Monthly Archives: July 2025

“You’re Not Alone” – Interview With Umi Takase Author of “I Wanna Be Your Girl” | Interview

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Since its debut on the digital manga platform GANMA! in 2018, I Wanna Be Your Girl (Japanese title: カノジョになりたい君と僕) has touched the hearts of millions of readers in Japan—and now, it’s finally reaching English-speaking audiences through Random House Graphic’s newest brand, InkPop. Behind this moving series is Umi Takase, a manga artist and writer whose work fearlessly explores the blurry, sometimes painful questions that come with adolescence, identity, and human connection. Takase writes from a place of vulnerability, authenticity, and quiet resilience—qualities reflected deeply in the lives of protagonists Akira and Hime.

Umi Takase |  ©Umi Takase/COMISMA INC.

We had the pleasure of speaking with Takase to discuss the origins of I Wanna Be Your Girl, the complexity of self-discovery, and the messages she hopes her readers carry with them.

Interview with Umi Takase

What inspired you to create I Wanna Be Your Girl and its characters?

Takase: Honestly, the idea for the story began with a pretty mundane moment. When I was still a rookie trying to get published in magazines, I was constantly pitching one-shot ideas to editors—most of which got rejected. One day, I suddenly pictured Akira in a girl’s uniform. I vaguely thought, “This child was born male but has always dreamed of wearing a girl’s uniform and being a girl.” Then I thought, “If that’s Akira, I want to create a girl in a boys’ school uniform who supports her,” and that’s how Hime was born. That one-shot was rejected at the time, but years later I revisited it as a serialized project, pouring in all my thoughts and experiences. That’s how I Wanna Be Your Girl came to life.

The story explores transgender identity and queer themes with care. What influenced your approach?

Takase: My own experiences—getting lost in life, meeting different people, and clashing
with others—are the foundation of the story. One of the things I struggled with was my sexual orientation. I’d wonder things like, “Maybe I’m a lesbian? But if that’s the case, is it weird that
I like male characters in anime?”
and I’d feel a contradiction within myself. I compared myself to others and thought, “Other queer people probably have it all figured out,” and I’d get discouraged. Eventually, I came to accept that it’s okay not to have all the answers. Honestly, how many people truly understand themselves? We question our career paths, our choices—sometimes we don’t even know what we want to eat. So I now see confusion as something normal. Through this story, I wanted to tell people who are lost, “It’s okay. You’re not
alone.”

Akira’s journey is central, but Hime’s growth is also key. How did you approach that balance?

Takase: Honestly, I didn’t consciously try to balance them. I was overwhelmed by deadlines, so I’m thankful my editor helped with the bigger picture. To me, it was a simple story, a girl falls in love with her childhood friend, who turns out to be a girl. Hime grows because she wants to understand someone she cares deeply for. Their arcs unfolded naturally.

 ©Umi Takase/COMISMA INC.

How did you handle sensitive themes like LGBTQ+ identity and bullying for a younger audience?

Takase: To be honest, I didn’t write it specifically to reach young readers. I didn’t intend to present LGBTQ+ themes as something “special” that readers had to understand. Feelings like “the person I love doesn’t love me back” or “I can’t become my ideal self” are universal. Rather than emphasizing the struggles of being a minority, I focused on making it a story that people could empathize with. I didn’t want to label the characters—I wanted to depict them as individuals with feelings. Instead of conveying delicate themes, I hoped readers would think, “Yeah, I get
that,”
or “That was me too.”

Many readers say the series made them cry. Were there any particular scenes that were emotionally significant or difficult for you to write?

Takase: Honestly, I was surprised when readers said they cried. I wasn’t aiming for that—I was just desperately doing my best, so those responses mean a lot. A scene I personally love is from Volume 2, when Akira confesses, “I’m scared of living as someone like me.” Before that, most portrayals of transgender people I saw in books or media seemed very confident in their identity.
They seemed to know who they were and had already found their “right answer.” But I think many trans people have different personalities and stories. What if someone like Akira—timid, ordinary—struggled with confidence and couldn’t easily explain her choices? I depicted Akira as a realistic girl, shaken by her father’s words, uncertain of herself, frustrated when people questioned her. That’s why I really love that scene.

Many readers related personally to the characters. Were there any particularly memorable messages or episodes from your readers?

