Category Archives: TKN Exclusive

Crunchyroll English Cast Talk Witch Hat Atelier, Dr. STONE & Daemons of the Shadow Realm | VTUBE Interview

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Crunchyroll’s latest anime lineup continues to spotlight a wide range of storytelling, from magical fantasy and post-apocalyptic science adventure to supernatural action rooted in mystery and family conflict. As part of our coverage, our in house Vtuber talent Krystal Vee, had the opportunity to speak with the English voice cast behind three standout anime titles: Witch Hat Atelier, Dr. STONE SCIENCE FUTURE, and Daemons of the Shadow Realm.

Witch Hat Atelier

Based on Kamome Shirahama’s beloved manga, Witch Hat Atelier follows Coco, a young girl who dreams of becoming a witch in a world where magic is believed to be something only a select few are born with. Her life changes after a fateful encounter with the mysterious witch Qifrey, leading her into a world of magical study, wonder, and hidden dangers.

In our interview, Joshua A. Waters (Qifrey), and Madeleine Morris (Agott) discussed bringing the magical world of Witch Hat Atelier to life, the emotional layers behind their characters, and how the series balances wonder, mentorship, and personal growth.

Dr. STONE SCIENCE FUTURE

Dr. STONE SCIENCE FUTURE continues the story of Senku Ishigami and the Kingdom of Science as they push humanity closer to a future rebuilt through knowledge, experimentation, and determination. With the series entering a major stage of its story, the anime continues to blend science, adventure, comedy, and emotional character moments.

The English dub features returning cast members Aaron Dismuke as Senku, Felecia Angelle as Kohaku, and Brandon McInnis as Gen. Crunchyroll confirmed the English dub cast for Dr. STONE SCIENCE FUTURE Cour 3, including Dismuke, Angelle, and McInnis in their respective roles.

During our conversation, the cast reflected on their characters’ journeys, the energy of returning to such a beloved series, and what makes Dr. STONE stand out as an anime that celebrates intelligence, teamwork, and the drive to move forward.

Daemons of the Shadow Realm

From Fullmetal Alchemist creator Hiromu Arakawa, Daemons of the Shadow Realm introduces audiences to a world of supernatural forces, hidden truths, and powerful bonds. The story follows twins Yuru and Asa, whose lives are shaped by mystery, conflict, and the strange beings known as daemons.

The English dub stars Ben Stegmair as Yuru and Molly Zhang as Asa. Crunchyroll announced the English dub cast with Stegmair and Zhang leading the series as the twin protagonists.

In our interview, Stegmair and Zhang spoke about portraying siblings caught in extraordinary circumstances, the tone of Arakawa’s storytelling, and how the series mixes action, humor, and emotional tension.


From the magical artistry of Witch Hat Atelier, to the scientific adventure of Dr. STONE SCIENCE FUTURE, and the supernatural mystery of Daemons of the Shadow Realm, each title brings something distinct to Crunchyroll’s anime lineup. Through our conversations with the English voice cast, it is clear that these performances are built with care, enthusiasm, and a deep appreciation for the stories they help bring to life.

Watch our full interviews above, and stay tuned to The Kitsune Network for more anime coverage, cast interviews, and convention features.

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GKIDS’ ‘Another World’ Brings Hong Kong’s Record-Breaking Animated Fantasy to Audiences | Exclusive VTube Interview
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GKIDS’ ‘Another World’ Brings Hong Kong’s Record-Breaking Animated Fantasy to Audiences | Exclusive VTube Interview

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GKIDS is bringing Another World, a visually arresting animated dark fantasy from Hong Kong, to audiences following the film’s landmark theatrical and festival success.

Directed by Tommy Ng Kai Chung in his feature directorial debut, Another World has already made history as the No. 1 highest-grossing Hong Kong film of 2025 and the highest-grossing Hong Kong animated film of all time. The film also earned Best Animated Feature at the 62nd Golden Horse Awards and was selected for several major international festivals, including the Annecy International Animation Film Festival 2025, the Taipei Golden Horse Film Festival and the 21st Zurich Film Festival.

Based on Naka Saijo’s novel SENNENKI, published by Tokuma Shoten Publishing Co., Ltd., Another World blends supernatural fantasy with deeply human themes of grief, rage, forgiveness and reconciliation.

A Dark Fairy Tale Between Life, Death and Reincarnation

Another World follows Gudo, a Soul Keeper responsible for guiding human souls into their next life. When Gudo befriends a young girl named Yuri, he discovers that her untimely death has left her soul cursed by unresolved rage and regret.

As Yuri’s soul teeters on the edge of annihilation, Gudo sets out on a dangerous journey to prevent her pain from unleashing destruction across both the human world and the spirit realm.

Described as a dark fairy tale, the film explores how hatred and despair can shape a soul — and how compassion, even in its smallest form, can become a path toward healing.

A Story Rooted in Forgiveness and Emotional Healing

In his director’s note, Tommy Ng Kai Chung describes Another World as a reflection of the harshness of the real world and the hidden struggles people often carry. He explains that the film centers on belief: the belief that compassion can bridge generations and heal even the deepest scars.

Screenwriter and producer Polly Yeung Po Man also connects the film’s emotional core to anger, regret and redemption. Her note frames the story around a central question: how long does it take for someone to let go of anger and hatred, not only toward others, but toward themselves?

That question gives Another World its emotional weight, positioning the film not only as a fantasy adventure, but as a meditation on pain, self-forgiveness and the possibility of change across lifetimes.

