Category Archives: GKIDS

Cocoon – One Summer of Girlhood Turns Flowers Into a Haunting Plea for Peace

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Director Yukimitsu Ina and former Studio Ghibli animator Hitomi Tateno speak with The Kitsune Network about portraying war through animation, building the film at SASAYURI, and encouraging younger viewers to think for themselves.

A warm island, an all-girls school, and two close friends named San and Mayu—the opening images of cocoon – One Summer of Girlhood carry a sense of tranquility. That peace is shattered when war reaches their shores and the students are ordered to care for wounded soldiers inside a military hospital hidden in a cave. As death and brutality close in around them, the girls struggle to hold on to one another and the fragile lives they once knew.

Based on the wartime manga by Machiko Kyo, cocoon – One Summer of Girlhood is the feature directorial debut of Yukimitsu Ina and the first feature from animation studio SASAYURI, founded by former Studio Ghibli animator Hitomi Tateno. The production unites veteran animators Akihiko Yamashita and Shinji Otsuka with a younger generation of artists, while composer kensuke ushio provides the film’s stirring score.

© Machiko Kyo (AKITASHOTEN) / NHK, NEP

GKIDS is releasing the film in North American theaters beginning September 4, 2026, with screenings offered in the original Japanese with English subtitles and in an English-language dub.

Ahead of its theatrical release, Vtuber Krystal Vee spoke with Ina and Tateno about the responsibility of adapting such painful subject matter, the creative decision to replace blood with flowers, and the danger of allowing a crowd to determine what an individual believes.

The interview was conducted with Japanese-English interpretation. Responses have been translated primarily from the original Japanese and edited for clarity and conversational flow. This feature avoids major story spoilers.

Finding a First Film in cocoon

Although cocoon became Ina’s feature directorial debut, stepping into the director’s chair had not been a specific career goal. The project also brought several other firsts: it was his first time creating storyboards and, despite working collaboratively, his first experience helping shape a screenplay in that capacity.

“Honestly, part of it was simply that the timing worked out,” Ina told The Kitsune Network. “More importantly, when I picked up the original manga, I felt it could become an animated film.”

Director Yukimitsu Ina

Rather than approaching the material with every answer already in place, Ina found the film by working through its images. As he developed the image boards, his confidence in animation as the right medium continued to grow.

“I was feeling my way through many things I had never done before, but I believed this story could become a film,” Ina explained. “As I continued drawing the image boards, I became convinced that animation could turn it into something people of my generation—as well as younger viewers, including teenagers—could watch and connect with.”

That desire to reach younger viewers became central to the production. cocoon does not soften the devastation of war, but its creators searched for a visual language that would allow audiences to confront that devastation without turning away.

© Machiko Kyo (AKITASHOTEN) / NHK, NEP

When Flowers Become More Frightening Than Blood

For animation fans—and game players who pay close attention to how art direction can communicate what dialogue cannot—one of cocoon’s most striking choices is its use of flowers and petals during moments of bloodshed.

Tateno said the idea grew partly from her own difficulty with frightening imagery and the war stories she repeatedly encountered as a child.

“I have always been very uncomfortable with blood and frightening imagery,” Tateno said. “To be honest, I was not particularly eager to become involved with stories about war.”

Producer Hitomi Tateno | Former Studio Ghibli animator

She recalled that every summer brought new manga, books, television programs, and films about wartime suffering. Her generation was taught that terrible acts had occurred and that war must never be allowed to happen again. Tateno understood the importance of that lesson, but repeatedly watching graphic depictions of suffering was deeply painful for her.

“Even as a child, I wished they could be presented in a way that more people could bear to watch,” she said. “The pain was already understandable, so I wondered whether it could be expressed differently.”

Flowers offered that different form of expression—but they did not necessarily make the imagery less disturbing. Tateno recognized that beauty can contain its own sense of fear and that flowers can possess an appearance that is almost grotesque. Their delicate shapes and colors could therefore stand beside the image of blood more naturally than audiences might expect.

“When we decided that the blood in that scene needed to be replaced by something else, the idea of using flowers felt almost inevitable,” Tateno explained. “I wanted something beautiful, gentle, and tender while still making it clear that something terrible was happening. Flowers were the best way to express that.”

She then offered a more spiritual explanation for where the image came from: “Perhaps it was providence. Maybe God was telling me, ‘Use flowers.’”

The result is not an escape from violence. Instead, the flowers create a visual contradiction: something associated with youth, beauty, and life becomes inseparable from the horror surrounding the girls. It is a choice that invites viewers to feel the violence rather than merely observe it.

© Machiko Kyo (AKITASHOTEN) / NHK, NEP

Building a Studio Around People, Not Walls

Tateno initially questioned whether SASAYURI should accept a project carrying so much historical and emotional responsibility. She believed the source material deserved a complete commitment and wondered whether a larger animation company would be better equipped to provide it.

“My company essentially consisted of a café and an animation school,” Tateno said. “It was almost like running a piano school, with me in the role of the teacher. I wondered whether an organization like ours could really make this film.”

Her years at Studio Ghibli, however, had taught her that animation is built by people rather than the size of a company’s building. If SASAYURI could assemble the right core artists, funding, and production resources, creating the film was possible.

“Through my experience at Studio Ghibli, I had learned how a film could be made,” she explained. “You gather the staff—especially the essential core staff—and you do not necessarily need a large studio building. If you can bring together talented people, funding, and the necessary resources, then it is possible to create a film.”

