive, but some fans might be unaware of the, shall we say, rebranding of Neopets. Can you go into detail with that?

Casey Sinclair: Yeah, for sure. So I think it’s interesting in seeing people’s reactions today. We get everything from “Neopets?!”, “Oh, my God, this was so amazing to play in my childhood”, “You guys are still around?” “25 years?! you’re older than I am!” to, “oh my, Neopets! Are they still alive?” And we say, “yeah, they’re starving, but they’re still alive”, and I think that shows that there’s such a positive memory in the cultural consciousness of Neopets. People look at the logo on our booth and they just unlock those kind of core memories of Neopets. I think that’s what we’re about in terms of celebration, 25 years to speak to kind of the revitalization of the brand. So we have new leadership as of July of this year [2023]. And we’re really aiming to make a big push in terms of content, in terms of merch, in terms of engaging with the community and what the community has been asking for, fixing the site, introducing awesome new merchandise, introducing new plots. We have The Void Within plot coming next year [2024] and really trying to, like you said, bring those people back who may not be aware that Neopets is still alive in kicking.

Krystal: Are there any upcoming projects that you’re allowed to speak on? I know that the new CGI sort of game in the works, and I think it’s on the website. Is there something you can talk about that?

Casey Sinclair: Yeah. So, World of Neopets, we announced that back in July. It’s going to be a mobile game, kind of think hybrid, kind of animal Crossing, pet Sim style game. I have to say, with a disclaimer, it’s still tentatively in development. But we’re really trying to kind of have a different style of Neopets game where you can kind of be in the guise of a Neopet and kind of interact with Neopia, go around the world. But we still have a heavy focus on Neopets.com that’s like, mentioned the plot coming out next year.

We had almost every year during the 2000s, a plot come out that was so integral to Neopets, the storytelling. Right? And I work with a narrative team, amazing group of people. The storytelling was really important, and so we kind of wanted to bring it back to that. We’re also excited in that last year, in 2022, we launched Fairy’s Hope, a match three game. We kind of want to have something for everyone. But I was telling you earlier, it’s really important for us to have kind of this unified universe of Neopets games where people that want to play Neopets.com, we’re faithful to that. We support that. We introduce new content for that. We fix things that need to be fixed for that. But then anyone that wants to branch out and experience Neopia in new ways, they can do that as well.

We have Advent calendar going out right now that’s on the site. We have a little fun, little teaser at the end of that for people that played the fairy festival event earlier. We had a little comic at the end. Maybe they could expect something, who knows? And then we’ve already said in our live AMAs that happen every month, UC pets coming. Keep your eye out for that on the site. And then also, the last kind of pillar in our group of games is Island Builders. And Island Builders has been out for a while, but we have a closed beta going on right now where we’re prepping for the relaunch of Island Builders early next year. And we’re really excited about that new build. So revamped again, like, to scratch every itch for everyone that wants to interact with Neopia in different ways.

Krystal Kitsune interviews Casey Sinclair at Los Comic Con 2023

Krystal: To wrap this up, because I know you guys are busy for sure, it’s not only the games that are coming out, right, because at this convention itself, you guys had a panel in where you guys discussed a graphic novel. Can you go into detail with that?

Casey Sinclair: Yeah, so that’s only the games. We are partnered with Andrews McNeil that came out with our amazing cookbook earlier this year. Personally, one of my favorite products that we’ve ever come out with, it’s so faithful to the esthetic, the vibrant kind of pastel colors of early Neopets. So they have graphic novels in the works. We have our calendar here, our 2024 calendar. We designed that in house–

Krystal: –which, let me just add, seeing a Neopet calendar for 2024, it’s….amazing!

Casey Sinclair: Well, we wanted to kind of, like, pay homage to our 25th birthday. So we’re celebrating 25 years of Neopets. Our 25th birthday is in 2024, November 15.

Krystal: WOOO! Congratulations!!

Casey Sinclair: We’ve had 25 years in Neopets. We want to have another 25 years. So in addition to the games, we have the novels coming out, we have new products coming out. We have our neo hoods here today, new plush in the works. Can’t speak too much on that, but we’re listening to the community about all these kinds of things and kind of really want to, again, pay respects to the community and what the community has been asking for.

Krystal: All right, Casey, thank you so much for helping us catch up on Neopets on the 25th anniversary!

Casey Sinclair: Thank you so much and we want to just say a special shout out; Thanks for the interview, and thanks for our community for being here, and we’re happy to be at LA Comic Con!

Krystal Kitsune & Casey Sinclair at Los Comic Con 2023

We’re eagerly anticipating all the incredible updates coming to the world of Neopets! From exciting game updates to brand-new merchandise, the future holds endless possibilities. We can’t wait to see what’s next!

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