Interview with Tommy Ng Kai Chung

In collaboration with VTuber, Krystal Vee, we had the opportunity to sit down with director Tommy Ng Kai Chung for a special virtual interview about the making of the film.

Cast and Creative Team

The Cantonese-language film stars Chung Suet Ying as Gudo, Choi Hiu Tung as Yuri, Louis Cheung as Dark Sky, Kay Tse as Goddess, Will Or as Keung and Yeung Nga Man as Goran.

The film is directed by Tommy Ng Kai Chung, written by Polly Yeung Po Man and produced by Yeung alongside Chan Gin Kai. Another World runs 112 minutes and is presented in its original Cantonese language. The film is currently not rated.

Ng is the founder of Point Five Creations, a Hong Kong-based animation studio specializing in full-service cel animation production. His previous work includes award-winning animated shorts such as Everywhere, Another World and Tale of Rebellious Stone, along with commercial and music video projects for brands and titles including Assassin’s Creed, Nike Air Max and Snakehips X Jess Glynne’s “Lie For You.”

Hong Kong Animation Steps Onto a Larger Global Stage

With its record-breaking box office performance and growing international festival presence, Another World represents a major moment for Hong Kong animation. The film’s combination of hand-crafted visual style, spiritual fantasy and emotionally driven storytelling places it alongside the kind of global animated cinema GKIDS has long championed.

GKIDS has built its reputation around bringing artist-driven animation to North American audiences, including works from acclaimed filmmakers such as Makoto Shinkai, Satoshi Kon, Tomm Moore and Mamoru Hosoda. The company also serves as the North American home of Studio Ghibli.

For audiences drawn to fantasy stories with emotional depth, Another World offers a journey through rage, sorrow and redemption — one that asks whether compassion can survive even across death, reincarnation and a thousand years of unresolved pain.

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Crunchyroll English Cast Talk Witch Hat Atelier, Dr. STONE & Daemons of the Shadow Realm | VTUBE Interview
Crunchyroll's anime lineup showcases diverse storytelling, featuring titles like Witch Hat Atelier, …
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Shoji Kawamori Returns with First Original Feature Film, Labyrinth — Exclusive VTuber Interview
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Andrew Choi Talks “KPop Demon Hunters” and Jinu’s Voice at Amazing Art Expo Long Beach

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Singer and composer Andrew Choi made a recent appearance at the Amazing Art Expo in Long Beach, where he met with fans and reflected on his role as the singing voice of Jinu in the Oscar-winning animated film KPop Demon Hunters.

Known for his work across the music industry, Choi’s contribution to KPop Demon Hunters showcases a distinct blend of performance styles, merging K-pop-inspired vocals with character-driven storytelling. During the event, Choi spoke with The Kitsune Network about his approach to shaping Jinu’s musical identity and bringing the character’s performances to life.

Connecting with Fans at Amazing Art Expo

Choi’s appearance at the Amazing Art Expo offered attendees the opportunity to meet him during autograph sessions and live interactions. The event, known for featuring artists, pop culture figures, and live showcases, provided an ideal setting to spotlight a project rooted in both visual and musical creativity.

Throughout the day, Choi engaged with fans, discussing his work and sharing behind-the-scenes insights into KPop Demon Hunters, which continues to resonate with audiences nearly a year after its release.

Interview with Andrew Choi

We sat down with Andrew Choi for a brief but insightful conversation about his experience working on KPop Demon Hunters, including his approach to Jinu’s vocals and the lasting impact of the film.

Looking Ahead

Nearly a year after its release, KPop Demon Hunters continues to maintain a strong cultural presence, bolstered by its two Oscar wins and a widely publicized collaboration with McDonald’s. At the center of its musical identity, Andrew Choi’s performance as Jinu remains a standout, helping define the film’s unique sound. By blending idol culture with action-driven storytelling, the project has continued to resonate with both anime audiences and K-pop fans, extending its impact well beyond its initial debut.

Subscribe to The Kitsune Network for more content!

Join 576 other subscribers
Crunchyroll English Cast Talk Witch Hat Atelier, Dr. STONE & Daemons of the Shadow Realm | VTUBE Interview
Crunchyroll's anime lineup showcases diverse storytelling, featuring titles like Witch Hat Atelier, …
GKIDS’ ‘Another World’ Brings Hong Kong’s Record-Breaking Animated Fantasy to Audiences | Exclusive VTube Interview
GKIDS presents "Another World," a dark fantasy animated film from Hong Kong, …
Shoji Kawamori Returns with First Original Feature Film, Labyrinth — Exclusive VTuber Interview
Anime creator Shoji Kawamori is releasing his highly anticipated film, Labyrinth, which …
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Interview: Mangaka Shiten Akiyama on Creating HORIZON
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Shoji Kawamori Returns with First Original Feature Film, Labyrinth — Exclusive VTuber Interview

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Renowned anime creator Shoji Kawamori is ready to release his latest original feature film, Labyrinth in North America, marking a highly anticipated return to long-form storytelling from one of the industry’s most influential visionaries.

Best known for his work on the Macross franchise and his contributions to mechanical design and worldbuilding across decades of anime, Kawamori’s new project is already drawing attention for its ambitious concept and creative pedigree.

A New Original Vision

Labyrinth is described as an original anime film that explores complex themes through a visually immersive narrative. The film’s plot is described as follows; Shiori is a typical high school student who dreams of online stardom, but struggles to capture attention. After an embarrassing video of her goes viral, she gets trapped in her smartphone and replaced by a charismatic alter ego. As the doppelganger charms the internet and devises a nefarious plot to replace mankind with brainrot, Shiori must partner with other online outcasts to stop her digital counterpart and reclaim her life in the real world.