Tateno also saw an opportunity for SASAYURI to make the kind of wartime film she had wished for as a child. Stories about war can demand so much emotional energy that audiences never want to experience them again. Her ambition was to create something viewers might revisit—not because its subject was painless, but because they would want to return to San, Mayu, and the other girls.

“I thought that perhaps the staff I assembled and I could create a war film that audiences would want to revisit,” Tateno said. “There may have been a little ambition behind that belief. Perhaps it was a moment of madness. Some people might even call it irresponsible, but honestly, that was part of what I felt.”

War’s Second Terror: “A Death of the Spirit”

For Ina, understanding war requires confronting two different kinds of fear. The first is physical: gunfire, starvation, violence, and the destruction preserved in photographs and historical records. He believes those real images can communicate physical terror more powerfully than animation.

© Machiko Kyo (AKITASHOTEN) / NHK, NEP

The second fear is internal.

“The second kind of fear is what I define as a ‘death of the spirit’—the way a person’s mind or spirit can be violated,” Ina said. “I felt that this was something I could address through animation.”

That psychological danger appears when people become controlled by a shared way of thinking. A group can move in the wrong direction while each person assumes it must be right simply because everyone else is moving with them. The challenge is recognizing what is happening—and finding the strength to break away.

“That idea is not limited to the past,” Ina said. “It can also be applied to the present and the future. If viewers can take that idea from the film and connect it to their own lives, I would be very happy. It would not be an exaggeration to say that this is at the heart of everything I wanted the film to express.”

That warning gives cocoon relevance beyond its historical setting. Whether someone encounters pressure in a classroom, an online community, a fandom, or the wider world, the film asks what can happen when belonging becomes more important than questioning where the group is headed.

The Courage to Think for Yourself

Tateno does not want to dictate a single correct interpretation of the film. In her view, audiences should be free to experience a story and reach their own conclusions. Still, she hopes younger viewers leave cocoon with the courage to resist being carried along by the crowd.

“Even if everyone tells you that you are wrong, I hope you can still say, ‘This is what I believe,’” Tateno said. “It is all right to be different. People can even hold completely opposite views.”

© Machiko Kyo (AKITASHOTEN) / NHK, NEP

That independence must also be paired with compassion. Holding on to an individual belief does not require dismissing or harming someone who thinks differently.

“Each person should value and remain true to their own way of thinking,” she continued. “If possible, I hope everyone chooses a direction that does not hurt other people or allow something terrible to happen. That is what I hope viewers carry with them.”

For anime fans, cocoon – One Summer of Girlhood is a reminder of what animation can accomplish when visual beauty is used not to hide painful history, but to make its emotional reality impossible to ignore. Its flowers do not erase the blood beneath them. They give that suffering a shape that may remain with viewers long after the screen fades to black.

cocoon – One Summer of Girlhood is now playing in North American theaters in Japanese with English subtitles and in an English-language dub. Theater and ticket information is available through the official GKIDS film page.

Editor’s note: This interview was conducted with Japanese-English interpretation by interpreter, Satsuki and has been edited for clarity and conversational flow. The guests’ responses were rendered primarily from the original Japanese transcript, with the English transcript used to confirm context and speaker order. Video version of the interview can be found here.

Stay tuned to The Kitsune Network for more anime coverage, interviews, and convention features.

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GKIDS’ ‘Another World’ Brings Hong Kong’s Record-Breaking Animated Fantasy to Audiences | Exclusive VTube Interview

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GKIDS is bringing Another World, a visually arresting animated dark fantasy from Hong Kong, to audiences following the film’s landmark theatrical and festival success.

Directed by Tommy Ng Kai Chung in his feature directorial debut, Another World has already made history as the No. 1 highest-grossing Hong Kong film of 2025 and the highest-grossing Hong Kong animated film of all time. The film also earned Best Animated Feature at the 62nd Golden Horse Awards and was selected for several major international festivals, including the Annecy International Animation Film Festival 2025, the Taipei Golden Horse Film Festival and the 21st Zurich Film Festival.

Based on Naka Saijo’s novel SENNENKI, published by Tokuma Shoten Publishing Co., Ltd., Another World blends supernatural fantasy with deeply human themes of grief, rage, forgiveness and reconciliation.

A Dark Fairy Tale Between Life, Death and Reincarnation

Another World follows Gudo, a Soul Keeper responsible for guiding human souls into their next life. When Gudo befriends a young girl named Yuri, he discovers that her untimely death has left her soul cursed by unresolved rage and regret.

As Yuri’s soul teeters on the edge of annihilation, Gudo sets out on a dangerous journey to prevent her pain from unleashing destruction across both the human world and the spirit realm.

Described as a dark fairy tale, the film explores how hatred and despair can shape a soul — and how compassion, even in its smallest form, can become a path toward healing.

A Story Rooted in Forgiveness and Emotional Healing

In his director’s note, Tommy Ng Kai Chung describes Another World as a reflection of the harshness of the real world and the hidden struggles people often carry. He explains that the film centers on belief: the belief that compassion can bridge generations and heal even the deepest scars.

Screenwriter and producer Polly Yeung Po Man also connects the film’s emotional core to anger, regret and redemption. Her note frames the story around a central question: how long does it take for someone to let go of anger and hatred, not only toward others, but toward themselves?

