Manga Mavericks Books, the newly established publishing division of Manga Mavericks LLC, has officially announced the debut of GREAT METAL GOD, a stunning sci-fi fairy tale one-shot by creator Iwakuni Kogyo. The manga launches digitally on November 19, followed by a print release on December 16, marking the publisher’s first major title for the North American market.
A Silent Ode to Giant Mecha Sci-Fi
GREAT METAL GOD pays homage to the golden age of mecha manga and anime, blending the majesty of giant robots with a mythic, near-wordless storytelling approach. Told through 64 pages of breathtaking, nearly textless art, the story follows the arrival of an otherworldly metallic visitor whose destructive power brings humanity to its knees — until a mysterious ancient ritual and a young girl’s courage offer one final chance for salvation.
Creator Comment
“I don’t think I can express how happy it makes me to have Great Metal God make its English debut,” said Iwakuni Kogyo. “The theme of this work was born from the giant robots on TV and in manga that I grew up with as a child. I hope readers in North America enjoy it.”
Hololive’s rap queen Mori Calliope has officially released the music video for “LET’S JUST CRASH” — the high-energy opening theme for the second cour of the hit anime Gachiakuta. The track showcases Calliope’s signature bilingual lyricism, fusing sharp English-Japanese wordplay with thunderous beats and attitude.
Directed by Yohei Kameyama, best known for Milky☆Subway: The Galactic Limited Express, the music video is a fast-paced visual spectacle, blending razor-sharp editing with stylized animation to match Calliope’s explosive performance.
“From the first time I heard ‘LET’S JUST CRASH,’ its explosive energy hit me like a powerful drug,” Kameyama said. “I’m extremely grateful to have been part of the production and put a lot of thought into expressing the track’s captivating sound visually.”
– via press release
The project also marks Mori Calliope’s first fully 3D-animated music video, produced by Kanaban Graphics, the acclaimed studio behind Usavich. The result is a kinetic, vividly stylized world that amplifies Calliope’s unique musical identity — a blend of idol charisma, street-style rap, and J-pop theatricality.
The Kitsune Network is excited to officially announce an exclusive collaboration with independent VTuber talent up-and-coming talent Krystal Vee, marking the beginning of a new chapter of engaging, creator-driven anime and pop-culture content.
This partnership will expand The Kitsune Network’s multimedia presence across YouTube and Twitch, introducing VTuber-hosted vlogs, interview coverage, in-depth product and content reviews, and exclusive interviews with figures from across the anime, gaming, and entertainment industries. Fans can also look forward tolive-streamed gaming, community interactions, and future giveaway opportunities as part of this growing collaboration.
About Krystal Vee
Softly debuting in late 2024, Krystal Vee has steadily cultivated a small yet loyal following through a mix of gaming streams, YouTube videos, and casual vlog-style content. Known for their friendly personality and variety-driven approach, Krystal brings a fresh and interactive edge to anime and gaming discussions online.
Vee streams on Twitchand posts additional content on YouTube. Their growing online presence and genuine connection with viewers make them an ideal collaborator for The Kitsune Network’s mission to celebrate anime culture from both the professional and fan perspectives.
As part of this collaboration, Krystal Vee will work exclusively with The Kitsune Network as an independent partner, helping to bring more personality-driven, community-oriented experiences to viewers worldwide.
Japanese illustrator Acky Bright has become one of the most exciting names in global pop culture, fusing his signature kawakakkoii (cute × cool) aesthetic into projects that bridge anime, gaming, music, and fashion.
Over the past two years, Bright’s work has exploded onto the international stage. In 2024, he spearheaded McDonald’s worldwide “WcDonald’s” campaign, designing manga-style packaging, original characters, and a digital manga series that brought anime culture into fast-food history. He also teamed up with chart-topping band ASTERISM on the Planet of Metal concept album, creating a 28-page artbook that expanded their musical world into visual storytelling. Fans of gaming saw his touch in the Monster Hunter Now × Ayase collaboration, where Bright’s illustrations powered an energetic crossover of music and monster hunting.
Characters Designed by Acky Bright (Left to Right): Mia, Carm, J, Flurry, Mr.Bev, Wicke, Burg, Midnight, Quart Sr, and the WcDizer 3000.
Planet of Metal concept by Acky Bright
On the fine art side, Bright’s “Studio Infinity” solo exhibition at Japan Society in New York blurred the line between gallery and studio. Visitors watched him live-draw massive murals and even join in on the process, highlighting his love for interactive creation.
At Anime Expo 2025, Bright delivered one of the convention’s most talked-about panels, mixing live art games like “Guess the Sketch” and the “3 Deck Challenge” with big announcements. He teased a major cross-industry project set for October 2025, showcased a prototype of his upcoming Underverse collectible figure, and reaffirmed his lifelong dedication to designing original characters.
Acky Bright’s journey demonstrates not only his versatility but also his commitment to making art that’s playful, edgy, and deeply personal.