Takase: It meant a lot to hear that readers saw themselves in the characters. Messages like “This gave me hope” or “I finally felt like I could exist” gave me encouragement too.
One moment that stood out was in the GANMA! comments section. Someone wrote, “To be honest, I still don’t fully understand LGBT issues. But when I see someone crying, I want to be someone who can accept them.” Others replied with things like, “It’s okay not to force yourself,” and “You don’t need to change who you are—just don’t be hateful or hurtful.” It wasn’t a fight—it was gentle kindness. Witnessing that moment really stayed with me.

In addition to the web serialization, this series was also published through crowdfunding. How did the direct support from readers and digital platforms impact your creative process?

Takase: It made me more aware of the need to succeed as a creator. Before, I thought wanting to “sell well” felt greedy. But thanks to the support of readers, I realized that success means being able to keep creating. Selling a work allows you to publish volumes, deliver stories to readers, and support all the people involved—editors, marketers, designers. Now, I seriously ask myself, “How can I create something worth paying for?” Of course, it’s hard to achieve my ideal—but I’m always striving.

The title I Wanna Be Your Girl seems to carry multiple meanings. Could you share the intention behind it?

Takase: The phrase has two meanings; One is Hime’s wish to become Akira’s girlfriend. The other is Akira’s desire to be recognized as a girl. “Your” and “I” in the title are deliberately ambiguous. Is “I” Akira, born male? Or Hime, in her boys’ uniform? Since it’s a dual-protagonist story, I wanted the title to reflect both of them.

 ©Umi Takase/COMISMA INC.

With over 8 million views in Japan, the series is now being released in English. What message would you like to share with international readers discovering your work for the first time?

Takase: First of all—thank you so much for picking up this story. It’s overwhelming to think a one-shot idea that was once shelved has reached readers overseas. This may sound odd coming from the author, but… if while reading you ever feel, “This is too much for me,” please don’t force yourself. Close the book if you need to. There are a lot of different characters—some might make you uncomfortable. But even feelings of dislike are clues to understanding yourself. Of course, I love all of my characters, so I’d prefer not to hear “I hated this!”—at least, not where I’ll see it! (laughs) Still, what matters most is that readers honor their own feelings.

LGBTQ+ representation has been increasing in manga recently. What are your thoughts on the current state of the industry and what stories would you like to see going forward?

Takase: I don’t have particularly strong opinions, but if I had to say something, it’s that this feels like a natural progression. LGBTQ+ people have always existed—it’s just that we’re finally starting to see them in stories. If, in the future, I Wanna Be Your Girl is seen as “a bit outdated and hard to relate to,” I’d be thrilled. That would mean society has evolved to a point where this topic is no longer seen as something “special.”

 ©Umi Takase/COMISMA INC.

Your art style is soft and expressive, especially in how you capture emotion. Do you feel your style or techniques have evolved since the beginning of the series?

Takase: Since this was my debut series, the beginning was pretty rough. But over time, I got more comfortable, and I started to get a feel for things like character expressions and pacing.
I truly appreciate your kind words about my art.

Your follow-up series, I DON’T WANT A VISIT FROM A STORK explores more mature themes like marriage and family. Did working on I Wanna Be Your Girl influence that project?

Takase: To be honest, I saw I DON’T WANT A VISIT FROM A STORK! as a completely separate work. Initially, I approached it with the mindset of, “This is going to be a tense drama about a troubled couple!” (laughs) But a friend told me, “This feels very you.” They pointed out that both stories feature characters from marginalized or hard-to-voice positions. I wouldn’t say I write with the intention of “standing up for the minority,” but I’m naturally drawn to those vague, hard-to-name feelings—like the loneliness of wondering, “Is it just me who feels this way?”

 ©Umi Takase/COMISMA INC.

If you could say one thing directly to Hime and Akira, what would it be?

Takase: Hmm… I usually don’t talk to my characters, it’s kind of embarrassing…
But if I had to say something, maybe “Take care, and thank you!” Hime and Akira both made their own choices in the story, but that doesn’t guarantee lifelong happiness. Still, I just hope they’re doing well out there somewhere—that would be enough for me. Thanks to them, I was able to tell this story. During the serialization, I went through a lot, and honestly didn’t expect the series
to reach so many readers. Now, I’m just filled with gratitude.

Lastly, what message would you like to share with young readers—especially those who may be struggling with their identity?