That question gives Another World its emotional weight, positioning the film not only as a fantasy adventure, but as a meditation on pain, self-forgiveness and the possibility of change across lifetimes.

Interview with Tommy Ng Kai Chung

In collaboration with VTuber, Krystal Vee, we had the opportunity to sit down with director Tommy Ng Kai Chung for a special virtual interview about the making of the film.

Cast and Creative Team

The Cantonese-language film stars Chung Suet Ying as Gudo, Choi Hiu Tung as Yuri, Louis Cheung as Dark Sky, Kay Tse as Goddess, Will Or as Keung and Yeung Nga Man as Goran.

The film is directed by Tommy Ng Kai Chung, written by Polly Yeung Po Man and produced by Yeung alongside Chan Gin Kai. Another World runs 112 minutes and is presented in its original Cantonese language. The film is currently not rated.

Ng is the founder of Point Five Creations, a Hong Kong-based animation studio specializing in full-service cel animation production. His previous work includes award-winning animated shorts such as Everywhere, Another World and Tale of Rebellious Stone, along with commercial and music video projects for brands and titles including Assassin’s Creed, Nike Air Max and Snakehips X Jess Glynne’s “Lie For You.”

Hong Kong Animation Steps Onto a Larger Global Stage

With its record-breaking box office performance and growing international festival presence, Another World represents a major moment for Hong Kong animation. The film’s combination of hand-crafted visual style, spiritual fantasy and emotionally driven storytelling places it alongside the kind of global animated cinema GKIDS has long championed.

GKIDS has built its reputation around bringing artist-driven animation to North American audiences, including works from acclaimed filmmakers such as Makoto Shinkai, Satoshi Kon, Tomm Moore and Mamoru Hosoda. The company also serves as the North American home of Studio Ghibli.

For audiences drawn to fantasy stories with emotional depth, Another World offers a journey through rage, sorrow and redemption — one that asks whether compassion can survive even across death, reincarnation and a thousand years of unresolved pain.

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Renowned anime creator Shoji Kawamori is ready to release his latest original feature film, Labyrinth in North America, marking a highly anticipated return to long-form storytelling from one of the industry’s most influential visionaries.

Best known for his work on the Macross franchise and his contributions to mechanical design and worldbuilding across decades of anime, Kawamori’s new project is already drawing attention for its ambitious concept and creative pedigree.

A New Original Vision

Labyrinth is described as an original anime film that explores complex themes through a visually immersive narrative. The film’s plot is described as follows; Shiori is a typical high school student who dreams of online stardom, but struggles to capture attention. After an embarrassing video of her goes viral, she gets trapped in her smartphone and replaced by a charismatic alter ego. As the doppelganger charms the internet and devises a nefarious plot to replace mankind with brainrot, Shiori must partner with other online outcasts to stop her digital counterpart and reclaim her life in the real world.

Additionally, Labyrinth stars globally popular Japanese girl group ATARASHII GAKKO!’s Suzuka as “Shiori Maezawa” in her voice acting debut, joined by Taizo Harada as “Komori” and Takuto Teranishi, from the boy group timelesz, in his debut acting role as “Suguru Kagami”. Fans of ATARASHII GAKKO! can also look forward to their performance of the film’s theme song “Sailor, Sail On,” with additional music by yonkey.

Kawamori has long been recognized for crafting narratives that balance spectacle with introspection, and Labyrinth appears poised to continue that legacy. The project is expected to feature intricate worldbuilding and symbolic storytelling elements, hallmarks of his past works.

INTERVIEW WITH SHOJI KAWAMORI

To learn more about the creative vision behind Labyrinth, our VTuber talent Krystal Vee, spoke directly with Shoji Kawamori about the film’s origins, themes, and what audiences can expect from this ambitious new project,

Kawamori’s Legacy in Anime

Over the course of his career, Kawamori has played a pivotal role in shaping modern anime, not only as a director but also as a designer and conceptual creator. In addition to Macross, his credits include work on titles such as Aquarion and AKB0048, where he explored themes of identity, music, and society.

His influence extends beyond storytelling—Kawamori is widely regarded as one of the pioneers of transforming mecha design, helping define the look and functionality of variable fighter systems that remain iconic today.

Watch Labyrinth Now

Tickets are now on sale for Labyrinth, and will be released in theatres for two nights only in Japanese with English subtitles and English-dubbed from May 10–11.

GKIDS, the acclaimed animation distributor and producer, also revealed a new English dub trailer for the film. The English dub voice cast stars Shay Rudolph as “Shiori”, Jesse Inocalla as “Komori”, Nicholas Leung as “Suguru”, Patrick Mealey as “Yamada”, and Brianna Gentilella as “Kirara”.

English Trailer

Japanese Trailer

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Hypnosis Mic Breaks New Ground With Interactive Division Rap Battle Movie

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The multimedia franchise HYPNOSISMIC -Division Rap Battle- is expanding the boundaries of anime exhibition with the release of Hypnosis Mic: Division Rap Battle Interactive Movie, a feature-length production that allows audiences to determine the outcome of its central rap battles in real time.

Launched in 2017 by King Records as a character-driven rap music project, Hypnosis Mic evolved into a cross-platform property spanning CDs, manga, stage adaptations and the television anime Hypnosis Mic: Division Rap Battle: Rhyme Anima. Set in a dystopian future where traditional weapons are banned, territorial disputes are resolved through lyrical combat using “Hypnosis Mics,” devices that amplify the psychological force of rap.