Exclusive Interview with Acky Bright
We at The Kitsune Network had the honor of speaking with Acky Bright to discuss his recent projects, his artistic philosophy, and what fans can expect next,
Krystal:
You’ve worked with McDonald’s on some high-profile anime-inspired projects – from the global “WcDonald’s” campaign (complete with manga-style ads and even an immersive LA restaurant experience) to a viral McDonald’s Japan music video promotion featuring popular artists like Ado, YOASOBI, and Hoshimachi Suisei. How did you approach blending your manga-style art with such an iconic fast-food brand, and what was most challenging or rewarding about bringing these campaigns to life?
WcDonald’s iconic Manga paper bag, designed by Acky Birght.
Acky:
Regarding WcDonald’s, I found it incredibly cool that the actual McDonald’s launched a global campaign using the “WcDonald’s” parody—a concept long familiar in anime and manga. I was truly honored and excited to be selected as the campaign’s main designer. I also had a great degree of creative freedom, which made the entire experience genuinely enjoyable from beginning to end. Given my understanding of Western culture, I think I was able to deliver work that left both the client and fans highly satisfied. In Japan, McDonald’s campaigns are major cultural moments each year, and this one was led by a creative team composed of some of the country’s top talents, so it was a fantastic project to be a part of. I was also given considerable freedom in designing the characters, which made the process all the more enjoyable. One additional point: each popular artist has their own loyal fanbase. So when creating the designs, I considered not only the artist themselves, but also how to make their fans happy through the visuals.
Krystal:
At Anime Expo 2025, you surprised fans with a sneak peek of an upcoming figure based on one of your original designs. This is part of your partnership with collectible company Underverse to create high-end figures. How does it feel to see one of your illustrations come to life as a detailed 3D figure, and what can you tell us about the design or story behind this character? Are there more figures or plans in the works through this collaboration?
Acky:
As for the UNDER VERSE project, while I can’t go into too much detail as this was shown as a bit of fan service, I’m absolutely thrilled that a figure of mine is being produced as part of the “SEVEN STARS” series. The official setting is as follows: when the silicon-based civilization tore through the constraints of the “Three Laws of AI,” a torrent of machines was unleashed within the quantum matrix, issuing a final judgment upon human civilization and bringing it under machine rule. In response, humanity leveraged the “GAME” system—featuring rogue AI warriors that still retained remnants of the Three Laws—to ignite rebellion through a bounty-based mechanism. The first figure in the series is MONICA, once a member of the “Number 7s.” Originally created by AI as the perfect warrior to carry out humanity’s extinction, she now fights back—having lost those memories. The plan is to release more figures of these “Number 7s” warriors, and I hope the project will eventually evolve into something like an anime.
Krystal:
Your solo exhibition “Studio Infinity” at Japan Society in New York essentially turned the gallery into your personal studio – you were live-drawing on site, letting visitors watch and even participate as you created manga-style murals in real time. What was that experience like for you, performing your art live in a museum setting? Did interacting with visitors on the spot influence the pieces you created?
Acky:
This was my first solo exhibition in the U.S., and it was held at a gallery with more than a century of history—one that has hosted only world-renowned artists. It was truly an unforgettable experience for me. Some people came back to visit every week, and I was able to form real friendships with them. I imagine it’s unlikely that another artist will exhibit something similar at Japan Society in the future, which makes me feel incredibly grateful. I look back on this time with nothing but happiness.
Krystal:
Any plans on bringing “Studio Infinity” to Los Angeles?
Acky:
If the opportunity arises, I’d definitely love to do it again. There are many great galleries in Los Angeles, so I hope to make it happen someday.
Krystal:
Your art style is often described as kawakakkoii – a blend of “cute” and “cool” aesthetics. When designing characters, how do you decide what elements should be charming or adorable versus which should be edgy or “cool” to achieve that mix?
Acky:
I’m not the type of artist who draws based on theory, so I can’t say for sure how my style developed. However, the phrase “kawa-kakkoii” (“cute and cool”) has become somewhat of a signature descriptor for me. It actually originated from manga artist Yusuke Murata (of Eyeshield 21 and One-Punch Man fame), who once posted on social media that he had purchased my art book and used that term to describe my work. I’ve proudly adopted it ever since.
Krystal:
You’ve mentioned that you have a lifelong passion for creating your own original characters rather than working on pre-existing IPs. How has focusing on original designs (instead of fan art or existing IP) helped shape your career and identity as an artist?
Acky:
When I was in middle school and first dreamed of becoming a professional artist—with no real basis for that dream—I told myself: “You can’t become a true artist by copying others.” Of course, as we live, we naturally absorb influences from everywhere, and as professionals, it’s important to understand trends. But even within that, I try to maintain originality and focus on expressing what makes my work me.
Krystal:
What elements in daily life inspire you to create your own original characters?
Acky:
My inspiration comes from everything I see. In that sense, traveling the world and experiencing different cultures is an incredible source of creative fuel. I also make a conscious effort to absorb input—whether it’s watching all kinds of videos or listening to music—especially because when work gets busy, output tends to take over.
Krystal:
You’ve achieved so many collaborations across music, gaming, and even fashion – Looking to the future, is there a dream project or medium you haven’t tackled yet that you’d love to try next? Overall, what new goals or aspirations are you excited to pursue as you continue to evolve your artistic journey?