Takase: The phrase “struggling with identity” sounds kind of cool, but the reality is messy,
awkward, and painful. You might not be able to define yourself in one word, or you might say, “This is who I am!” and then immediately second-guess it. That was my adolescence, honestly—awkward, embarrassing, painful, and full of hurt. There were times I thought, “Maybe it’d be better if I weren’t here.” But now, I see that all of that was my own treasure. No one can take away those struggles, and they’ve become the foundation that supports me. Thanks to those painful, uncool moments, I get to do the work I love today—creating stories. (laughs) So even if you hate yourself right now, or feel like a mess, that’s okay. Just maybe—maybe—trust that someday, those struggles might become something precious. Even if you don’t believe me, please tuck that idea into the corner of your heart.

 ©Umi Takase/COMISMA INC.

I Wanna Be Your Girl Vol. 1 will be available in English through Random House Graphic. Takase’s work stands as a moving and accessible entry point for queer storytelling in manga—one where identity, confusion, and kindness intersect with empathy and hope.

Still on the fence on reading “I Want To Be Your Girl”? Read our review here.

Acknowledgements

I’d like to extend my sincere thanks to Takegami of the GANMA! Editorial Department at Comisuma Co., Ltd., for their generous support and guidance throughout this interview process. Most importantly, heartfelt gratitude to Takase-sensei for taking the time to thoughtfully answer my questions and share insight into her creative journey. This feature would not have been possible without you both. Thank you.

For more interviews and coverage from Anime Expo 2025, follow The Kitsune Network.

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Pokémon Presents July Recap

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Get ready, Trainers—Pokémon just dropped an info bomb, and we’re still catching our breath (and plushies). In a globally streamed Pokémon Presents, The Pokémon Company unveiled major updates, game launches, and jaw-dropping collabs sure to keep fans buzzing through 2026 and beyond.

Here’s a breakdown of the biggest announcements from today’s showcase:

Welcome Back to Lumiose City in Pokémon Legends: Z-A

Launching October 16, 2025 on Nintendo Switch and the new Nintendo Switch 2, Pokémon Legends: Z-A takes players back to a beautifully reimagined Lumiose City—but this isn’t your average Kalos stroll.

Daytime Exploration: Wander through city zones and wild areas, where you’ll run into massive, glowing Alpha Pokémon that are tough to catch and tougher to beat. Z-A Royale Battles (at night!): Battle your way up the ranks and take on high-tier Trainers—including Corbeau, leader of the shady Rust Syndicate.

Meet the Locals: Help detective Emma solve mysteries or support scientist Mable in Pokémon research to earn sweet rewards like TMs. Rogue Mega Evolution Alert: Wild Pokémon are Mega Evolving without warning! Battle them with the help of Team MZ and earn Mega Stones.

New Mega Forms Revealed: Say hello to Mega Dragonite, now rocking sleek Dragonair-inspired wings and serious flight speed boosts.

For more information visit, pokemon.co.jp/Z-A

Pokémon Champions (2026): Competitive Battling Goes Global

Ready to build your dream team and rise through the ranks? Pokémon Champions hits Switch, Switch 2, iOS, and Android in 2026, bringing an intense new format focused on strategy and customization.

  • Trial & Permanent Recruitment: Try Pokémon before committing, then use Victory Points (VP) to permanently recruit and train your favorites.
  • Battle Modes: Choose from Ranked Battles, Casual Battles, or invite friends to Private Battles—play solo or in doubles!

Plushie Chaos in Pokémon FriendsAvailable Now!

Need a mental cooldown? Pokémon Friends is a new puzzle game now live on Switch, Switch 2, and mobile platforms. Solve puzzles to earn yarn and craft Pokémon plushies using the adorable Plush-O-Matic. Decorate your own plushie room and help the residents of Think Town through “friend quests.”

  • Over 1,200 puzzles
  • 150+ plushies to collect
  • Daily stamps, calendar goals, and up to 5 save files for family fun

Created with Wonderfy Inc., this one’s perfect for cozy gamers and collectors.

Aardman x Pokémon = Stop-Motion Gold

Yes, you read that right. The team behind Wallace & Gromit is teaming up with Pokémon for a new stop-motion series, Pokémon Tales: The Misadventures of Sirfetch’d & Pichu.

Coming 2027, the series promises all the wit, charm, and visual magic Aardman is known for. The teaser already has fans swooning. Watch it now on the official Pokémon YouTube channel,

Mega Evolution Returns to the Pokémon TCG

Revealed ahead of the Mega Evolution Expansion launching September 26, 2025, new cards features, Mega Lucario ex, Mega Kangaskhan ex, Mega Gardevoir ex, and A stunning Bulbasaur–Ivysaur–Mega Venusaur ex panorama set.