© King Record Co., Ltd. All rights reserved.

Within the narrative, divisions representing Tokyo districts compete under the authority of the Party of Words, a female-led governing body. Each team blends distinct musical styles with character-driven storylines centered on identity, rivalry and personal history. Prominent divisions include Buster Bros!!! (Ikebukuro), MAD TRIGGER CREW (Yokohama), Fling Posse (Shibuya) and Matenro (Shinjuku).

© King Record Co., Ltd. All rights reserved.

The interactive film marks the franchise’s most experimental installment to date. Rather than presenting a fixed narrative, the production integrates live audience voting at key battle moments. Viewers cast ballots via the CtrlMovie mobile application, and the story branches according to the majority decision in the theater.

HYPNOSISMIC -Division Rap Battle- Interactive Movie ©HYPNOSISMIC -Division Rap Battle- Movie © King Record Co., Ltd. All rights reserved.

According to production information from Polygon Pictures and Kino Industries, the film contains five voting sequences per screening, resulting in 48 possible narrative paths and seven distinct endings. U.S. listings indicate a runtime of 106 minutes.

The model builds upon Hypnosis Mic’s history of fan participation. Previous real-world Division Rap Battle tournaments have incorporated voting systems tied to CD sales and digital campaigns. By embedding collective decision-making directly into the cinematic structure, the interactive movie formalizes that participatory ethos on the big screen.

Industry observers note that the film arrives as studios explore new theatrical incentives amid the dominance of streaming platforms. By combining concert-style performance energy with branching narrative design, Hypnosis Mic: Division Rap Battle Interactive Movie blurs the distinction between spectator and participant.

Voting Guide

Our Interactive Cinema Experience

We had an opportunity to attend a screening of Hypnosis Mic: Division Rap Battle this week at Regal L.A. LIVE in downtown Los Angeles. Our familiarity with the HYPNOSISMIC -Division Rap Battle- franchise was limited however, knowing the film was designed as an interactive experience heightened our anticipation and curiosity about how the format would function in practice.

Regal L.A. LIVE in downtown Los Angeles

The screening opened with a QR code on the theater screen that prompted viewers to download the CtrlMovie app, which is used for real-time voting. After that brief setup, the film introduced each character and division, giving newcomers a clear overview of the competing teams. The opening sequence ended with a performance of “Hypnosis Mic -Division Battle Anthem-” by Division All Stars, setting the tone for the Final Division Rap Battle at the center of the story.

One standout element was the English-language master of ceremonies. The MC’s delivery felt energetic and authentic, adding credibility to the competitive atmosphere and reinforcing the film’s live-concert feel.

Audience participation takes place after each battle. Viewers do not decide who goes first, but once a rap showdown ends, they have about 15 seconds to vote in the app for the division they believe performed best. Each vote determines which story branch plays next. There are five total voting rounds, all leading toward a climactic final battle involving the all-female unit KOTONOHATOH.

At our screening, the audience appeared to choose what could be considered the “canonical” ending—though in a franchise built on audience choice, that idea remains flexible. Even with limited prior knowledge of the series, the experience was easy to follow and highly engaging.

The screening ended on an enthusiastic note. The immersive format and high-energy performances left us eager to revisit the film during its official run beginning Feb. 27—this time with a light stick in hand.

Achievements and Digital Collectibles

The interactive experience extends beyond the theater. The CtrlMovie app includes optional account-based tracking. Viewers who create accounts can log their voting history, unlock achievements and collect digital items tied to viewing milestones. Without an account, vote data and ending results are not saved.

This gamified retention design encourages repeat attendance and alternate route exploration, strengthening the film’s replay value and aligning with the franchise’s competitive roots.

HYPNOSISMIC -Division Rap Battle- Movie © King Record Co., Ltd. All rights reserved.

A Franchise Built on the Power of Words

At its core, HYPNOSISMIC -Division Rap Battle- centers on the concept that language itself is a weapon. Lyrics serve as strategy, persuasion is power and self-expression determines victory. The interactive format amplifies that philosophy by granting audiences tangible influence over the narrative outcome.

While the full scope of participatory screenings has primarily launched in Japan, international interest continues to grow following the global reach of Rhyme Anima. If similar interactive infrastructure expands overseas, the project could signal a broader shift in how anime films are structured and experienced.

Trailer

For ticket information and participating theaters, readers can visit GKIDS’ official listing page.

Special Thanks

We would like to extend our sincere thanks to GKids for the screening opportunity and create this feature highlighting this unique, anime film experience. As anime continues to connect audiences worldwide, collaborations like these help bring fans closer to the voices shaping the stories they love.

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JUJUTSU KAISEN: Execution Heads to IMAX for One-Night-Only Event Before Nationwide Release

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The Jujutsu Kaisen franchise returns to the big screen with a colossal new theatrical feature, JUJUTSU KAISEN: Execution. Fans across North America will get the first chance to witness the chaos when the film debuts exclusively in IMAX theatres for one night only on December 3, followed by a nationwide rollout beginning December 5, presented by GKIDS in both Japanese and English-dubbed versions.