Acky:
My next goal is to build a studio in the U.S., where I can take on even larger projects as a producer, working with other artists from around the world. I want to go beyond just anime and games—live-action, too. My ultimate dream is to recreate the energy and excitement of 1990s shonen manga magazines, but on a global scale. I already have a concrete idea that might make it possible, so this may very well be my “dream project.”
Krystal:
As an artist who has overcome your own artistic challenges, What advice or messages would you have for those who want to pursue an artistic career?
Acky:
That’s why I want to encourage people to free themselves from comparing their work to others or measuring their value by the number of likes on social media. If you keep going, you’ll come to understand: once you choose the path of art, “creating” becomes a lifelong journey. So don’t get caught up in momentary praise, fleeting trends, or surface-level recognition. They don’t matter in the long run.
Acky Bright’s career is a testament to how art can transcend borders, industries, and mediums without losing its soul. From redefining global branding campaigns to reimagining gallery spaces a interactive canvas, he continues to push the boundaries of what manga-inspired art can achieve. As Bright himself reminds us, true artistry isn’t about likes or fleeting trends, but about the lifelong journey of creation. With October’s mysterious new project on the horizon, fans around the globe have every reason to stay excited: Acky Bright is just getting started.
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Anime Expo 2025 hosted a special SANDA panel and world premiere event featuring Paru Itagaki’s newest series, SANDA, the unconventional Santa Claus action story from the creator of BEASTARS. The panel took place on July 4, 2025, in Los Angeles, treating fans to exclusive first looks and insights into the upcoming anime adaptation.
With a packed room buzzing with anticipation, BEASTARS creator Paru Itagaki unveiled the world’s first look at her latest creation—SANDA, a wild holiday-infused action mystery that blends Santa Claus lore, social satire, and school mayhem into one unforgettably absurd adventure. The Anime Expo panel delivered more than just a screening: it gave fans a deep-dive into the making of the anime, never-before-seen visuals, heartfelt commentary from the creators, and even an exclusive themed souvenir. And yes, Paru Itagaki wore the chicken mask.
About SANDA
Set in a dystopian near-future Japan where children are protected to the point of imprisonment and birthrates have plummeted, SANDA follows a mild-mannered boy named Kazushige Sanda—until he discovers he may be the heir to an ancient Santa Claus lineage. What unfolds from there is part superhero origin story, part social commentary, and all kinds of chaotic.
The manga originally ran for 16 volumes, finishing in 2024. The anime adaptation, produced by the ever-stylish Science SARU, is set to premiere October 3, 2025.
Panel Highlights: Premiere, Guests, and Santa-Fueled Chaos
The Anime Expo panel kicked off with a full screening of Episode 1, making it the official world premiere of the SANDA anime. Roaring laughter, scattered gasps, and some of the most engaged audience reactions we’ve seen all AX weekend.
Following the screening, attendees were treated to a live talk session featuring:
Paru Itagaki (creator of SANDA, in her signature chicken mask)
Tomohisa Shimoyama (director, YUREI DECO)
Kōhei Sakita (producer, Science SARU)
Together, the trio offered insight into the creative process behind the show—everything from designing explosive Santa transformations to capturing Itagaki’s signature mix of humor and emotional depth.
“It’s completely ridiculous,” Itagaki joked, “but that’s kind of the point.”
Director Shimoyama revealed that nailing the tone was the biggest challenge, SANDA had to be funny without undercutting its mystery, and heartfelt without losing its absurdity.
“We approached Santa not just as a myth,” Shimoyama explained, “but as a symbol of lost wonder—and also as a total unit in a red suit.”
From the Panel: The Cast
During the panel, fans were also introduced to the anime’s main voice cast, Ayumu Murase as Kazushige Sanda, Hiroki Tōchi as Santa Claus featuring Umeka Shōji, Anna Nagase, Yūki Shin and Misato Matsuoka in undisclosed roles.
The series is scripted by Kimiko Ueno (known for Space Dandy), with character designs by Masamichi Ishiyama, and music by Tomoyuki Tanaka. Science SARU’s animation style—equal parts kinetic and offbeat—suits SANDA’s unpredictable tone.
If you thought a Santa-themed anime would be tame, think again. The world of SANDA is packed with dark satire, sci-fi overtones, and commentary on Japan’s social systems, particularly the pressure on youth and declining birthrate. But at its heart, it’s still a coming-of-age story gifted wrapped with a tinsel bow.
In one of the most talked-about sequences from the premiere, Sanda’s slim, meak body undergoes a Hulk-like transformation into a buff, Alpha bearded Santa—complete with dramatic sakuga overtones, blaring jingle bells, and enough flexing to break the sleigh.
And yet, amid all the madness, there’s sincerity. The panel made it clear that this isn’t just parody: SANDA is about identity, responsibility, and the idea of growing up in a world that treats children like porcelain.