Additionally, Labyrinth stars globally popular Japanese girl group ATARASHII GAKKO!’s Suzuka as “Shiori Maezawa” in her voice acting debut, joined by Taizo Harada as “Komori” and Takuto Teranishi, from the boy group timelesz, in his debut acting role as “Suguru Kagami”. Fans of ATARASHII GAKKO! can also look forward to their performance of the film’s theme song “Sailor, Sail On,” with additional music by yonkey.

Kawamori has long been recognized for crafting narratives that balance spectacle with introspection, and Labyrinth appears poised to continue that legacy. The project is expected to feature intricate worldbuilding and symbolic storytelling elements, hallmarks of his past works.

INTERVIEW WITH SHOJI KAWAMORI

To learn more about the creative vision behind Labyrinth, our VTuber talent Krystal Vee, spoke directly with Shoji Kawamori about the film’s origins, themes, and what audiences can expect from this ambitious new project,

Kawamori’s Legacy in Anime

Over the course of his career, Kawamori has played a pivotal role in shaping modern anime, not only as a director but also as a designer and conceptual creator. In addition to Macross, his credits include work on titles such as Aquarion and AKB0048, where he explored themes of identity, music, and society.

His influence extends beyond storytelling—Kawamori is widely regarded as one of the pioneers of transforming mecha design, helping define the look and functionality of variable fighter systems that remain iconic today.

Watch Labyrinth Now

Tickets are now on sale for Labyrinth, and will be released in theatres for two nights only in Japanese with English subtitles and English-dubbed from May 10–11.

GKIDS, the acclaimed animation distributor and producer, also revealed a new English dub trailer for the film. The English dub voice cast stars Shay Rudolph as “Shiori”, Jesse Inocalla as “Komori”, Nicholas Leung as “Suguru”, Patrick Mealey as “Yamada”, and Brianna Gentilella as “Kirara”.

English Trailer

Japanese Trailer

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Join 576 other subscribers
Crunchyroll English Cast Talk Witch Hat Atelier, Dr. STONE & Daemons of the Shadow Realm | VTUBE Interview
Crunchyroll's anime lineup showcases diverse storytelling, featuring titles like Witch Hat Atelier, …
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Interview: Mangaka Shiten Akiyama on Creating HORIZON
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Interview: Mangaka Shiten Akiyama on Creating HORIZON

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In recent years, manga readers have increasingly embraced works that challenge conventional storytelling. One such title is HORIZON, a series that blends philosophical themes, grounded realism, and an unusual narrative tone that shifts between genres.

Created by Shiten Akiyama, HORIZON explores the relationship between fiction and reality while following a protagonist navigating personal history and unresolved emotions. With its distinct pacing, cinematic composition, and thought-provoking ideas, the series has sparked curiosity among readers searching for something outside traditional manga structures.

Front cover of HORIZON (Japanese) | (c) 秋山視点/少年画報社

Although the manga itself remains relatively niche in Japan, HORIZON recently circulated widely on social media following controversy surrounding creator Shiten Akiyama posting an English-translated version of the first chapter online in an effort to reach overseas readers—a move that reportedly drew concern from the series’ Japanese publisher.

In this interview with The Kitsune Network, Akiyama-sensei discusses the origins of HORIZON, the themes that shaped its creation, and how his perspective on storytelling continues to evolve.


Interview With Shiten Akiyama – HORIZON

Shiten Akiyama‘s Twitter profile picture

The Origins of HORIZON

Krystal: To begin, could you tell us what inspired you to create HORIZON?

Shiten Akiyama:
Originally, I planned to draw only short works. However, if I wanted to pursue manga professionally, serialization was essentially the only path forward. I created several proposals and storyboards, but most of them did not work out.

During discussions with my editor, I encountered a barrier—the idea that “a project must be fully understood before it can be approved.” At that point, I decided to stop overthinking and simply create a storyboard for a first chapter. That draft became the early concept for HORIZON. From there, I began developing the series’ concept and setting.


Meaning Behind the Title

Krystal: The title HORIZON suggests ideas like distance and perspective. What meaning does the title hold for you?

Shiten Akiyama:
In the earliest concept, the series was actually titled Because the Earth Is Ending. However, the core theme of the work eventually became “fiction and reality.” I chose the word HORIZON because it represents the boundary between those two worlds.

Interestingly, I discovered the word while working on music production in a DAW. I noticed a plugin called “Horizon” by Waves that I frequently used.

I also designed the logo myself. The base font is “Plaza,” which was used in the logo for director Satoshi Kon’s animated film Perfect Blue. I also like the symmetrical arrangement of the “O” letters centered around the “I.”


The Reader Experience

Krystal: When you began drawing the series, what kind of experience or emotions did you want readers to feel?

Shiten Akiyama:
My goal was to create the feeling that the genre changes with each volume. Chapters 1 through 6 were intentionally written with the tone of a light romantic comedy. The reason for that is to betray the reader’s expectations in Chapter 7.

Another core theme is the relationship between fiction and reality—something I constantly think about. Ultimately, this leads to a paradoxical message to the reader: “Don’t read manga.”

Even the discomfort someone might feel from reading a manga can be part of what makes manga interesting.


Character Inspiration

Krystal: Were the characters in HORIZON inspired by real people or society, or do they reflect parts of yourself?

Shiten Akiyama:
Each character has a real-life model among people close to me. I sometimes ask them about subtle nuances in dialogue, their thought processes, or their values.