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

For the first time ever, JUJUTSU KAISEN: Execution unites the franchise’s two most intense arcs—“Shibuya Incident” and “Culling Game Part 1”—into a single cinematic experience designed for the big screen. The feature serves as a special compilation of the Shibuya Incident saga, reimagined for theatrical presentation, and includes the world premiere of the first two episodes of Season 3, ahead of their January 2026 streaming debut.

The IMAX screening event will feature one exclusive showing across 100 screens nationwide on December 3, giving fans an early-access experience before the film opens widely. A new IMAX-exclusive poster was also unveiled in celebration of the announcement.

About JUJUTSU KAISEN: Execution

Released in Japan under the title JUJUTSU KAISEN: The Movie – Shibuya Incident Special Edition x Culling Game Advance Screening on November 7, 2025, the feature brings the franchise’s most ambitious story arc to life. Produced by TOHO animation and animated by MAPPA, the film continues the legacy of Gege Akutami’s best-selling manga published by Shueisha’s Weekly Shonen Jump.

Since its 2020 debut, JUJUTSU KAISEN has evolved into a global phenomenon—earning “Anime of the Year” at the 2024 Crunchyroll Anime Awards and amassing millions of fans worldwide. Earlier this year, GKIDS released JUJUTSU KAISEN: Hidden Inventory / Premature Death – The Movie, grossing over $3.25 million in North America. The previous film, JUJUTSU KAISEN 0, went on to exceed $188 million globally.

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

Synopsis

A veil abruptly descends over the busy Shibuya area amid the bustling Halloween crowds, trapping countless civilians inside. Satoru Gojo, the strongest jujutsu sorcerer, steps into the chaos. But lying in wait are curse users and spirits scheming to seal him away.

Yuji Itadori, accompanied by his classmates and other top-tier jujutsu sorcerers, enters the fray in an unprecedented clash of curses — the Shibuya Incident.

In the aftermath, ten colonies across Japan are transformed into dens of curses in a plan orchestrated by Noritoshi Kamo, the most wicked sorcerer in history. As the deadly Culling Game starts, Special Grade sorcerer Yuta Okkotsu is assigned to carry out Yuji’s execution for his perceived crimes.

The desperate confrontation between Satoru Gojo’s two beloved students comes to the big screen with an early preview. Be the first to experience Yuji and Yuta’s fateful battle with the hotly anticipated kickoff to Season 3 in theatres nationwide.

Early Fan Access Event

JUJUTSU KAISEN: Execution © Gege Akutami/Shueisha, JUJUTSU KAISEN Project

Fans can experience the ultimate Jujutsu Kaisen spectacle early with IMAX Fan Event screenings on December 3. The film then expands to standard theatres nationwide starting December 5.

Be among the first to witness JUJUTSU KAISEN: Execution — where the Shibuya Incident reaches its devastating climax and The Culling Game begins.

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Hideaki Anno’s LOVE & POP Gets Its First-Ever North American Theatrical Release

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2K DCP Restoration of Anno’s 1998 Live-Action Debut Hits New York and Los Angeles THIS month!

In a groundbreaking moment for anime fans and Japanese cinema enthusiasts alike, Hideaki Anno’s LOVE & POP, his first-ever live-action feature, will have its first-ever North American theatrical release. The 1998 film, originally shot with handheld digital cameras, will be presented in a newly restored 2K DCP format with technical adjustments for its upcoming screenings.

LOVE & POP will debut at the IFC Center in New York City on February 21, followed by a release at the American Cinematheque’s Los Feliz 3 in Los Angeles starting February 23, with additional cities to be announced soon.

The premiere of the new restoration took place on February 1 at New York City’s Japan Society, marking a significant step in bringing this underappreciated gem to a wider audience.

Film Synopsis:

Set in July 1997, LOVE & POP follows Tokyo schoolgirl Hiromi and her friends as they spend their summer dating older men for money. With just a cellphone in hand, Hiromi embarks on a mission to raise ¥128,000, aiming to buy an expensive topaz ring before the mall closes for the day.

Based on the novel by Ryū Murakami, LOVE & POP is a daring exploration of youth and identity from Anno, best known as the creator of Neon Genesis Evangelion. The film’s radical approach to storytelling—filmed using handheld digital cameras, distorted lenses, and a mix of unconventional angles—offers a raw, immersive portrait of Japanese teenage life on the cusp of the 21st century. Despite being largely overlooked for years, LOVE & POP stands as a unique snapshot of a generation’s struggles with alienation and self-discovery.

Film Credits:

  • Directed by: Hideaki Anno
  • Written by: Akio Satsukawa
  • Original Novel by: Ryū Murakami
  • Executive Produced by: Toshimichi Otsuki
  • Produced by: Miyuki Nanri
  • Cinematography by: Takahide Shibanushi
  • Music by: Shinkichi Mitsumune
  • Edited by: Hiroshi Okuda

Running Time: 110 minutes
Theme Song: “Ano subarashii ai wo mouichido” by Asumi Miwa

LOVE & POP promises to be a visual and emotional experience for audiences, highlighting Anno’s bold approach to filmmaking before his iconic contributions to anime. Fans of his work in Evangelion will find much to appreciate in this unique live-action debut.

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GKIDS Acquires Rights for the highly anticipated Mobile Suit Gundam GQuuuuuuX -Beginning- film

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GKIDS, the Academy Award®-winning distributor renowned for its dedication to high-quality, artist-driven animation, has announced its acquisition of the theatrical distribution rights for the highly anticipated Mobile Suit Gundam GQuuuuuuX -Beginning-. The film is set to hit North American theaters on February 28, 2025, marking an exciting new chapter in the Gundam franchise.