Manga English Release
During the panel, it was announced that SANDA will be published in English by Titan Manga, starting with Volume 1 on September 2, 2025, followed by Volume 2 on November 18, 2025. Pre-orders are open, and AX attendees were encouraged to dive into the manga for deeper context and character arcs.
Itagaki noted that while she’s not involved in every episode of the anime, she’s thrilled to see the anime team “taking her weird little story and running wild with it.”
Panel Swag
Attendees of the panel didn’t leave empty-handed—they received an exclusive SANDA-themed tenugui towel featuring art from the series and the show’s logo.
During the fan Q&A, one bold attendee asked if there were any BEASTARS Easter eggs hidden in the anime. Itagaki, under the mask, simply said:
“Let’s just say… they share DNA. Literally? You’ll have to watch to find out.”
“Santa Claus Is Coming to Town”
The SANDA panel proves Paru Itagaki is still one of the most original minds in manga today. With its absurd and fun premise, slick animation, and genuine emotional undercurrents, SANDA is shaping up to be the surprise hit of Fall 2025. Whether you’re a BEASTARS devotee, a holiday chaos connoisseur, or just someone who thinks Santa should have six-pack abs, SANDA is the anime gift you didn’t know you needed.
Catch it when it premieres October 3, 2025. And don’t forget to read the manga!
For more interviews and coverage from Anime Expo 2025, follow The Kitsune Network.
Since its debut on the digital manga platform GANMA! in 2018, I Wanna Be Your Girl (Japanese title: カノジョになりたい君と僕) has touched the hearts of millions of readers in Japan—and now, it’s finally reaching English-speaking audiences through Random House Graphic’s newest brand, InkPop. Behind this moving series is Umi Takase, a manga artist and writer whose work fearlessly explores the blurry, sometimes painful questions that come with adolescence, identity, and human connection. Takase writes from a place of vulnerability, authenticity, and quiet resilience—qualities reflected deeply in the lives of protagonists Akira and Hime.
We had the pleasure of speaking with Takase to discuss the origins of I Wanna Be Your Girl, the complexity of self-discovery, and the messages she hopes her readers carry with them.
Interview with Umi Takase
What inspired you to create I Wanna Be Your Girl and its characters?
Takase: Honestly, the idea for the story began with a pretty mundane moment. When I was still a rookie trying to get published in magazines, I was constantly pitching one-shot ideas to editors—most of which got rejected. One day, I suddenly pictured Akira in a girl’s uniform. I vaguely thought, “This child was born male but has always dreamed of wearing a girl’suniform and being a girl.” Then I thought, “If that’s Akira, I want to create a girl in a boys’ school uniform who supports her,” and that’s how Hime was born. That one-shot was rejected at the time, but years later I revisited it as a serialized project, pouring in all my thoughts and experiences. That’s how I Wanna Be Your Girl came to life.
The story explores transgender identity and queer themes with care. What influenced your approach?
Takase: My own experiences—getting lost in life, meeting different people, and clashing with others—are the foundation of the story. One of the things I struggled with was my sexual orientation. I’d wonder things like, “Maybe I’m a lesbian? But if that’s the case, is it weird that I like male characters in anime?” and I’d feel a contradiction within myself. I compared myself to others and thought, “Other queer people probably have it all figured out,” and I’d get discouraged. Eventually, I came to accept that it’s okay not to have all the answers. Honestly, how many people truly understand themselves? We question our career paths, our choices—sometimes we don’t even know what we want to eat. So I now see confusion as something normal. Through this story, I wanted to tell people who are lost, “It’s okay. You’re not alone.”
Akira’s journey is central, but Hime’s growth is also key. How did you approach that balance?
Takase: Honestly, I didn’t consciously try to balance them. I was overwhelmed by deadlines, so I’m thankful my editor helped with the bigger picture. To me, it was a simple story, a girl falls in love with her childhood friend, who turns out to be a girl. Hime grows because she wants to understand someone she cares deeply for. Their arcs unfolded naturally.
How did you handle sensitive themes like LGBTQ+ identity and bullying for a younger audience?
Takase: To be honest, I didn’t write it specifically to reach young readers. I didn’t intend to present LGBTQ+ themes as something “special” that readers had to understand. Feelings like “the person I love doesn’t love me back” or “I can’t become my ideal self” are universal. Rather than emphasizing the struggles of being a minority, I focused on making it a story that people could empathize with. I didn’t want to label the characters—I wanted to depict them as individuals with feelings. Instead of conveying delicate themes, I hoped readers would think, “Yeah, I get that,” or “That was me too.”
Many readers say the series made them cry. Were there any particular scenes that were emotionally significant or difficult for you to write?
Takase: Honestly, I was surprised when readers said they cried. I wasn’t aiming for that—I was just desperately doing my best, so those responses mean a lot. A scene I personally love is from Volume 2, when Akira confesses, “I’m scared of living as someone like me.” Before that, most portrayals of transgender people I saw in books or media seemed very confident in their identity. They seemed to know who they were and had already found their “right answer.” But I think many trans people have different personalities and stories. What if someone like Akira—timid, ordinary—struggled with confidence and couldn’t easily explain her choices? I depicted Akira as a realistic girl, shaken by her father’s words, uncertain of herself, frustrated when people questioned her. That’s why I really love that scene.