However, because I am the one drawing them, my own personality inevitably enters every character. Sometimes that even feels a little unsettling.


Creating the Series’ Atmosphere

Krystal: HORIZON has a distinctive atmosphere from the very beginning. How did you approach building that tone visually and narratively?

Shiten Akiyama:
For me, realism is always the most important factor, so I never intentionally tried to create something unusual.

However, readers often comment on the dialogue. Since much of the story is conversation-driven without action scenes, I try to make those exchanges engaging enough to carry the scene.

Even within those dialogue-heavy moments, I spend a lot of time thinking about camera angles and panel layout. My approach is heavily influenced by the directing style of Akio Jissoji, known for his work on Ultraman.


Silence, Pacing, and Visual Rhythm

Krystal: The series also uses silence and panel spacing in striking ways. What role do these elements play in the storytelling?

Shiten Akiyama:
I personally dislike overly “manga-like” techniques, so I always imagine a live-action camera when composing scenes.

I try to avoid elaborate paneling and instead focus on the rhythm of time as experienced by the reader. This includes background-only panels and carefully adjusting the amount of dialogue within a panel.

These decisions help the story feel less like an exaggerated fictional world and more like the lives of people who might exist nearby in reality.


Artistic Influences

Krystal: Were there particular artists or works that influenced the tone of HORIZON?

Shiten Akiyama:
The foundation of my manga comes from the works of Inio Asano. However, although I’ve been influenced by many manga, I rarely incorporate those influences directly.

Most of my inspiration comes from films and novels.

For HORIZON, I often thought about Night on the Galactic Railroad by Kenji Miyazawa and 2001: A Space Odyssey by Arthur C. Clarke.

Toward the later chapters of the story, The Consumer Society by Jean Baudrillard also served as an important conceptual influence.


Introducing HORIZON to New Readers

Krystal: How would you describe HORIZON to readers discovering it for the first time?

Shiten Akiyama:
I often see readers struggling to describe the series, and honestly, I feel the same way. It is not an easy work to introduce.

In truth, I create manga primarily for myself. As I get older, I find myself disliking more things—even becoming bored with manga that I once loved.

So I created the kind of manga that would still excite someone like me.

If it reaches readers who feel the same way I did in the past, that would make me very happy.


Message to International Readers

Krystal: What would you like to say to international readers discovering your work through HORIZON?

Shiten Akiyama:
Overseas readers often know a great deal about Japanese culture, and communicating with them is always enjoyable.

First of all, I want to sincerely thank readers for their interest in Japanese culture.

The freedom and diversity of manga culture are supported not only by creators but also by the diversity of readers. Because I am not a mainstream author, reaching international readers and communicating with them can positively influence my creative work.

Thank you very much for reading HORIZON. I will continue doing my best so that one day readers can confidently call it a masterpiece.


(c) 秋山視点/少年画報社

HORIZON is currently published in Japan by Shōnen Gahōsha, and an official English-language release has not yet been announced. Readers interested in experiencing the series and supporting creator Shiten Akiyama can find the manga available through retailers such as Amazon(JP account required) and Kinokuniya Books (US).

To celebrate our interview with Shiten Akiyama, The Kitsune Network is giving readers a chance to win a copy of HORIZON. This giveaway is independently organized by The Kitsune Network and is not affiliated with, sponsored by, or endorsed by Shiten Akiyama, the manga HORIZON, or its publisher Shōnen Gahōsha. Go to the NEXT PAGE and enter for your chance to win and experience the thought-provoking series for yourself.

Inside Anime’s Love Stories: Hana-Kimi, Hell’s Paradise & You and I Are Polar Opposites

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Love in anime is rarely simple. It can be comedic and chaotic, quiet and uncertain, or fierce enough to survive death itself. Across genres, from romantic school corridors to blood-soaked islands, love remains one of the medium’s most powerful emotional anchors.

In recent interviews I had the opportunity to sit down with the voices behind Hana-Kimi, Hell’s Paradise, and You and I Are Polar Opposites, where we spoke about how love — in all its forms — shapes their characters and connects so deeply with audiences.


Young Love and Self-Discovery in Hana-Kimi

For the cast of Hana-KimiKatelyn Barr, Wyatt Baker and Dallas Reid — love is inseparable from identity.

While the series thrives on humor and high-energy moments, the actors emphasized that its emotional weight comes from vulnerability. Beneath disguises, misunderstandings and comedic tension lies a familiar longing: the desire to be accepted for who you truly are.

The cast described building authentic chemistry as essential to portraying first love — that nervous uncertainty, the quiet glances and the emotional risks that define adolescence. In Hana-Kimi, romance is not just about attraction; it is about courage.


Devotion in the Dark: Hell’s Paradise

Love takes a far more dangerous shape in Hell’s Paradise, where Alejandro Sabb voices Gabimaru, an assassin driven by one unwavering motivation: returning to his wife.

Though surrounded by violence and survival trials, Sabb explained that Gabimaru’s emotional core is devotion. Every battle, every moment of restraint, stems from a longing to reunite with the one person who gave his life meaning.

Portraying that restrained affection required subtlety. Sabb spoke about finding softness beneath stoicism — allowing glimpses of vulnerability to surface in a character known as “The Hollow.” In this story, love is redemption. It is hope in the face of death.


Opposites, Attraction and Understanding

In You and I Are Polar Opposites, romance unfolds through small, intimate shifts. Celeste Perez and Brandon Acosta explored how two contrasting personalities learn not just to like one another, but to truly understand each other.