This project represents the first major collaboration between EVANGELION creator Hideaki Anno’s studio khara and Sunrise, the legendary studio behind the Mobile Suit Gundam series. With an all-star lineup of creators from some of the most iconic anime productions of the last three decades, Mobile Suit Gundam GQuuuuuuX -Beginning- is poised to be a must-see cinematic experience.

© SOTUS | SUNRISE. All Rights Reserved

Directed by Kazuya Tsurumaki, known for his work on EVANGELION and FLCL, the film brings together renowned screenwriter Yoji Enokido (who worked on Revolutionary Girl Utena, Bungo Stray Dogs, and FLCL) as Series Supervisor and Screenwriter. The acclaimed Hideaki Anno also joins the project as a screenwriter, bringing his distinctive vision to the Gundam universe.

© SOTUS | SUNRISE. All Rights Reserved

Character designs are handled by illustrator Take (known for Katanagatari, Zaregoto, and the Pokémon series), while the mechanical designs are being crafted by Ikuto Yamashita, a veteran of the EVANGELION series and Shin Kamen Rider.

The Gundam GQuuuuuuX film is a re-edited version of episodes from the upcoming TV series Mobile Suit Gundam GQuuuuuuX, which was first announced in Japan on December 4th, 2024, along with character and mechanical designs, and a theatrical teaser. The film will debut in Japan on January 17, 2025, with the TV series’ release information still to be announced.

David Jesteadt, President of GKIDS, shared his excitement about the project, saying,

“The incredible talent involved in this collaboration on such an iconic series makes Mobile Suit Gundam GQuuuuuuX an unmissable event for anime fans. We are thrilled to bring this exciting new project to North American audiences in a way that does justice to the cinematic experience it deserves.”

– via press release

Film Synopsis

Set in the vastness of space, Mobile Suit Gundam GQuuuuuuX -Beginning- follows Amate Yuzuriha, a high school student living in a peaceful space colony. Her life changes when she meets Nyaan, a war refugee who introduces her to Clan Battle, an illegal mobile suit dueling sport. As Amate enters the battle arena under the name “Machu,” she pilots the powerful GQuuuuuuX mobile suit. But her world is further shaken when an unidentified Gundam mobile suit appears, pursued by both the space force and police. Its pilot, a boy named Shuji, may hold the key to changing the course of their world forever.

© SOTUS | SUNRISE. All Rights Reserved

Only in Theatres, February 28, 2025

For ticket and show time information visit GKids.com.

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Transforming Manga to Film: Ghost Cat Anzu’s Unique Adaptation

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Fans of the supernatural comedy manga Ghost Cat Anzu are in for a treat with the upcoming animated film adaptation. However, this film isn’t just a direct translation of the manga — it’s taking a bold new approach. While the original manga series charmed readers with lighthearted, comedic antics, the film adds a more adventurous twist to the familiar story of Anzu, the mischievous ghost cat.

Meet The Makers

The film is a collaboration between directors Kuno Yoko and Nobuhiro Yamashita. Kuno Yoko is responsible for the animated segments, while Nobuhiro Yamashita directs the live-action segments used in the rotoscoping process.

Often compared to Aki Kaurismäki, known for his films centering on characters who are usually left alone facing the consequences, Nobuhiro Yamashita is best known for his first 35mm film, Linda Linda Linda (2005), about a group teenagers who form a band to cover songs by the Japanese punk rock band the Blue Hearts. The film was a popular success that brought him squarely into the realm of commercial cinema.

Kuno Yoko is a talented animator and manga creator recognized both nationally and internationally. She began creating manga in high school, and her debut publication, The Horn and Love of Yuiko Amagi (2017), won second prize for debut works at the Japan Media Arts Festival, where she also became the first artist to win two First Work prizes in different categories.

Credit: John Salangsang for AIF

She was a rotoscoping animation director known for her work on Shunji Iwai’s The Case of Hana and Alice (2015) and for directing the opening film for the puppet show Gara Piko Pu in 2016. She also worked as a character designer for Shiriri in Alien Shiriri from the Crayon Shin-chan series, created animations for Crayon Shin-chan: Kung-fu Boys Ramen Scrimmage in 2017, and directed episodes of Houseki no Kuni / Age of Crystals, earning significant international recognition. Ghost Cat Anzu marks her feature film directorial debut.

Rotoscoping Ghost Cat Anzu

The film is stands out from most anime films as the production team used a technique called rotoscoping. Rotoscoping involves artists tracing over live-action footage, one frame at a time, to make the animations look more realistic.

This method helps animators capture lifelike movements and is often used to blend animated characters with live-action scenes. While time-consuming, rotoscoping is great for creating detailed, realistic animations.

As you watch the film, you can hear the actors’ voices as if they were recorded along with the live-action scenes, and that’s because they were! The characters’ voices were captured on-site, which enhances the authenticity of the film’s sound design. This blend of live-action and animation creates a unique viewing experience, with real locations being animated over to create a surreal effect.

INTERVIEW

We had the pleasure to briefly speak with director Kuno Yoko and producer Keiichi Kondo at this year’s Animation Is Film Festival,

The Kitsune Network © 2024 TKN MEDIA LLC, All Rights Reserved.