Many readers related personally to the characters. Were there any particularly memorable messages or episodes from your readers?
Takase: It meant a lot to hear that readers saw themselves in the characters. Messages like “This gave me hope” or “I finally felt like I could exist” gave me encouragement too. One moment that stood out was in the GANMA! comments section. Someone wrote, “To be honest, I still don’t fully understand LGBT issues. But when I see someone crying, I want to be someone who can accept them.” Others replied with things like, “It’s okay not to force yourself,” and “You don’t need to change who you are—just don’t be hateful or hurtful.” It wasn’t a fight—it was gentle kindness. Witnessing that moment really stayed with me.
In addition to the web serialization, this series was also published through crowdfunding. How did the direct support from readers and digital platforms impact your creative process?
Takase: It made me more aware of the need to succeed as a creator. Before, I thought wanting to “sell well” felt greedy. But thanks to the support of readers, I realized that success means being able to keep creating. Selling a work allows you to publish volumes, deliver stories to readers, and support all the people involved—editors, marketers, designers. Now, I seriously ask myself, “How can I create something worth paying for?” Of course, it’s hard to achieve my ideal—but I’m always striving.
The title I Wanna Be Your Girl seems to carry multiple meanings. Could you share the intention behind it?
Takase: The phrase has two meanings; One is Hime’s wish to become Akira’s girlfriend. The other is Akira’s desire to be recognized as a girl. “Your” and “I” in the title are deliberately ambiguous. Is “I” Akira, born male? Or Hime, in her boys’ uniform? Since it’s a dual-protagonist story, I wanted the title to reflect both of them.
With over 8 million views in Japan, the series is now being released in English. What message would you like to share with international readers discovering your work for the first time?
Takase: First of all—thank you so much for picking up this story. It’s overwhelming to think a one-shot idea that was once shelved has reached readers overseas. This may sound odd coming from the author, but… if while reading you ever feel, “This is too much for me,” please don’t force yourself. Close the book if you need to. There are a lot of different characters—some might make you uncomfortable. But even feelings of dislike are clues to understanding yourself. Of course, I love all of my characters, so I’d prefer not to hear “I hated this!”—at least, not where I’ll see it! (laughs) Still, what matters most is that readers honor their own feelings.
LGBTQ+ representation has been increasing in manga recently. What are your thoughts on the current state of the industry and what stories would you like to see going forward?
Takase: I don’t have particularly strong opinions, but if I had to say something, it’s that this feels like a natural progression. LGBTQ+ people have always existed—it’s just that we’re finally starting to see them in stories. If, in the future, I Wanna Be Your Girl is seen as “a bit outdated and hard to relate to,” I’d be thrilled. That would mean society has evolved to a point where this topic is no longer seen as something “special.”
Your art style is soft and expressive, especially in how you capture emotion. Do you feel your style or techniques have evolved since the beginning of the series?
Takase: Since this was my debut series, the beginning was pretty rough. But over time, I got more comfortable, and I started to get a feel for things like character expressions and pacing. I truly appreciate your kind words about my art.
Your follow-up series, I DON’T WANT A VISIT FROM A STORK explores more mature themes like marriage and family. Did working on I Wanna Be Your Girl influence that project?
Takase: To be honest, I saw I DON’T WANT A VISIT FROM A STORK! as a completely separate work. Initially, I approached it with the mindset of, “This is going to be a tense drama about a troubled couple!” (laughs) But a friend told me, “This feels very you.” They pointed out that both stories feature characters from marginalized or hard-to-voice positions. I wouldn’t say I write with the intention of “standing up for the minority,” but I’m naturally drawn to those vague, hard-to-name feelings—like the loneliness of wondering, “Is it just me who feels this way?”
If you could say one thing directly to Hime and Akira, what would it be?
Takase: Hmm… I usually don’t talk to my characters, it’s kind of embarrassing… But if I had to say something, maybe “Take care, and thank you!” Hime and Akira both made their own choices in the story, but that doesn’t guarantee lifelong happiness. Still, I just hope they’re doing well out there somewhere—that would be enough for me. Thanks to them, I was able to tell this story. During the serialization, I went through a lot, and honestly didn’t expect the series to reach so many readers. Now, I’m just filled with gratitude.
Lastly, what message would you like to share with young readers—especially those who may be struggling with their identity?
Takase: The phrase “struggling with identity” sounds kind of cool, but the reality is messy, awkward, and painful. You might not be able to define yourself in one word, or you might say, “This is who I am!” and then immediately second-guess it. That was my adolescence, honestly—awkward, embarrassing, painful, and full of hurt. There were times I thought, “Maybe it’d be better if I weren’t here.” But now, I see that all of that was my own treasure. No one can take away those struggles, and they’ve become the foundation that supports me. Thanks to those painful, uncool moments, I get to do the work I love today—creating stories. (laughs) So even if you hate yourself right now, or feel like a mess, that’s okay. Just maybe—maybe—trust that someday, those struggles might become something precious. Even if you don’t believe me, please tuck that idea into the corner of your heart.