Here, love is not dramatic — it is patient. It is learning to listen. It is recognizing that differences are not barriers, but bridges.


Love Beyond Genre

Though separated by tone — romantic comedy, dark fantasy and introspective romance — all three series center on connection.

Whether it is the thrill of first love, the steadfast devotion that defies death, or the quiet work of understanding another person, these stories remind viewers why romance remains one of anime’s most enduring themes.

For the actors behind these roles, the responsibility goes beyond performance. It is about honoring the emotional truth of love in all its forms.

Valentine’s Day often invites reflection on romance, these anime series reveal something universal: love, whether loud or quiet, comedic or tragic, remains the heartbeat of storytelling.

Now Streaming on Crunchyroll

Fans looking to experience these heartfelt stories can watch Hana-Kimi, Hell’s Paradise and You and I Are Polar Opposites now streaming on Crunchyroll.

Each series offers a distinct perspective on love — from youthful romance to unwavering devotion — making them fitting additions to any Valentine’s watchlist.


Special Thanks

We would like to extend our gratitude to Crunchyroll for the opportunity to conduct these interviews and create this feature highlighting the emotional depth behind these performances.

As anime continues to connect audiences worldwide, collaborations like these help bring fans closer to the voices shaping the stories they love.

For more content Subscribe to The Kitsune Network!

Join 576 other subscribers
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Hypnosis Mic Breaks New Ground With Interactive Division Rap Battle Movie

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The multimedia franchise HYPNOSISMIC -Division Rap Battle- is expanding the boundaries of anime exhibition with the release of Hypnosis Mic: Division Rap Battle Interactive Movie, a feature-length production that allows audiences to determine the outcome of its central rap battles in real time.

Launched in 2017 by King Records as a character-driven rap music project, Hypnosis Mic evolved into a cross-platform property spanning CDs, manga, stage adaptations and the television anime Hypnosis Mic: Division Rap Battle: Rhyme Anima. Set in a dystopian future where traditional weapons are banned, territorial disputes are resolved through lyrical combat using “Hypnosis Mics,” devices that amplify the psychological force of rap.

© King Record Co., Ltd. All rights reserved.

Within the narrative, divisions representing Tokyo districts compete under the authority of the Party of Words, a female-led governing body. Each team blends distinct musical styles with character-driven storylines centered on identity, rivalry and personal history. Prominent divisions include Buster Bros!!! (Ikebukuro), MAD TRIGGER CREW (Yokohama), Fling Posse (Shibuya) and Matenro (Shinjuku).

© King Record Co., Ltd. All rights reserved.

The interactive film marks the franchise’s most experimental installment to date. Rather than presenting a fixed narrative, the production integrates live audience voting at key battle moments. Viewers cast ballots via the CtrlMovie mobile application, and the story branches according to the majority decision in the theater.

HYPNOSISMIC -Division Rap Battle- Interactive Movie ©HYPNOSISMIC -Division Rap Battle- Movie © King Record Co., Ltd. All rights reserved.

According to production information from Polygon Pictures and Kino Industries, the film contains five voting sequences per screening, resulting in 48 possible narrative paths and seven distinct endings. U.S. listings indicate a runtime of 106 minutes.

The model builds upon Hypnosis Mic’s history of fan participation. Previous real-world Division Rap Battle tournaments have incorporated voting systems tied to CD sales and digital campaigns. By embedding collective decision-making directly into the cinematic structure, the interactive movie formalizes that participatory ethos on the big screen.

Industry observers note that the film arrives as studios explore new theatrical incentives amid the dominance of streaming platforms. By combining concert-style performance energy with branching narrative design, Hypnosis Mic: Division Rap Battle Interactive Movie blurs the distinction between spectator and participant.

Voting Guide

Our Interactive Cinema Experience

We had an opportunity to attend a screening of Hypnosis Mic: Division Rap Battle this week at Regal L.A. LIVE in downtown Los Angeles. Our familiarity with the HYPNOSISMIC -Division Rap Battle- franchise was limited however, knowing the film was designed as an interactive experience heightened our anticipation and curiosity about how the format would function in practice.

Regal L.A. LIVE in downtown Los Angeles

The screening opened with a QR code on the theater screen that prompted viewers to download the CtrlMovie app, which is used for real-time voting. After that brief setup, the film introduced each character and division, giving newcomers a clear overview of the competing teams. The opening sequence ended with a performance of “Hypnosis Mic -Division Battle Anthem-” by Division All Stars, setting the tone for the Final Division Rap Battle at the center of the story.

One standout element was the English-language master of ceremonies. The MC’s delivery felt energetic and authentic, adding credibility to the competitive atmosphere and reinforcing the film’s live-concert feel.

Audience participation takes place after each battle. Viewers do not decide who goes first, but once a rap showdown ends, they have about 15 seconds to vote in the app for the division they believe performed best. Each vote determines which story branch plays next. There are five total voting rounds, all leading toward a climactic final battle involving the all-female unit KOTONOHATOH.

At our screening, the audience appeared to choose what could be considered the “canonical” ending—though in a franchise built on audience choice, that idea remains flexible. Even with limited prior knowledge of the series, the experience was easy to follow and highly engaging.

The screening ended on an enthusiastic note. The immersive format and high-energy performances left us eager to revisit the film during its official run beginning Feb. 27—this time with a light stick in hand.

Achievements and Digital Collectibles

The interactive experience extends beyond the theater. The CtrlMovie app includes optional account-based tracking. Viewers who create accounts can log their voting history, unlock achievements and collect digital items tied to viewing milestones. Without an account, vote data and ending results are not saved.