From Manga to Film: What’s Changed?

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

The Ghost Cat Anzu manga is loved for its fun, slice-of-life style, revolving around Anzu, a mischievous bakeneko (ghost cat), and the residents of his town. The lighthearted interactions between characters are shown with simple and defined artwork, where humor and charm come from Anzu’s everyday situations. The manga focuses on episodic stories instead of one continuous plot. But the film takes the story in a different direction…

A New Setting and Main Character

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

The film diverges from the manga by focusing on a complete, full adventure with Aznu and a new character, Karin, a precocious tween who unexpectedly moves to rural Japan to live with her grandfather.

Karin’s distrust of Anzu becomes a central theme in the movie, which contrasts with the lighter and more comedic tone of the manga. Karin actively resists Anzu’s attempts to help her, giving the film a more rebellious and adventurous feel. It’s essential to highlight that the film incorporates various short stories from the manga, adding Karin to the mix while significantly altering other pivotal characters like Anzu’s “mother” and Tetsuya.

According to directors Kuno Yoko and Nobuhiro Yamashita,

In the original work, Anzu is a ghost cat living with a monk in a temple. Unlike the typical expectations associated with ghost cats, which are supposed to surprise and scare people, Anzu behaves like an idle old man: he aimlessly sleeps, works part-time as a massage therapist, and is seen urinating in front of the temple. To present Anzu in a more appealing light, the film required a character to contrast with him. This is how we introduced the original character of Karin into the film, a girl as difficult to deal with as Anzu.

– Via Press Release

What Fans Can Expect from the Film

The film promises a blend of comedy, action, and emotional depth, with Karin and Anzu having to face the demonic consequences of Karin’s impulsive and rebellious actions. Fans can expect intense action scenes and dramatic tension that weren’t present in the manga while still holding onto the comedic elements that make Ghost Cat Anzu beloved.

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

Fans of the original manga will observe significant shifts in the tone, character dynamics, and stakes of the story. While the manga presents a relaxed, slice-of-life narrative, the film elevates the emotional stakes, infuses dramatic action, and establishes a more compelling plot arc. Despite these transformations, the film preserves the essence of Ghost Cat Anzu by maintaining its comedic core.

That being said, the film faces challenges with narrative coherence and structure; for a runtime of 97 minutes, the film would have been better as short film. However, for fans of the manga the film delivers a cinematic interpretation that skillfully balances humor, adventure, and emotional resonance. This new adaptation presents an innovative perspective on Ghost Cat Anzu, providing an enjoyable experience for both dedicated fans and those new to the series.

©Takashi Imashiro, Kodansha / Bakeneko Anzu-chan Production Committee

Prepare for a unique, supernatural adventure like never before when Ghost Cat Anzu hits theaters on November 15th!

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Miyazaki’s ‘The Boy and the Heron’ Wins Best Animated Feature | SECOND WIN FOR MIYAZAKI & STUDIO GHIBLI

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GKIDS, known for bringing beloved animated films to North American audiences, is thrilled to share the exciting news: Studio Ghibli’s latest masterpiece, “THE BOY AND THE HERON,” has clinched the prestigious Oscar for Best Animated Feature from the Academy of Motion Pictures Arts and Sciences. This victory marks a significant achievement for the legendary director Hayao Miyazaki, who adds yet another Oscar to his collection after his groundbreaking “Spirited Away” triumph in 2003. Miyazaki, along with producer Toshio Suzuki, received well-deserved recognition at the 2014 Governors Awards for their exceptional contributions to cinema.

“Spirited Away” and “THE BOY AND THE HERON” are the only hand-drawn films to secure this honor since the category’s inception in 2002. This win also signifies the first Oscar triumph for producer Toshio Suzuki, adding to Studio Ghibli’s impressive track record, which boasts seven nominations and two wins.

For GKIDS, this win is particularly sweet, marking their first victory after an impressive 13 nominations in the Best Animated Feature category. Their journey began in 2010 with “The Secret of Kells” and includes notable titles like “Ernest & Celestine,” “The Tale of The Princess Kaguya,” and “Wolfwalkers.”

“THE BOY AND THE HERON” has not only broken records as GKIDS’ highest-grossing release but is also Studio Ghibli’s top-earning film in North America, with over $46 million at the box office and the highest-grossing original Japanese animated film domestically. To celebrate, GKIDS plans a re-release across North American theaters later this month.

Anya Taylor-Joy and Chris Hemsworth, presenting from the Dolby Theater, graciously accepted the award on behalf of Miyazaki and Suzuki, who remained in Japan. Executive Producer Kiyofumi Nakajima conveyed producer Toshio Suzuki’s heartfelt appreciation backstage in Los Angeles,

“As producer of The Boy and the Heron, I am extremely honored to receive the Academy Award for Best Animated Feature. I would like to express my sincere gratitude to the Academy. I would also like to give my thanks to those who were involved in the production of this film, and to all those who worked to distribute the film worldwide. This film began with director Hayao Miyazaki retracting his retirement statement. Following that, we spent seven years in the production of this work. It has been ten years since Hayao Miyazaki’s previous film, The Wind Rises, during which time there have been dramatic changes in the environment surrounding films. This film was truly difficult to bring to completion. I am very appreciative that the work that was created after overcoming these difficulties has been seen by so many people around the world, and that it has received this recognition. Both Hayao Miyazaki and I have aged a considerable amount. I am grateful to receive such an honor at my age, and taking this as a message to continue our work, I will devote myself to work harder in the future. Thank you very much.”