I Wanna Be Your Girl Vol. 1 will be available in English through Random House Graphic. Takase’s work stands as a moving and accessible entry point for queer storytelling in manga—one where identity, confusion, and kindness intersect with empathy and hope.
Still on the fence on reading “I Want To Be Your Girl”? Read our review here.
Acknowledgements
I’d like to extend my sincere thanks to Takegami of the GANMA! Editorial Department at Comisuma Co., Ltd., for their generous support and guidance throughout this interview process. Most importantly, heartfelt gratitude to Takase-sensei for taking the time to thoughtfully answer my questions and share insight into her creative journey. This feature would not have been possible without you both. Thank you.
For more interviews and coverage from Anime Expo 2025, follow The Kitsune Network.
In a manga industry still learning how to sincerely represent LGBTQ+ lives, Umi Takase’s I Wanna Be Your Girl Vol. 1 stands out—not because it gets everything right, but because it’s unafraid to depict queer youth with emotional complexity, contradictions, and all the messy, real-life nuance that comes with growing up.
Written and illustrated by Umi Takase and originally serialized on the GANMA! platform, this debut volume plunges us into the emotional turmoil of Hime Sakuragaike, a shy but passionate high schooler who is grappling with the fact that her childhood best friend—and longtime crush—Akira Yonezawa is transitioning into a girl. While the premise alone could have set off red flags in less capable hands, Takase approaches the subject with grace, restraint, and subtle realistic, emotional intelligence.
Please note: This review may contain spoilers. We recommend reading with caution if you haven’t experienced the story yet
A Tale of Love, Identity, and Unspoken Boundaries
In the opening pages of I Wanna Be Your Girl, we meet Akira, a quiet and sincere high school freshman who shows up to her first day in a girl’s uniform. It’s a brave act—because while Akira has always felt like a girl on the inside, she’s only just begun to live openly as one. This isn’t a fantasy transformation story. There’s no magical realism. Instead, Umi Takase offers something far more rare in manga: a grounded, emotionally, realistic and honest depiction of a transgender girl trying to find her place in the world—with a little help (and a lot of chaos) from her childhood best friend, Hime.
From the moment Akira steps onto the school campus, we’re invited into her internal world. She’s not trying to stand out—she just wants to blend in. To be “one of the girls.” To giggle with classmates, talk about hair styles, and share lunch like any other high schooler. But fitting in isn’t so simple. Takase draws Akira with visible discomfort in some panels—her shoulders slightly hunched, her glances cautious, her voice hesitant. And yet, even without narration-heavy exposition, we can tell how much it means for Akira to finally exist authentically.
A Story of Two Girls: Akira and Hime
Akira’s quiet journey is given contrast by her best friend Hime, a bold, expressive girl who storms into school in a boy’s uniform—partly to support Akira, partly because she’s impulsive like that. The two have known each other since childhood, and there’s a powerful intimacy between them. Hime has always known Akira’s truth and has stood by her side, but now, with high school changing everything, even that friendship is starting to shift.
What sets I Wanna Be Your Girl apart is how naturally it portrays these evolving dynamics. Hime’s protective instincts are fierce and sometimes overwhelming, but they come from a place of real care. She insists she wants to be Akira’s girlfriend, but doesn’t quite know what that means—or whether Akira feels the same way. Their relationship dances between comedy, romance, and confusion in a way that feels very real for two teenagers navigating identity, hormones, and complexity of high school all at once.
Transitioning, Quietly and Honestly
What makes I Wanna Be Your Girl so moving is its honest portrayal of transitioning—not as a spectacle, but as a series of small, deeply personal experiences.
Akira doesn’t have a dramatic coming-out speech. Instead, she fidgets with her uniform hem. She hesitates before speaking in class. She glances at her reflection, wondering if she’s convincing enough—or, more painfully, if she even needs to be.
Moments like joining a group chat, trying on lip gloss, or laughing with other girls aren’t treated as plot points. They’re acts of courage, hope, and deep yearning to belong. It’s clear that Takase understands these feelings intimately, and she communicates them with subtle expression work, gentle pacing, and silent panels that speak louder than words.
Despite its emotional weight, the series still carries a warm tone, using comedy and awkward teen moments to keep the story approachable. Hime’s antics are often exaggerated and hilarious, giving the story bursts of energy that balance out Akira’s softer, more introspective journey. It’s a harmony that mirrors the way real friendships operate—especially when one friend is carrying more invisible weight than the other, while the other may not understand or even see their friend’s dilemma.
Artistic Tone
The art style complements the tone beautifully—expressive eyes, subtle posture shifts, and tight paneling give even mundane classroom interactions emotional weight. You’ll notice the manga avoids “fanservice” entirely, a conscious choice that helps center the story’s emotional intimacy rather than reducing characters to tropes.
That said, it still knows its audience. The classroom drama, unspoken feelings, and exaggerated reactions are pure shōjo fuel. If you’ve binged Kimi ni Todoke or A Silent Voice, you’ll feel right at home here. There’s even a mild yuri-coded tension in Hime’s feelings for Akira that’s likely to stir up discourse in queer anime spaces. Is it romantic? Is it platonic? That ambiguity is the point—and it’s handled beautifully. To put in our own words, its a trans slice of life manga.