This gamified retention design encourages repeat attendance and alternate route exploration, strengthening the film’s replay value and aligning with the franchise’s competitive roots.

HYPNOSISMIC -Division Rap Battle- Movie © King Record Co., Ltd. All rights reserved.

A Franchise Built on the Power of Words

At its core, HYPNOSISMIC -Division Rap Battle- centers on the concept that language itself is a weapon. Lyrics serve as strategy, persuasion is power and self-expression determines victory. The interactive format amplifies that philosophy by granting audiences tangible influence over the narrative outcome.

While the full scope of participatory screenings has primarily launched in Japan, international interest continues to grow following the global reach of Rhyme Anima. If similar interactive infrastructure expands overseas, the project could signal a broader shift in how anime films are structured and experienced.

Trailer

For ticket information and participating theaters, readers can visit GKIDS’ official listing page.

Special Thanks

We would like to extend our sincere thanks to GKids for the screening opportunity and create this feature highlighting this unique, anime film experience. As anime continues to connect audiences worldwide, collaborations like these help bring fans closer to the voices shaping the stories they love.

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Every Manga in Every Language: How Orange Inc. Is Expanding Global Manga Access With emaqi

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For decades, manga fans outside Japan have faced a persistent problem: the vast majority of Japanese manga has never received an official translation. While piracy has attempted to fill that gap, it has often done so at the expense of creators and publishers. Tokyo-founded localization startup Orange Inc. believes there is a sustainable alternative—one that combines respect for manga culture with carefully applied technology.

Founded in 2021 by Shoko Ugaki, Orange Inc. was built around a clear mission: “Every manga in every language.” That philosophy is embodied in emaqi, the company’s digital manga platform, which launched in North America with more than 13,000 volumes spanning approximately 1,700 series, including many titles never before officially available in English.

emaqi Homepage

From Fandom to Founding Vision

Orange Inc.’s origins trace back to Ugaki’s lifelong relationship with manga. A self-described otaku, Ugaki grew up surrounded by manga—more than 15,000 volumes in his family home—and continues to read extensively. While anime and games were part of that upbringing, manga remained the core medium that shaped his creative outlook.

A second influence was technology. After joining a mobile game development company in 2013, Ugaki began exploring what he describes as “the technologies that will define the next era.” That search took on new urgency when he discovered just how little of Japan’s manga catalog had been translated.

Industry estimates suggest that only about two percent of Japanese manga titles receive official English releases. According to Orange Inc., many readers turn to piracy not out of preference, but because legal alternatives do not exist.

“Creators pour their lives into their work,” Ugaki said. “If official editions don’t reach readers, manga culture itself is at risk.”

Shoko Ugaki via email

A Human-First Approach to AI Localization

Orange Inc. has drawn attention for its hybrid AI-assisted translation workflow—an approach that Ugaki emphasizes is designed to support, not replace, human professionals.

Each manga chapter moves through an extensive pipeline: preparation and glossary creation, AI base translation, human translation and quality control, AI-assisted retouching, professional typesetting, final review, and publication. At every stage, translators, editors, retouchers, and letterers refine the work to preserve tone, cultural nuance, and authorial intent.

The preparation phase is considered especially critical. Teams analyze character voices, world-building, recurring terminology, and stylistic patterns before translation begins. Shared glossaries and localization guidelines are used to ensure consistency across long-running series.

Orange Inc. also stresses the importance of its multicultural staff, which includes Japanese team members with overseas experience and non-Japanese staff deeply familiar with Japanese language and culture. Multiple rounds of independent quality control are used to reduce bias and catch subtle issues.

AI, Ugaki said, is used strictly for mechanical and repetitive tasks. “It’s about amplification, not replacement,” he noted, adding that human translators remain central to the process.

Manga titles exclusive to emaqi

Addressing Industry Concerns

AI-assisted localization has been met with skepticism across the manga industry, particularly amid concerns about job displacement and ethical use. Ugaki draws a clear distinction between language assistance and AI-generated artwork.

Orange Inc. states that it does not use AI for illustration and that its systems are not trained on copyrighted manga artwork. Its language models are used solely to assist with localization, leaving creative interpretation and final execution to human professionals.

Transparency, Ugaki believes, is essential to maintaining trust. The company has increasingly engaged directly with North American audiences through conventions, interviews, and community outreach. Ugaki relocated to the United States to better understand overseas readership and cultural expectations.

emaqi and a Different Monetization Model

Unlike many digital manga services, emaqi does not rely exclusively on an all-you-can-read subscription model. Instead, it uses a coin-based, pay-per-title system—a choice driven largely by publisher licensing realities.

Many rights holders decline subscription-based distribution, meaning a subscription-only approach would exclude a significant number of titles. The coin model allows emaqi to offer a broader catalog while still supporting creators. A “Wait Until Free” feature also lets readers legally access select chapters over time.

Orange Inc. has indicated that it may explore hybrid models in the future, balancing accessibility, user choice, and creator compensation.

Coin model on emaqi

Creators at the Center

Feedback from creators has been a key measure of success for Orange Inc. At events such as Anime Expo, the company has showcased localized works through trailers and sample displays. Some visiting manga creators have expressed surprise and gratitude at seeing overseas fans engage directly with their work.

Beyond publishing, Orange Inc. has invested in cultural initiatives including its Manga Truck project across the United States, donations to UC Berkeley’s East Asian Library, and sponsorship of museum exhibitions highlighting manga as an art form.