This expansion is a must-have for collectors and competitive TCG players alike.

2025 Pokémon World Championships – Anaheim, CA

From August 15–17, Trainers will gather in Anaheim for this year’s World Championships. A newly revealed Paradise Resort promo card joins the previously announced Celebration Pikachu—available to participants (while supplies last).

For more information, please visit the official 2025 Pokémon World Championships website.

Poke-Updates

The Pokémon Presents also teased updates across several current titles, including,

  • Pokémon Scarlet & Violet
  • Pokémon GO
  • Pokémon Sleep
  • Pokémon UNITE
  • Pokémon Masters EX
  • Pokémon Café ReMix
  • Pokémon Concierge

Stay tuned to The Kitsune Network for interviews, gameplay previews, and more Pokémon hype all season long!

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Demon Slayer Night At Dodger Stadium | The Dodgers Go Full Anime

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Get ready, anime fans and baseball lovers—two passionate fandoms are colliding under the lights of Dodger Stadium! On Friday, August 15, the Los Angeles Dodgers will transform their home field into a Demon Slayer-themed celebration, complete with exclusive giveaways, themed entertainment, and a stunning drone show inspired by Demon Slayer: Kimetsu no Yaiba – Infinity Castle, the highly anticipated film debuting this September.

As part of this epic crossover event, every fan in attendance for the Dodgers vs. Padres game at 7:10 p.m. will receive a co-branded Dodgers × Demon Slayer hat—a collectible that’s sure to ignite both team spirit and anime hype.

But the night doesn’t stop at free merch.

Fans can expect pregame and in-game promotions, a Demon Slayer activation area in Centerfield Plaza, and even a ceremonial first pitch—all leading up to a spectacular postgame drone show themed around the Infinity Castle arc. If you’ve ever wanted to see the Demon Slayer Corps soar above a baseball diamond, this is your chance.

Demon Slayer: Kimetsu no Yaiba enjoys a following with the same kind of passion that Dodger fans bring to the ballpark,” said Lon Rosen, EVP & Chief Marketing Officer for the Dodgers. “There’s a real overlap between these two fanbases, and we’re excited to bring them together for what’s sure to be an unforgettable night.

This special event marks the latest in a growing wave of anime collaborations in mainstream sports—and it’s perfectly timed. The upcoming Demon Slayer: Kimetsu no Yaiba – Infinity Castle film, the first chapter of a three-part cinematic finale, hits North American theaters September 12, 2025, courtesy of Crunchyroll and Sony Pictures Entertainment.

The film plunges viewers into an all-out war within Muzan Kibutsuji’s domain, as Tanjiro, Nezuko, and the elite Hashira face their most perilous mission yet. Expect jaw-dropping animation from ufotable, intense battles, and the emotional stakes that made Demon Slayer a global phenomenon.

Whether you’re shouting “Let’s go Dodgers!” or “Breath of the Sun, First Form!”—this is a night you won’t want to miss.

For tickets and more info visit, dodgers.com. Demon Slayer: Kimetsu no Yaiba – Infinity Castle premieres September 12, 2025 – in theaters, IMAX®, and premium formats. Visit demonslayer-anime.com for more information.

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Naruto X Burger King | Exclusive King Jr. Meal Toys!

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STARTING TODAY, Burger King is leveling up its kids’ meals with a shinobi twist! This summer, the fast food giant is teaming up with one of anime’s most iconic franchises—Naruto—for a limited-edition King Jr. Meal toy drop that’s sure to stir up nostalgia and excite new fans alike.

Participating Burger King locations across the U.S. will serve up more than just fries and Whoppers—they’ll be dishing out exclusive Naruto toys with every King Jr. Meal. The lineup includes eight collectible figures featuring beloved characters from the Hidden Leaf Village, including Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, and Kakashi Hatake.

Whether you’re a longtime fan who grew up watching Naruto chase his dream of becoming Hokage, or you’re just getting into the series (which, by the way, has been the most streamed anime on Hulu and Netflix for three years running), this collab is the perfect way to bring some ninja flair to your next meal.

But wait, there’s a special perk for California-based fans: From July 14 through early October, select locations in the Golden State will be offering King Jr. Meals for just $3.99. Yep—you can grab food and get one step closer to completing your Naruto toy collection without breaking the bank.