Final Thoughts
I Wanna Be Your Girl Vol. 1 is not here to educate. It’s here to show a deeply personal story between two teenagers trying to redefine what they mean to each other. And in doing so, it ends up saying a lot—about trans identity, about friendship, about the bittersweet pain of watching someone you love change and realizing that maybe you need to change, too. I Wanna Be Your Girl isn’t loud or preachy, it simply is—and in being so, it becomes one of the most emotionally sincere, slice of life, queer narratives in modern manga.
For fans of grounded, emotionally resonant manga with LGBTQ+ themes, this is a must-read. It’s a soft, sometimes awkward, but deeply honest first step in what promises to be a powerful story. And if you’re an otaku who thrives on character-driven tension and queer-coded nuance, you’ll find a lot to love here.
As a transgender woman myself, I found something deeply resonant in Umi Takase’s depiction of the unspoken emotional labor that comes with transitioning—especially in the way it affects friendships and the ways people perceive us even when they mean well.
What struck me most was Takase’s decision not to idealize the experience. She shows both the beautiful and ugly sides of coming into your identity: the strength, the fear, the awkwardness, the bittersweet feeling of outgrowing people who once felt like home. It’s rare for a manga to hit those notes without dipping into melodrama or flattening trans characters into meaningless, exuberant characters. This one doesn’t. It gives Akira room to exist as a person first, and as a trans girl second.
The awkward pauses. The inner monologues. The half-finished sentences when someone gets your pronouns wrong but you’re too tired or too scared to speak up. But also—the small wins. The validation. The friendships that shift but don’t break. The “gal pal” moments that feel like everything. Seeing a character like Akira navigate all of that—while still building new connections, while still trying to smile—felt quietly empathetic.
About “I Wanna Be Your Girl” Vol. 1
Preorder Your Copy Now!
Being in love with your childhood best friend can be complicated, especially when, right before high school, she transitions to living as a girl. Printed for the first time in English, this manga series tells a thoughtful story about the complications of first loves, friendship, and what it truly means to be an ally.
Hime has secretly been in love with her childhood best friend Akira for as long as she can remember. She was the first person who knew that Akira identified as a girl, and she made it her mission to be her Akira’s protector against the world. Hime is thrilled that Akira has finally decided to live as her true self now that they are starting high school.
However, as Akira starts to attract all types of attention, Hime takes it upon herself to aggressively stick up for Akira whenever necessary. Not wanting her to be singled out or bullied, Hime decides that her only option is to put herself in Akira’s shoes. Hime dresses like a boy in support of the friend she loves…too bad her plan only backfires on them both.
INTERVIEW
Want more of Takase? Read our exclusive interview with Umi Takase here.
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Frontier Works Inc., in collaboration with internationally acclaimed illustrator Maniani, will bring the original brand Maniani World to Anime Expo 2025 this July in Los Angeles. Known for its distinctive blend of eerie and adorable aesthetics—described by the artist as “Kowai (scary) + Kawaii (cute) = Kowaii (scarily cute)”—Maniani World continues to capture the imaginations of fans worldwide.
From July 3 to July 6, attendees can visit the Maniani World booth (SH-4908) in the South Hall of the Los Angeles Convention Center. The booth will debut a variety of new merchandise, including Shadow Cat acrylic stands, keychains, T-shirts, and a new illustration book. An exclusive talk event hosted by Frontier Works’ creative director Yuka Mochizuki will also provide fans with insight into the visual storytelling and unique design philosophy behind Maniani’s monster creations.
In addition, a limited-edition Maniani World skateboard deck will be made available as a made-to-order product, exclusively through Animate International’s e-commerce platform. The deck will be on display at the booth, giving attendees a firsthand look before placing their orders online.
Skateboard Deck Pre-Order Details Pre-order period: June 6, 2025 at 3:00 AM PDT – July 28, 2025 at 7:59 AM PDT Product page: Animate Shop – Maniani World Deck *Note: Not available for purchase in Australia, New Zealand, or Japan.
Merchandise Lineup
Shadow Cat Acrylic Stand (5 types)
Shadow Cat Hologram Can Badge (5 types)
Shadow Cat Acrylic Keychain (3 types)
Shadow Cat T-shirt
Maniani World Illustration Book
Additional exclusive items
Talk Event: “The Visual Expressions Hidden in the Characters of Maniani World”
Date: July 3, 2025
Time: 5:15 PM – 6:05 PM
Location: Room 402AB Presented by Frontier Works, this panel will feature creative director Yuka Mochizuki as she discusses the development and design behind Maniani’s monsters and the growing appeal of their “kowaii” world.
Creative Director Yuka Mochizuki
Special Collaboration with Animate GROUP
A limited number of exclusive Maniani World ticket-style cards will be distributed at the Frontier Works exhibition space inside the Animate GROUP booth (SH-504). Visitors can bring the card to the Maniani World booth (SH-4908) to receive a commemorative giveaway item. Distribution will be limited each day on a first-come, first-served basis.