Orange Inc’s Manga Track | Via Instagram

Looking Ahead

While emaqi currently focuses on Japanese-to-English releases, Ugaki said Orange Inc. is actively developing multilingual expansion. The company’s long-term goal is to reduce language barriers and allow readers worldwide to experience manga in their native languages.

“If people around the world can read manga as naturally as they do in Japan,” Ugaki said, “then manga can become part of everyday life everywhere.”

Shoko Ugaki via email

Building Trust Beyond Technology

For readers who remain skeptical about AI’s role in manga translation, Ugaki is clear that technology is not the company’s driving force—manga is.

“While AI translation tends to attract attention, our roots lie in loving manga and wanting to deliver it to the world,” Ugaki said. “AI is simply one means toward that end. Human hands complete the key stages, and our stance of prioritizing narrative fidelity and reader experience remains unchanged.”

Rather than focusing on promoting AI itself, Orange Inc. has concentrated its efforts on expanding access to manga that global audiences have never had the opportunity to read. According to Ugaki, building trust takes time, and actions matter more than explanations.

“We want to help more people discover manga’s appeal,” he said, “and contribute to the expansion of manga culture itself.”

Shoko Ugaki via email

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The Kitsune Network Announces Exclusive Collaboration with Emerging VTuber Talent, Krystal Vee

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The Kitsune Network is excited to officially announce an exclusive collaboration with independent VTuber talent up-and-coming talent Krystal Vee, marking the beginning of a new chapter of engaging, creator-driven anime and pop-culture content.

This partnership will expand The Kitsune Network’s multimedia presence across YouTube and Twitch, introducing VTuber-hosted vlogs, interview coverage, in-depth product and content reviews, and exclusive interviews with figures from across the anime, gaming, and entertainment industries. Fans can also look forward to live-streamed gaming, community interactions, and future giveaway opportunities as part of this growing collaboration.

About Krystal Vee

Softly debuting in late 2024, Krystal Vee has steadily cultivated a small yet loyal following through a mix of gaming streams, YouTube videos, and casual vlog-style content. Known for their friendly personality and variety-driven approach, Krystal brings a fresh and interactive edge to anime and gaming discussions online.

Vee streams on Twitch and posts additional content on YouTube. Their growing online presence and genuine connection with viewers make them an ideal collaborator for The Kitsune Network’s mission to celebrate anime culture from both the professional and fan perspectives.

As part of this collaboration, Krystal Vee will work exclusively with The Kitsune Network as an independent partner, helping to bring more personality-driven, community-oriented experiences to viewers worldwide.

Follow Krystal Vee

Twitch: krystalvee
YouTube: @Krystal_Vee
Twitter: @Kry_Vee
BluSky: https://bsky.app/profile/krystalvt.blog
Kick: @krystal-vee
IG: @kry_vee

Arist Acky Bright on Originality, Collaboration, and His Global Vision | Exclusive Interview

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Japanese illustrator Acky Bright has become one of the most exciting names in global pop culture, fusing his signature kawakakkoii (cute × cool) aesthetic into projects that bridge anime, gaming, music, and fashion.

Over the past two years, Bright’s work has exploded onto the international stage. In 2024, he spearheaded McDonald’s worldwide “WcDonald’s” campaign, designing manga-style packaging, original characters, and a digital manga series that brought anime culture into fast-food history. He also teamed up with chart-topping band ASTERISM on the Planet of Metal concept album, creating a 28-page artbook that expanded their musical world into visual storytelling. Fans of gaming saw his touch in the Monster Hunter Now × Ayase collaboration, where Bright’s illustrations powered an energetic crossover of music and monster hunting.

Characters Designed by Acky Bright (Left to Right): Mia, Carm, J, Flurry, Mr.Bev, Wicke, Burg, Midnight, Quart Sr, and the WcDizer 3000.
Planet of Metal concept by Acky Bright

On the fine art side, Bright’s “Studio Infinity” solo exhibition at Japan Society in New York blurred the line between gallery and studio. Visitors watched him live-draw massive murals and even join in on the process, highlighting his love for interactive creation.

At Anime Expo 2025, Bright delivered one of the convention’s most talked-about panels, mixing live art games like “Guess the Sketch” and the “3 Deck Challenge” with big announcements. He teased a major cross-industry project set for October 2025, showcased a prototype of his upcoming Underverse collectible figure, and reaffirmed his lifelong dedication to designing original characters.

© Acky Bright

Acky Bright’s journey demonstrates not only his versatility but also his commitment to making art that’s playful, edgy, and deeply personal.

Exclusive Interview with Acky Bright

We at The Kitsune Network had the honor of speaking with Acky Bright to discuss his recent projects, his artistic philosophy, and what fans can expect next,

Krystal:

You’ve worked with McDonald’s on some high-profile anime-inspired projects – from the global “WcDonald’s” campaign (complete with manga-style ads and even an immersive LA restaurant experience) to a viral McDonald’s Japan music video promotion featuring popular artists like Ado, YOASOBI, and Hoshimachi Suisei. How did you approach blending your manga-style art with such an iconic fast-food brand, and what was most challenging or rewarding about bringing these campaigns to life?

WcDonald’s iconic Manga paper bag, designed by Acky Birght.