So, whether you’re collecting them all or just snagging your favorite shinobi, this is one fast food collab that deserves a dattebayo!

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Interview with COVER Corp CEO Motoaki Tanigo | HoloLive Night at Dodger’s Stadium

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Hololive’s presence in the global pop culture landscape has grown from niche phenomenon to household name, with fans cheering on their favorite VTuber talents across continents. But in July 2025, that evolution took a historic leap—straight onto the field of Dodger Stadium..

During the second-ever Hololive Night at Dodger Stadium, VTubers Ninomae Ina’nis, IRyS, and Koseki Bijou took over the jumbotron along side a first-of-its-kind live stream from a major U.S. sports venue. The night also featured themed merch, interactive fan activities, and a first pitch thrown by COVER Corporation CEO, Motoaki Tanigo himself.

Motoaki Tanigo takes to the mound for the ceremonial first pitch | Image via linkedin

We caught up with COVER Corp CEO Motoaki Tanigo following the wildly successful Hololive × Dodgers Night 2025. From ceremonial first pitches to real-time VTuber livestreams in a stadium, Tanigo shared his thoughts on Hololive’s explosive growth and future plans.

Interview with COVER Corporation CEO Motoaki Tanigo

Krystal:

You threw the ceremonial first pitch at the second Hololive Night at Dodger Stadium—how did it feel stepping onto that mound with thousands of fans cheering? Did you prepare/practice before the game?

Tanigo-san:

I’ve thrown the first pitch in Japan before, but doing it at Dodger Stadium was a special experience. I didn’t practice beforehand, but I did get a chance to warm up on the field right before.

 © 2025 TKN MEDIA LLC, All Rights Reserved.

Krystal:

This was the first time Hololive VTubers livestreamed from a major U.S. sports stadium. What did it mean for you to witness Hololive talents on the stadium screen?

Tanigo-san:

One of the biggest appeals of VTubers is their interactive engagement with fans. By having them appear on the stadium screen in real time, I believe fans enjoyed it even more than the first collaboration.

Krystal:

Did you get to meet any of the Dodgers players backstage? Any fans of VTubers among them?

Tanigo-san:

Unfortunately, I didn’t get a chance to meet any of the Dodgers players.

Krystal:

The fan response at the stadium was electric—did anything from that night surprise or deeply move you?

Tanigo-san:

After the game, seeing fans run around the field together, having so much fun, made me truly glad we did this collaboration.

 © 2025 TKN MEDIA LLC, All Rights Reserved.

Krystal:

Now that Hololive has reached Dodger Stadium, are there any other unexpected venues or collaborations you’re aiming for? Maybe the Super Bowl halftime show or The Olympics next?

Tanigo-san:

First, I’d like to deepen collaborations with gaming events. But eventually, I’d also love to partner with other major sports leagues like the NBA or NFL.

Krystal:

What’s something you still want Hololive to explore that hasn’t been done yet?

Tanigo-san:

I’d love to have our talents appear on American TV shows, music programs, or talk shows. We’ve already done this in Japan, but I want to make it happen in the U.S. too.

 © 2025 TKN MEDIA LLC, All Rights Reserved.

Krystal:

With more in-person VTuber events growing popular, anime cafes have also seen an increase outside Japan. Can we expect a Hololive Cafe in the near future?

Tanigo-san:

I’d love to bring the kind of collaboration cafes we’ve done in Japan and Asia to the U.S. And not just cafes—I want to expand partnerships with restaurants and other venues too.

Krystal:

If you were to debut as a Hololive VTuber tomorrow, what would your name, concept, and catchphrase be?

Tanigo-san:

Unfortunately, I don’t have the talent to be an entertainer, so debuting in Hololive would be tough. I’d rather leave those opportunities to younger, more talented people.

Krystal:

Finally, any message you’d like to send to Hololive fans around the world?

Tanigo-san:

I believe VTubers are an incredible tool for young, talented individuals to shine as entertainers. Moving forward, we’ll keep debuting amazing talents that fans will love to support, and we’ll explore new ventures—like TCGs—that bring everyone joy. Thank you for your continued support!

Looking ahead

As Hololive’s reach continues to expand—from streaming platforms to IRL locations—Tanigo’s vision remains rooted in uplifting young talent and reimagining what entertainment can be in the ever evolving, digital age. Whether it’s a late-night talk show debut or a slam dunk VTuber collab with the NBA, fans around the world will be watching—and cheering.

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