About Maniani
With a social media following exceeding 150,000 on X alone, Maniani has built a devoted fanbase through their signature “kowaii” monsters. Their work spans from original illustrations to game characters and book designs. Their art invites viewers into a world where creepy and cute collide in striking harmony.
A stunning fusion of cyberpunk culture and centuries-old Japanese craftsmanship is on the horizon. Japanese creative label U/M/A/A Inc. has announced the 2026 release of “TechnoByobu: TB-02 – The Ghost in the Shell,” a visually striking art piece that reimagines Masamune Shirow’s legendary Ghost in the Shell in the form of a traditional byōbu, or folding screen.
Rooted in the Greek word téchnē, TechnoByobu represents a convergence of art, technique, and technology. U/M/A/A’s concept brings together futuristic visual art, traditional Japanese craftsmanship (byōbu), and modern certification via digital technology. Each piece exists as both a collectible art object and a philosophical statement about the evolution of craft.
TechnoByobu x Ghost in the Shell
This marks the second installment in the TechnoByobu series, which fuses electronic aesthetics with traditional artistry using golden brass leaf—a foil technique refined over 500 years of Japanese craftsmanship. The announcement follows the success of the first TechnoByobu piece, “Electronic Fan Girl,” based on the iconic Yellow Magic Orchestra (YMO) album cover.
“TB-02” will feature Major Motoko Kusanagi and the Fuchikoma mecha unit from Shirow’s original 1991 manga, recreated in vibrant color on a brass-leaf folding screen. Blending cyberpunk visuals with traditional materials, the piece is crafted using a specialized multi-layered pigment transfer technique (Kasane Graphica) and archival pigment printing.
Technique: Kasane Graphica Multi-Layered Pigment Transfer Technique
The artwork will be a limited-edition release, complete with a serial number and digital certificate. Fans can register early interest via technobyobu.jp.
First Look At Design Shanghai 2025
The prototype for “TB-02” will make its global debut at Design Shanghai 2025, one of the world’s most prestigious design exhibitions. From June 4–7, visitors at the “Beyond Craft Japan” showcase (3F81, Hall 3) will be the first to experience the blend of cybernetic philosophy and traditional form in person.
Stay tuned to The Kitsune Network for more updates on this one-of-a-kind collaboration between anime heritage and high art.
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With the recent popularity of My Deer Friend Nokotan anime, we have decided to republish our interview with the mangaka, Oshioshio. My Deer Friend Nokotan was initially published in Japan in Shōnen Magazine Edge in November 2019 and later made available on Kodansha’s Magazine Pocket website.
The manga had its North Amoserican debut in 2022, and the English version of volume 3 was published almost a year later in 2023. During the same year, I interviewed Oshioshio to promote Pixiv’s Anime Expo 2023 booth.
This visual is protected by trademarks, copyrights, and other intellectual property rights owned by Seven Seas Entertainment or its subsidiaries, licensors, licensees, suppliers, and accounts.
OSHIOSHIO INTERVIEW
The interview was conducted via e-mail. Please note that the last question pertained to Anime Expo 2023.*
Krystal: Can you discuss your creative process and the influences you use for creating your artwork?
Oshioshio: I am influenced by everything I have experienced. The manga I read as a child, the anime I have watched, video games I have played, and the scenery I have traveled to, are all sources of my creativity. I will be drawing fan art of “Genshin Impact” at AX, and I have been very influenced by “Genshin Impact” recently. The beautiful landscapes and unique characters of Hara-Kami always make me think “I want to draw! I am always inspired by the beautiful landscapes and unique characters of “Genshin Impact”.
K: For fans, who might be reading this interview, what advice would you give them to become better artists?
O: Don’t hesitate to put in the effort. Keep drawing and keep trying. I believe that all the great artists I know are those who continue to practice these things. It takes courage to try anything, but people grow through repetition of trial and error. The results come when you keep trying, so let’s do our best together!
K: Your manga “My Deer Friend Nokatan” is currently being published in English; What inspired you to write the story, and why did you make Nokotan a Deer?
O: One day, by chance, I came up with the idea of a girl character whose antlers were stuck on a door. I thought this could be interesting, so I thought of a story and other characters, and the work “My Deer Friend Nokotan” was born. Nokotan was not just any creature with horns, but I wanted it to be familiar and new, so I decided on a deer. In Japan, there are tourist attractions where deer are famous, which everyone knows, so I thought it would be familiar.
K: You’re traveling to the U.S. for the annual Anime Expo; what are you most excited to see here in Los Angeles?*
O: This is my first time in the U.S., so I am looking forward to everything I see! I want to enjoy feeling the American air, food, people, and everything. I also love the Japanese Comic Market so much that I attend almost every year, and I am really looking forward to seeing Artist Alley, which has a similar atmosphere to Comiket. I am very interested to see how overseas otaku do their doujin activities.
Thank you for reading our interview with Oshioshio, you can read the full article from 2023 HERE, which also features an interview with anime illustrator, Modare.
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