– Toshio Suzuki via Executive Producer Kiyofumi Nakajima

In response to this landmark win, GKIDS CEO Eric Beckman and President David Jesteadt expressed gratitude to the Academy and Studio Ghibli, reflecting on their longstanding partnership and dedication to bringing masterful animation to worldwide audiences.

With the passing of founder Isao Takahata in 2018, Miyazaki and Suzuki remain the driving forces behind Studio Ghibli’s legacy. Their combined efforts have garnered numerous Oscar nominations, solidifying their place in animation history.

GKIDS’ impact on cinema extends beyond Studio Ghibli, introducing audiences to a diverse array of master filmmakers from around the world. From Mamoru Hosoda to Makoto Shinkai, their catalog showcases the artistry and storytelling prowess of animation.

“THE BOY AND THE HERON” made waves internationally, premiering at the Toronto International Film Festival to sold-out screenings and rave reviews. It has since garnered accolades from BAFTA, Golden Globe, and various critics’ associations. Adding to the excitement, the film’s IMAX debut and its star-studded English-language version continue to captivate audiences worldwide, proving once again the timeless appeal and artistic excellence of Miyazaki’s storytelling.

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Hayao Miyazaki’s THE BOY AND THE HERON First Feature in 10 Years | Nominated For Best Animated Feature at the 2024 Academy Awards

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GKIDS the renowned producer and distributor celebrated for bringing captivating animation from diverse corners of the world to audiences, has unveiled a teaser featuring insights from Toshio Suzuki, co-founder of Studio Ghibli. In this interview, Suzuki delves into the visionary mind of Hayao Miyazaki, shedding light on Miyazaki’s latest creation, “The Boy and the Heron,” and offering glimpses into the future landscape of animation.

Video content created by GKIDS

“The Boy and the Heron” recently won the Golden Globe for Best Animated Feature, adding to its accolades with a nomination for Best Original Score. The film has garnered further acclaim with nominations at the British Academy Film and Television Awards and the Critic’s Choice Awards, while also vying for recognition in multiple categories at the Producers Guild Awards, Art Directors Guild Awards, Cinema Audio Society Awards, and the ASIFA-Hollywood Annie Awards.

The international debut of “The Boy and the Heron” was a landmark event, serving as the Opening Night Gala of the 48th Toronto International Film Festival. The demand for tickets was unprecedented, with all five screenings at TIFF selling out rapidly. Following its success in Toronto, the film continued to captivate audiences worldwide, with premieres in the United States, Europe, and the United Kingdom. These screenings, held at esteemed venues such as the New York Film Festival and the BFI London Film Festival, further solidified its global appeal.

The film has garnered widespread acclaim from critics, winning Best Animated Feature at numerous prestigious award events, including those presented by the Los Angeles Film Critics Association, New York Film Critics Circle, Chicago Film Critics Association, and many others across various regions such as San Francisco Bay Area, Boston, San Diego, Philadelphia, Dallas Ft. Worth, Florida, New Mexico, and Greater Western New York.

This hand-drawn animated masterpiece marks Miyazaki’s return to the director’s chair after a decade, featuring an original story crafted and directed by the master himself. Studio Ghibli co-founder Toshio Suzuki led the production serving as the film’s producer. The musical score was created by Miyazaki’s longtime collaborator, Joe Hisaishi, who worked on Studio Ghibli titles such as Laputa: Castle in the Sky, Princess Mononoke, and Spirited Away, to mention a few. Furthermore, the captivating theme song “Spinning Globe” is performed by the acclaimed J-pop sensation Kenshi Yonezu, adding another layer of allure to this cinematic experience.

Photo by Kazuhei Kimura

The English dubbed version of the film, features the voices of renowned star-studded English language cast, Christian Bale, Dave Bautista, Gemma Chan, Willem Dafoe, Karen Fukuhara, Mark Hamill, Robert Pattinson, and Florence Pugh. It’s worth noting that the English language dub was created in compliance with the SAG-AFTRA Foreign Dubbing Agreement.

The film is currently in select theaters in English dubbed and subbed, for location and ticketing information visit, https://gkids.com/films/the-boy-and-the-heron/tickets/

GKIDS takes charge of distributing Studio Ghibli’s renowned collection across North America, ensuring these beloved classics reach audiences through theaters, home video, digital, and streaming platforms. GKIDS also promotes recent releases like “The Tale of The Princess Kaguya” and “When Marnie Was There,” alongside beloved favorites such as “From Up on Poppy Hill.”

Since 2017, GKIDS has organized Ghibli Fest annually, a nationwide celebration showcasing Studio Ghibli films in over 800 theaters. This year’s festival highlights the unmatched cinematic legacy of Hayao Miyazaki, inviting audiences to delve into the timeless wonders of his storytelling prowess.

Additionally, GKIDS is the founder and host of ANIMATION IS FILM, the annual LA-based film festival which embraces animation as a cinematic art form, and is a vocal advocate for filmmakers who push the boundaries of the medium to its fullest range of artistic expressions.

For more information on The Boy and Heron, visit GKIDS.com | Subscribe to our articles, and don’t miss upcoming, exclusive content!

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