Acky:

Regarding WcDonald’s, I found it incredibly cool that the actual McDonald’s launched a global campaign using the “WcDonald’s” parody—a concept long familiar in anime and manga. I was truly honored and excited to be selected as the campaign’s main designer. I also had a great degree of creative freedom, which made the entire experience genuinely enjoyable from beginning to end. Given my understanding of Western culture, I think I was able to deliver work that left both the client and fans highly satisfied. In Japan, McDonald’s campaigns are major cultural moments each year, and this one was led by a creative team composed of some of the country’s top talents, so it was a fantastic project to be a part of. I was also given considerable freedom in designing the characters, which made the process all the more enjoyable. One additional point: each popular artist has their own loyal fanbase. So when creating the designs, I considered not only the artist themselves, but also how to make their fans happy through the visuals.

Krystal:

At Anime Expo 2025, you surprised fans with a sneak peek of an upcoming figure based on one of your original designs. This is part of your partnership with collectible company Underverse to create high-end figures. How does it feel to see one of your illustrations come to life as a detailed 3D figure, and what can you tell us about the design or story behind this character? Are there more figures or plans in the works through this collaboration?

Acky:

As for the UNDER VERSE project, while I can’t go into too much detail as this was shown as a bit of fan service, I’m absolutely thrilled that a figure of mine is being produced as part of the “SEVEN STARS” series. The official setting is as follows: when the silicon-based civilization tore through the constraints of the “Three Laws of AI,” a torrent of machines was unleashed within the quantum matrix, issuing a final judgment upon human civilization and bringing it under machine rule. In response, humanity leveraged the “GAME” system—featuring rogue AI warriors that still retained remnants of the Three Laws—to ignite rebellion through a bounty-based mechanism. The first figure in the series is MONICA, once a member of the “Number 7s.” Originally created by AI as the perfect warrior to carry out humanity’s extinction, she now fights back—having lost those memories. The plan is to release more figures of these “Number 7s” warriors, and I hope the project will eventually evolve into something like an anime.

Krystal:

Your solo exhibition “Studio Infinity” at Japan Society in New York essentially turned the gallery into your personal studio – you were live-drawing on site, letting visitors watch and even participate as you created manga-style murals in real time. What was that experience like for you, performing your art live in a museum setting? Did interacting with visitors on the spot influence the pieces you created?

Acky:

This was my first solo exhibition in the U.S., and it was held at a gallery with more than a century of history—one that has hosted only world-renowned artists. It was truly an unforgettable experience for me. Some people came back to visit every week, and I was able to form real friendships with them. I imagine it’s unlikely that another artist will exhibit something similar at Japan Society in the future, which makes me feel incredibly grateful. I look back on this time with nothing but happiness.

Krystal:

Any plans on bringing “Studio Infinity” to Los Angeles?

Acky:

If the opportunity arises, I’d definitely love to do it again. There are many great galleries in Los Angeles, so I hope to make it happen someday.

Krystal:

Your art style is often described as kawakakkoii – a blend of “cute” and “cool” aesthetics. When designing characters, how do you decide what elements should be charming or adorable versus which should be edgy or “cool” to achieve that mix?

Acky:

I’m not the type of artist who draws based on theory, so I can’t say for sure how my style developed. However, the phrase “kawa-kakkoii” (“cute and cool”) has become somewhat of a signature descriptor for me. It actually originated from manga artist Yusuke Murata (of Eyeshield 21 and One-Punch Man fame), who once posted on social media that he had purchased my art book and used that term to describe my work. I’ve proudly adopted it ever since.

Krystal:

You’ve mentioned that you have a lifelong passion for creating your own original characters rather than working on pre-existing IPs. How has focusing on original designs (instead of fan art or existing IP) helped shape your career and identity as an artist?

Acky:

When I was in middle school and first dreamed of becoming a professional artist—with no real basis for that dream—I told myself: “You can’t become a true artist by copying others.” Of course, as we live, we naturally absorb influences from everywhere, and as professionals, it’s important to understand trends. But even within that, I try to maintain originality and focus on expressing what makes my work me.

Krystal:

What elements in daily life inspire you to create your own original characters?

Acky:

My inspiration comes from everything I see. In that sense, traveling the world and experiencing different cultures is an incredible source of creative fuel. I also make a conscious effort to absorb input—whether it’s watching all kinds of videos or listening to music—especially because when work gets busy, output tends to take over.

Krystal:

You’ve achieved so many collaborations across music, gaming, and even fashion – Looking to the future, is there a dream project or medium you haven’t tackled yet that you’d love to try next? Overall, what new goals or aspirations are you excited to pursue as you continue to evolve your artistic journey?


Acky:

My next goal is to build a studio in the U.S., where I can take on even larger projects as a producer, working with other artists from around the world. I want to go beyond just anime and games—live-action, too. My ultimate dream is to recreate the energy and excitement of 1990s shonen manga magazines, but on a global scale. I already have a concrete idea that might make it possible, so this may very well be my “dream project.”

Krystal:

As an artist who has overcome your own artistic challenges, What advice or messages would you have for those who want to pursue an artistic career?

Acky:

That’s why I want to encourage people to free themselves from comparing their work to others or measuring their value by the number of likes on social media. If you keep going, you’ll come to understand: once you choose the path of art, “creating” becomes a lifelong journey. So don’t get caught up in momentary praise, fleeting trends, or surface-level recognition. They don’t matter in the long run.

Acky Bright’s career is a testament to how art can transcend borders, industries, and mediums without losing its soul. From redefining global branding campaigns to reimagining gallery spaces a interactive canvas, he continues to push the boundaries of what manga-inspired art can achieve. As Bright himself reminds us, true artistry isn’t about likes or fleeting trends, but about the lifelong journey of creation. With October’s mysterious new project on the horizon, fans around the globe have every reason to stay excited: Acky Bright is just getting started.

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